Christoph Oelckers
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95d10bd73c
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- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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2c7cf5564f
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- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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ff71ab14ce
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- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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0eea776065
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Mitchell Richters
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db5fcde0db
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- Fix issues with startup on fresh config following CVAR overhaul.
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2022-10-22 14:42:12 +11:00 |
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Christoph Oelckers
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7a9f89b95d
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- removed obsolete scripting exports.
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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0fd42a50e8
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-fixed ZScript warnings with comparison signedness.
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2022-08-03 19:44:37 +02:00 |
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Christoph Oelckers
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7c4319d099
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- Nam: don't draw the icon for weapon 7 on the HUD.
This is just a blue square. In RedNukem it isn't shown, but there's no special code for it.
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2022-01-08 21:58:15 +01:00 |
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Mitch Richters
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9d3d8e747c
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- Fix up bsin() usage within ZScript files.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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8fae793341
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
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2021-05-29 11:47:05 +02:00 |
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Christoph Oelckers
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25d516c36f
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- fixed shadow and positioning of stats display.
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2021-05-16 16:12:44 +02:00 |
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Christoph Oelckers
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f84f58e714
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- ported Duke and RR status bars.
Compiles but not tested yet.
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2021-05-15 14:27:32 +02:00 |
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