Christoph Oelckers
|
ae1e090716
|
- all non-shader related GL calls are gone from the main code base.
|
2019-10-04 21:13:04 +02:00 |
|
Christoph Oelckers
|
f992aebf33
|
- two more
|
2019-10-04 19:17:55 +02:00 |
|
Christoph Oelckers
|
cb80e877ff
|
- refactored fog and depth func setting into GLInterface.
|
2019-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
204abab724
|
glColor calls refactored.
|
2019-10-04 18:25:18 +02:00 |
|
Christoph Oelckers
|
96c0c3197c
|
- abstracted away more OpenGL calls, in particular all matrix access.
|
2019-10-04 18:12:03 +02:00 |
|
Christoph Oelckers
|
ad4527c8be
|
- initialize the GL backend in the proper place.
As long as there are still video mode switches this needs to be in the video mode switching function.
|
2019-09-23 23:33:59 +02:00 |
|
Christoph Oelckers
|
e0f823a492
|
- refactored texture setup to use an intermediate layer.
|
2019-09-18 22:16:15 +02:00 |
|
Christoph Oelckers
|
d63cf04e06
|
- removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
|
2019-09-17 20:18:18 +02:00 |
|
Christoph Oelckers
|
b1763a8f4a
|
- hooked up the texture management.
Not in active use yet!
|
2019-09-17 19:03:42 +02:00 |
|
Christoph Oelckers
|
2b439ae181
|
- work on backend
|
2019-09-16 23:28:26 +02:00 |
|
Christoph Oelckers
|
9edf6be10d
|
- texture sampler class added, not used yet.
|
2019-09-16 22:56:48 +02:00 |
|
Christoph Oelckers
|
6536d910b3
|
- all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
|
2019-09-16 21:08:42 +02:00 |
|
Christoph Oelckers
|
318009fd69
|
- added a centralized drawer and converted the main geometry drawer to use it.
|
2019-09-16 19:35:04 +02:00 |
|