Mitchell Richters
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172e3996bb
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- HWSprite::Process() : Added x-off-by-one-fix for sprites similar to yspans from b7bad558da .
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2021-04-05 19:37:00 +10:00 |
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Christoph Oelckers
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d76c2ccc34
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- voxel rotation.
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2021-04-04 13:24:33 +02:00 |
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Christoph Oelckers
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d71ebace97
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- fixed fog density of the new renderer.
The actual value needs to be a lot lower than for Polymost due to the different projection.
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2021-04-03 22:51:31 +02:00 |
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Christoph Oelckers
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7446d0441b
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
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Christoph Oelckers
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638f19172a
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- voxel rendering.
The stock voxels of Blood and SW seem to work so far, but not all edge cases have been tested.
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2021-04-02 18:20:07 +02:00 |
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Christoph Oelckers
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e1df17964e
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- fixed handling of SW's shadows.
An out of range shade will only work without fog.
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2021-04-01 19:10:43 +02:00 |
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Christoph Oelckers
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ab9c7de147
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- use texture clamping for all sprites.
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2021-03-29 20:18:49 +02:00 |
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Christoph Oelckers
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18cf208b7d
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- fixed SW shadows in new renderer.
shade clamping and full sprite sort was missing,
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2021-03-28 22:29:13 +02:00 |
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Christoph Oelckers
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0ae93318e3
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- flip camera textures to have the correct orientation.
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2021-03-28 21:00:24 +02:00 |
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Christoph Oelckers
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d9ff2fd1e2
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- used display size for all texture positioning.
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2021-03-28 18:22:30 +02:00 |
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Christoph Oelckers
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b7bad558da
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- added y-off-by-one-fix for y-centered sprites.
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2021-03-28 12:05:29 +02:00 |
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Mitchell Richters
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ffb956749d
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- HWSprite::Process() : Fix yoff adjustment when spr->cstat & CSTAT_SPRITE_YCENTER .
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2021-03-28 20:46:50 +11:00 |
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Christoph Oelckers
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9f48b36627
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- redid sprite projection math.
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2021-03-28 10:49:34 +02:00 |
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Christoph Oelckers
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fa44d75e98
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- draw regular sprites.
Mostly functional, but the projected size is off.
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2021-03-27 23:12:41 +01:00 |
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Christoph Oelckers
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d0f38d7362
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- wall sprite WIP.
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2021-03-27 13:22:34 +01:00 |
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Christoph Oelckers
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1dfb2672a8
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- flat sprite rendering!
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2021-03-26 20:28:44 +01:00 |
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