terminx
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0c5d9f8cbe
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Initial work on standalone (non-Duke3D) binary support.
git-svn-id: https://svn.eduke32.com/eduke32@6009 1a8010ca-5511-0410-912e-c29ae57300e0
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2017-01-18 22:21:08 +00:00 |
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terminx
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d7d6623364
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More readability cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5835 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:42:01 +00:00 |
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terminx
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c6617a98b2
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More cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5830 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:41:33 +00:00 |
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terminx
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4575148c02
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Use size_t or ssize_t in for loops where possible
git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:41:21 +00:00 |
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terminx
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aae66ccb11
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Further cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5828 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:41:04 +00:00 |
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terminx
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5c6d8c96ad
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The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.
git-svn-id: https://svn.eduke32.com/eduke32@5826 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:40:46 +00:00 |
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terminx
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52f678a743
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Massive readability cleanup of game code part 1. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:40:35 +00:00 |
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terminx
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51bc13a9d7
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-02-07 02:38:03 +00:00 |
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