hendricks266
c27616508e
SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs
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git-svn-id: https://svn.eduke32.com/eduke32@8350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:50 +01:00
hendricks266
863d35d7c2
SW: Activate ASSERT macro with RELEASE=0 builds
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git-svn-id: https://svn.eduke32.com/eduke32@8349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:49 +01:00
hendricks266
823e47f3e8
SW: Fix assertions and OOB so that the player can noclip OOB
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git-svn-id: https://svn.eduke32.com/eduke32@8348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:48 +01:00
hendricks266
f19848a1b3
SW: Address Sanitization commenceth
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git-svn-id: https://svn.eduke32.com/eduke32@8347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:46 +01:00
hendricks266
820bd2545c
SW: Get widescreen aspect working
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git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:45 +01:00
sirlemonhead
e1dc15d165
Added switch case break and returns for Rex
2019-12-03 17:30:40 +01:00
nukeykt
099a995495
minor branching fix in FuncPlayer
2019-12-03 17:30:39 +01:00
nukeykt
426570729e
Use engine's MAXSECTORS value in MoveRaToEnemy
2019-12-03 17:30:37 +01:00
nukeykt
865ca92b33
Another fish ai fix
2019-12-03 17:30:36 +01:00
nukeykt
0a4129ff56
RandomWord should be unsigned
2019-12-03 17:30:35 +01:00
nukeykt
a0dac5e035
Fix bubbles
2019-12-03 17:30:34 +01:00
nukeykt
d5fd9ba8b4
Fix fish velocity calculation
2019-12-03 17:30:32 +01:00
nukeykt
c783ecbf22
Fix explode trigger seq counter randomization
2019-12-03 17:30:31 +01:00
nukeykt
51a24b3413
Fix demo playback speed
2019-12-03 17:30:30 +01:00
Christoph Oelckers
6245a0e2e2
- added mouse and controller menus
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The controller menu obviously does not work yet, it needs quite a bit of backing code fron GZDoom first.
2019-12-03 01:21:27 +01:00
Christoph Oelckers
65ae00fb74
- completion of controls menu
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- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers
79ced02d36
- implemented the Shadow Warrior menu interface.
2019-12-03 00:01:04 +01:00
Christoph Oelckers
d40cdd0af4
- added map definition file for Wanton Destruction add-on.
2019-12-02 21:48:04 +01:00
nukeykt
75789eee50
Fix reading demo file
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# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-12-02 21:19:25 +01:00
sirlemonhead
7a7a0e16e8
Fix /playback command line argument handling
2019-12-02 21:18:42 +01:00
sirlemonhead
a55a5ef038
Fix laptop static when using OpenGL
2019-12-02 21:18:40 +01:00
sirlemonhead
fae001df77
Even more silencing of compiler warnings
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# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
2e28647e31
Silence some more compiler warnings
2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1
Silence compiler warnings about intentional switch fallthrough
2019-12-02 21:17:03 +01:00
sirlemonhead
5b82f519ff
Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
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# Conflicts:
# source/exhumed/src/menu.cpp
2019-12-02 21:17:02 +01:00
sirlemonhead
33eeb3956f
Amend previous spider and lion code slightly.
2019-12-02 21:16:13 +01:00
sirlemonhead
9e44478467
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
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# Conflicts:
# source/exhumed/src/lion.cpp
# source/exhumed/src/spider.cpp
2019-12-02 21:16:03 +01:00
Christoph Oelckers
51083f6d51
Merge branch 'master' into powerslave
2019-12-02 21:14:08 +01:00
Christoph Oelckers
702f91b6b5
- disconnected Shadow Warrior's menu so it can be replaced.
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Unlike the other games this was a lot more invasive
2019-12-02 21:05:19 +01:00
Christoph Oelckers
d55f55c04d
- now, where this that 6 come from...?
2019-12-02 19:27:35 +01:00
Christoph Oelckers
bc3a921a72
- fixed newly added menu content.
2019-12-02 19:21:45 +01:00
Christoph Oelckers
026cc7153c
- externalized the controller bindings and removed all code responsible for maintaining them separately.
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Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers
26daff79db
- fixed compile errors and updated string table.
2019-12-02 18:11:10 +01:00
Christoph Oelckers
3cf6e6eb78
- Ion Fury inventory actions
2019-12-02 12:11:42 +01:00
Christoph Oelckers
00b2467eea
- WIP keybinding cleanup
2019-12-02 02:07:32 +01:00
Christoph Oelckers
2c218349d4
- added control menu contents
2019-12-02 00:43:33 +01:00
Christoph Oelckers
36cf2583e4
- removed some dead code.
2019-12-02 00:19:35 +01:00
Christoph Oelckers
71c2a8f33a
- made the main option menu work.
2019-12-02 00:16:48 +01:00
Christoph Oelckers
e743268c4b
- Blood load/save works.
2019-12-01 22:54:52 +01:00
Christoph Oelckers
eb668180c8
- implemented help and credits menu for Blood.
2019-12-01 21:44:50 +01:00
Christoph Oelckers
1cfe5be130
- fixed creation of true color textures.
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The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers
e8c5939695
- more work on Blood menus. Game start works.
2019-12-01 20:17:30 +01:00
Christoph Oelckers
e2be025433
- fixed the Ion Fury credit screens.
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The entire 'fix' here consisted of hacks to give the CON script exactly what it needs to show them as intended.
2019-12-01 17:48:56 +01:00
Christoph Oelckers
b372cb5f35
- the primary Blood menus are working.
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Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers
b0a6734915
- removed no longer needed parts from input.cpp.
2019-12-01 11:38:13 +01:00
Christoph Oelckers
aed05840ae
- removed the mouseInactiveConditional interface function.
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This was only a crutch to let the input interface work with the original menus.
Now that the one in Blood is gone, all the conditions are no longer relevant. (Shadow Warrior never got far enough to implement this)
2019-12-01 10:31:44 +01:00
Christoph Oelckers
5d0d37df25
- disconnected Blood's menu.
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This is due for replacement next.
2019-12-01 10:18:38 +01:00
Christoph Oelckers
55ba1116ec
- fixing the last commit.
2019-12-01 09:03:51 +01:00
Christoph Oelckers
8a98f9b3ca
- removed quitevent.
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This was some meticulously preserved relic of bad old DOS times used to block OS facilities to close an app.
Since this has been worked around at a lower level already the variable was essentially without function but some quite bad code depended on it.
2019-12-01 09:02:17 +01:00
Christoph Oelckers
d8c74a8b00
- don't show the map name when the menu is active
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Since it uses the same font this causes ugly visual clashes.
2019-12-01 08:25:24 +01:00