Commit graph

10895 commits

Author SHA1 Message Date
Christoph Oelckers
d396df057f - deleted old moveweapons function. 2020-06-21 22:36:11 +02:00
Christoph Oelckers
63f45f57d8 - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
Christoph Oelckers
bda3374f9b - reshuffling stuff. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
37b496b971 - moveweapons. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
4d89c076f3 - removed old movestandables version. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
9104fda1a0 - movestandables - old code not removed yet. Plus some World Tour handling. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
8d42055dd7 - moveplayer 2020-06-21 22:36:09 +02:00
Christoph Oelckers
4b235c0771 - ifhitbyweapon and shorter game checks with inline functions. 2020-06-21 22:36:09 +02:00
Christoph Oelckers
89e555761d - guts and moves 2020-06-21 22:36:09 +02:00
Christoph Oelckers
754c8bd9c1 - lotsofstuff 2020-06-21 22:36:09 +02:00
Christoph Oelckers
c11963b41a - movesprite 2020-06-21 22:36:08 +02:00
Christoph Oelckers
68de42075e - delete the old one. 2020-06-21 22:36:08 +02:00
Christoph Oelckers
b29351f3bc - hitradius.
This one was really messy...
2020-06-21 22:36:08 +02:00
Christoph Oelckers
51d4853375 - checkavailweapon 2020-06-21 22:36:08 +02:00
Christoph Oelckers
2cc4176ed8 - addweapon. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
294a7e4c9c - reinstated RR code after seeing that the weapon array can be shared without problems. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
7493956613 - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
cb54a03d60 - wip
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:07 +02:00
Christoph Oelckers
cde100598c - two more functions reverted. 2020-06-21 22:36:06 +02:00
Christoph Oelckers
bb3d14c0c4 - original tile name definitions. 2020-06-21 22:36:06 +02:00
Christoph Oelckers
30cf62d9c2 - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
If this is supposed to be made customizable it has to be done very differently.

# Conflicts:
#	source/games/duke/src/game.cpp
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:06 +02:00
Christoph Oelckers
27c313d74e - moved interpolation code to its own file.
Mainly to get it out of the way. This needs to be redone later in a more serialization-friendly way.
2020-06-21 22:36:05 +02:00
Christoph Oelckers
bd6047a097 - started porting functions - using a simple one as the first case. 2020-06-21 22:36:05 +02:00
Christoph Oelckers
e72869c947 - renamed file to allow getting the right thing into its place. 2020-06-21 22:36:05 +02:00
Christoph Oelckers
92c2ab50d3 - statusbar.cpp 2020-06-21 22:35:41 +02:00
Christoph Oelckers
0596078978 - prepared folder for merging. 2020-06-21 22:18:12 +02:00
Christoph Oelckers
99958342a9 - prepare the branch for adding new commits
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:16 +02:00
Christoph Oelckers
b8b38e075d - moving to the right place. 2020-06-21 20:59:08 +02:00
Christoph Oelckers
e9925eee0f - preparation work.
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:07 +02:00
Christoph Oelckers
1bb7da173a - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
Christoph Oelckers
83a760874b - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
Christoph Oelckers
686999381b - moved non-Build definitions out of baselayer.h. 2020-06-20 17:52:10 +02:00
Christoph Oelckers
5b805af4e7 - removed all dirty headers from third party code.
This code should be project independent and remain project independent
2020-06-20 13:03:05 +02:00
Christoph Oelckers
e4f55d4d90 - removed compat.h cruft from animlib code.
This again is code that is under a good license, so use properly licensed utilities instead.
2020-06-20 12:57:31 +02:00
Christoph Oelckers
15d869ccde -moved scancodes.h out of Build folder.
This file is from the Duke source and available under a good license so it can be moved to a better place.
2020-06-20 12:54:33 +02:00
Christoph Oelckers
83642d0510 - removed Build dependencies in libsmackerdec.
It was all just some warning blockers for old and defective compilers that required including these.
2020-06-20 12:24:11 +02:00
Christoph Oelckers
7bc8d2baff - I_msTimeF. 2020-06-20 11:55:30 +02:00
Christoph Oelckers
9687facc88 - removed dead timerUninit call 2020-06-20 11:47:21 +02:00
Christoph Oelckers
198ed45357 - clean up redundancy 2020-06-20 10:58:47 +02:00
Christoph Oelckers
76311cfcc9 - set proper minimal FPS rate for all games. 2020-06-20 10:46:51 +02:00
Christoph Oelckers
e29eb5bbed - added some ZScript basics.
This is merely the basics needed to actually implement something.
2020-06-20 09:46:41 +02:00
Christoph Oelckers
7edcd3125a - fixed music setup for Duke3D.
The parser prepends a '/' to the names which needs to be removed when looking up the music.
2020-06-20 09:38:30 +02:00
Christoph Oelckers
550576d94d - allow skipping the Exhumed logos. 2020-06-17 17:10:31 +02:00
Richard C. Gobeille
d28929c437 engine: add klabs() back into ksqrtasm_old() 2020-06-17 17:10:11 +02:00
Dino Bollinger
ba4eb3f906 Fix crash during demo playback caused by a mistake in 5132b41f 2020-06-17 17:10:11 +02:00
Dino Bollinger
a5085c3631 Expose newgamecustom menu and submenu index to CON (read-only).
New userdef struct members: ud.m_newgamecustom, ud.m_newgamecustomsub
2020-06-17 17:10:11 +02:00
Dino Bollinger
79d3a36106 Duke3D: Fix frozen players floating in mid-air 2020-06-17 17:10:11 +02:00
Richard C. Gobeille
3c6adcd10b RR: fix player still being able to look around while frozen
Replicates changes to Duke3D code from f408c5a8d4763ef905c81d870ab53d74fa5be015.
2020-06-17 17:10:11 +02:00
Richard C. Gobeille
815df3ed38 Duke3d: fix player still being able to look around while frozen 2020-06-17 17:10:11 +02:00
Richard C. Gobeille
e641c82cdc RR: fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled
Replicates changes to Duke3D code from 5e4fd35738.
2020-06-17 17:10:11 +02:00