Christoph Oelckers
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eb6aac4c43
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- fixed compile
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2020-06-21 23:46:17 +02:00 |
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Christoph Oelckers
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d49c5f7e4c
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- removed RRDH code due to licensing conflicts.
# Conflicts:
# source/games/duke/src/zz_d_menu.cpp
# source/games/duke/src/zz_rrdh.cpp
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2020-06-21 23:29:33 +02:00 |
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Christoph Oelckers
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a39f6062ce
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- fixed new input code and delete the old one.
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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2e15cec17a
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- safety commit
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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985fa2a159
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- cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.
# Conflicts:
# source/build/include/baselayer.h
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2020-06-21 23:28:45 +02:00 |
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Christoph Oelckers
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732905c3d1
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- removed the old shoot function and all its subfunctions.
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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990cb2acb8
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-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
|
Christoph Oelckers
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f56a8360b0
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- spawnglass functions and fta_sounds.
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2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
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1c4dcde743
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- wall switch check turned into a flag.
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2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
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8a0baf3aad
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- flag setter cleanup.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-21 23:23:20 +02:00 |
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Christoph Oelckers
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ebb226fdaf
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- be gone!
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2020-06-21 23:21:11 +02:00 |
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Christoph Oelckers
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edff48ee37
|
EGS
.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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d5e066b13f
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- fixed flipped parameters
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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26f3bc1857
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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cd55c21a5e
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- removed a large bunch of Polymer code, which unfortunately is license poison.
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2020-06-21 23:20:49 +02:00 |
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Christoph Oelckers
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95ba82b925
|
-sound cleanup
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
|
5c48d355f1
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- reserved script space must be nulled.
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
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693b15a556
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- use 4 byte entries for the script.
We no longer store pointers in here.
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
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cb1824ca25
|
- store script code in a dynamic array.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-21 23:17:50 +02:00 |
|
Christoph Oelckers
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b2290cca3f
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- fixed compile
|
2020-06-21 23:17:39 +02:00 |
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Christoph Oelckers
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6b2fdf24fd
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- cleanup after removing EDukes's script code.
# Conflicts:
# source/games/duke/src/zz_game.cpp
# source/games/duke/src/zz_gameexec.cpp
|
2020-06-21 23:07:46 +02:00 |
|
Christoph Oelckers
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ed6262e0bf
|
- got rid of the old interpreter code.
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
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b9deaba834
|
- all commands now get run by the original code.
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
|
1fd0c279d7
|
- fixed some bugs.
|
2020-06-21 23:07:45 +02:00 |
|
Christoph Oelckers
|
cba4f0616b
|
- more
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2020-06-21 23:07:45 +02:00 |
|
Christoph Oelckers
|
3651ab821e
|
- fall command, also some safety work for npt deleting sprites prematurely.
|
2020-06-21 23:07:44 +02:00 |
|
Christoph Oelckers
|
1970101076
|
- MORE
|
2020-06-21 23:07:44 +02:00 |
|
Christoph Oelckers
|
d4b728dd88
|
- another block
|
2020-06-21 23:07:44 +02:00 |
|
Christoph Oelckers
|
89ae407fd5
|
- a few more.
|
2020-06-21 23:07:44 +02:00 |
|
Christoph Oelckers
|
ae47264c78
|
- fix3
|
2020-06-21 23:07:43 +02:00 |
|
Christoph Oelckers
|
53f1db9b85
|
- uninitialized local variable
|
2020-06-21 23:07:43 +02:00 |
|
Christoph Oelckers
|
44b8053404
|
- inverted logic.
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2020-06-21 23:07:43 +02:00 |
|
Christoph Oelckers
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5c780e5c5f
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- fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
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2020-06-21 23:07:43 +02:00 |
|
Christoph Oelckers
|
1b135ecb0b
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- step 1.
|
2020-06-21 23:07:42 +02:00 |
|
Christoph Oelckers
|
18d6a8e65d
|
- another safety commit.
# Conflicts:
# source/games/duke/src/zz_actors.cpp
|
2020-06-21 23:07:42 +02:00 |
|
Christoph Oelckers
|
e1c76e4c26
|
- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
|
2020-06-21 23:07:42 +02:00 |
|
Christoph Oelckers
|
e007b9bceb
|
- safety commit
|
2020-06-21 23:07:41 +02:00 |
|
Christoph Oelckers
|
15c744f3da
|
- movement code of the VM transitioned
|
2020-06-21 23:07:41 +02:00 |
|
Christoph Oelckers
|
3c8c7acaf8
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- gamevars should be working now, there was a bad case of out of bounds access in the implementation
|
2020-06-21 23:07:41 +02:00 |
|
Christoph Oelckers
|
d3652f0ed9
|
- fixed include
|
2020-06-21 23:07:30 +02:00 |
|
Christoph Oelckers
|
c59928c6ff
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- removed most of the old and very messy gamevar code.
# Conflicts:
# source/games/duke/src/zz_gamevars.cpp
|
2020-06-21 22:59:22 +02:00 |
|
Christoph Oelckers
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c9bb23ee42
|
- more gamevar cleanup.
|
2020-06-21 22:59:10 +02:00 |
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Christoph Oelckers
|
d01d4bf44c
|
- preparations for gamevar code replacement - thinning out of code that's to be removed
|
2020-06-21 22:59:09 +02:00 |
|
Christoph Oelckers
|
c28ea5792a
|
- copyright
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2020-06-21 22:59:09 +02:00 |
|
Christoph Oelckers
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e625f94e84
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- migrated fully away from EDuke's script compiler
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
|
2020-06-21 22:59:09 +02:00 |
|
Christoph Oelckers
|
6d066d4b7b
|
- cleaned out the old parser.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
|
2020-06-21 22:56:50 +02:00 |
|
Christoph Oelckers
|
a1a19ab630
|
- transitioned the gamevar instructions, still with the old backend.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
|
2020-06-21 22:56:42 +02:00 |
|
Christoph Oelckers
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05360e14b5
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- game startup, include and moving formerly global variables back to global.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
|
2020-06-21 22:56:36 +02:00 |
|
Christoph Oelckers
|
3a95664b0b
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- fixing the ifelse check, consolidating the tail code for 'if' instructions.
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2020-06-21 22:56:28 +02:00 |
|
Christoph Oelckers
|
2f9d62a40a
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- the last simple ones.
|
2020-06-21 22:56:28 +02:00 |
|