Christoph Oelckers
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44b0e59127
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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29e245dfce
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- aiProcessDudes, getting rid of the global cumulDamage array and some reformatting
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2021-10-09 23:04:29 +02:00 |
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Christoph Oelckers
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fe92188b0c
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- removed the dudeIsPlayingSeq variant taking a sprite parameter.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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61d9cd1b17
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- switched all aiPlay3DSound calls to use actors.
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2021-10-09 23:02:40 +02:00 |
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Christoph Oelckers
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c8501f8ea6
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- refactored aiSetTarget
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2021-10-07 22:54:18 +02:00 |
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carnivoroussociety
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8dbd0f10d3
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Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
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2021-10-07 22:51:42 +02:00 |
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Christoph Oelckers
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a3a5e7e90b
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- renamed aiSetTarget.
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2021-10-07 22:48:08 +02:00 |
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Christoph Oelckers
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90091965ba
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- replaced most occurences of target_i in already refactored code.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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774a015e6b
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- aiChooseDirection and its subfunctions.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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a79d362b40
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- dudeIsPlayingSeq + aiPlay3DSound.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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c1d52f7393
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- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-08-23 19:13:28 +02:00 |
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carnivoroussociety
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6606f0bc5a
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Improved GetClosestSpriteSectors() detection
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
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2021-08-18 15:52:15 +02:00 |
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Christoph Oelckers
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fc11f9327a
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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