Christoph Oelckers
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b187f3c028
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- CheckProximity
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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e172d0c138
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- actRadiusDamage
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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3d336c13ac
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- GetClosestSpriteSectors
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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f9b2b6311f
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- slope checks in sprite display code.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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b063e19980
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- gFX.fxSpawnActor and a few other simple replacements.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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d99542a678
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- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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9343e3f9c4
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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c8f4caf364
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- animatesprite.cpp.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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a34e89c8b7
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- debrisMove + getting rid of the index based ClipMove variant.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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94671c5b05
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- MoveMissile + GetZRangeXYZ
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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9a85ff9bad
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- MoveThing
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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611d35222e
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- MoveDude
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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6ee9ae7ec6
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- actFloorBounceVector
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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38c0bc915d
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- get rid of '.sectnum'.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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669aa033e9
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- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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368a21f75e
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- useDataChanger + setDataValueOfObject
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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a7fc5d2193
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- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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dd1e7dd94f
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- use HITINFO to let ActionScan return its result.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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6fcc652111
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- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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96b6bb21ef
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- several smaller places.
This gets rid of the less frequent names to look for.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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063e3fb34e
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- changed parameters of several modern action functions.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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759a8428fa
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- dragPoint
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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7bffcad49f
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- trMessage* functions.
# Conflicts:
# source/games/blood/src/eventq.cpp
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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45a8654fc2
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- use EventObject in SEQINST
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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2721a59dc4
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- use wall pointers in gib code.
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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f07fafea9c
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- use EventObject for OBJECTS_TO_TRACK.
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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dbbca2972a
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- use EventObject for condition serials.
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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da4ec51782
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- convert info to an event object in condCheckMixed before doing any checks.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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2b2a8c3ec8
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- condPush cleanup in nnexts.cpp.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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2c3d2f4850
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- remove the RXBUCKET alias
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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9e02da6380
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- alias RXBucket to EventObject.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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483b28b258
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- uses bucket interface in evSend.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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1de75d2c0f
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- use wrapper stuff in GetBucketChannel.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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042520e447
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- variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element.
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2021-12-25 21:29:08 +01:00 |
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Christoph Oelckers
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10dc47a9bf
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- some remaining RXBUCKET access in nnexts.cpp
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2021-12-25 21:29:08 +01:00 |
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Christoph Oelckers
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f775fe577c
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- use RXBUCKET interface in nnext's fight code.
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2021-12-25 21:29:08 +01:00 |
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Christoph Oelckers
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f0c74981fe
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- use the new RXBUCKET interface for nnext's wind code.
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2021-12-25 21:29:08 +01:00 |
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Christoph Oelckers
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546dee2724
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- added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
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2021-12-25 21:29:08 +01:00 |
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Christoph Oelckers
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5787ec9618
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- use EventObject as storage in EVENT.
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2021-12-25 21:29:07 +01:00 |
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Christoph Oelckers
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5bec3be5e9
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- abstracted access to event target objects.
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2021-12-25 21:29:07 +01:00 |
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Christoph Oelckers
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32874414fd
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- evSendSector, too.
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2021-12-25 21:29:07 +01:00 |
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Christoph Oelckers
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0472c78ddc
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- same for walls.
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2021-12-25 21:29:07 +01:00 |
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Christoph Oelckers
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37f4843953
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- changed evPostSector to receive a sector pointer instead of index.
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2021-12-25 21:29:07 +01:00 |
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Christoph Oelckers
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292f100114
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- pass an array of wall pointers to GetClosestSpriteSectors
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2021-12-25 21:29:06 +01:00 |
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Christoph Oelckers
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d5e660a40c
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- converted gHitInfo.hitwall to a pointer.
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2021-12-25 21:29:06 +01:00 |
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Christoph Oelckers
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2f6bd64746
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- SetWallState parameters
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2021-12-25 21:29:06 +01:00 |
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Christoph Oelckers
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79da890c6e
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- TranslateSector cleanup.
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2021-12-25 21:29:06 +01:00 |
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Christoph Oelckers
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3f46507313
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- some wall[] replaced.
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2021-12-25 21:29:06 +01:00 |
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Christoph Oelckers
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378bf40143
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- got rid of the mostly redundant GetWallType function.
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2021-12-25 21:29:05 +01:00 |
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Christoph Oelckers
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1fc99d4733
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- Blood: use wall pointers in wall utilities exclusively.
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2021-12-25 21:29:05 +01:00 |
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