Christoph Oelckers
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8806fb930b
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- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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Christoph Oelckers
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416be99967
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- fixed: SW's intro video must not stop playing music.
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2022-10-08 10:04:31 +02:00 |
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Christoph Oelckers
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f858d77e7c
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- fixed: starting a video must stop all playing music.
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2022-10-01 09:01:14 +02:00 |
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Christoph Oelckers
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6591b3b090
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- Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
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2022-07-23 12:05:27 +02:00 |
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Christoph Oelckers
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0dc670da8e
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- added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
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2022-04-25 17:26:17 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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9c60ab791b
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- implemented all needed font overrides for localization.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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8fae793341
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
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2021-05-29 11:47:05 +02:00 |
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Christoph Oelckers
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0c6e2f0c9e
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
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Christoph Oelckers
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6ae09f8ec9
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- ported Doom's type-on text screens as a screen job overlay.
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2021-05-22 12:08:08 +02:00 |
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Christoph Oelckers
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5337513044
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- ported GZDoom's subtitle drawer to the cutscene framework.
For later use, this isn't used yet.
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2021-05-22 10:26:53 +02:00 |
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Christoph Oelckers
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d2ed4e703d
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- made Exhumed's text scroller a universal component of the cutscene system, usable by all games.
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2021-05-22 10:06:15 +02:00 |
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Christoph Oelckers
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0d793a59fd
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- moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
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2021-05-22 02:15:49 +02:00 |
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