hendricks266
102a720402
CON: Add EVENT_OPENMENUSOUND.
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Set RETURN to the sound played when the menu is opened. -1 to cancel.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6516 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:37 +00:00
hendricks266
66162032a0
Add r_usenewshading 4.
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Uses a constant determined from the shade tables.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6515 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:33 +00:00
hendricks266
5adb8364b6
Calculate the perceptual (i.e. "real") max shade in the given tables.
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git-svn-id: https://svn.eduke32.com/eduke32@6514 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:30 +00:00
hendricks266
23b1b650bb
Clean up E_PostLoadPalette.
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git-svn-id: https://svn.eduke32.com/eduke32@6513 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:27 +00:00
hendricks266
c9981e76af
CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.
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EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:23 +00:00
hendricks266
50f7f6cda4
Pause the game when playing IVF files with startcutscene.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6511 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:20 +00:00
hendricks266
a72295f7f1
Fix flickering in IVF files.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6510 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:17 +00:00
hendricks266
74908b1def
CON: Add screenpal command.
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screenpal <r> <g> <b> <a>
Similar to palfrom, but works on screen events. Values range from 0 to 255.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6509 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:14 +00:00
hendricks266
f6678b336a
CON: Add command "startscreen" and corresponding EVENT_SCREEN.
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Use startscreen to take control away from the game and display content with rotatesprite.
RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6508 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:11 +00:00
hendricks266
dbd8b72d10
CON: Add EVENT_SKIPCUTSCENE.
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Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6507 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:07 +00:00
hendricks266
1377afe414
CON: Add EVENT_PRECUTSCENE.
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Used with startcutscene. RETURN sets the frame of an ANM before it is rendered.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6506 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:04 +00:00
hendricks266
a89ad84f4d
CON: Run EVENT_CUTSCENE during IVFs as well.
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Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6505 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:01 +00:00
hendricks266
38df0b7e82
CON: Add "actorsound" command.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6504 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:58 +00:00
hendricks266
bad61e3934
Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
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git-svn-id: https://svn.eduke32.com/eduke32@6503 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:54 +00:00
terminx
67e3166fb3
Add palette emulation menu options to control r_usetileshades and r_pr_artmapping
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git-svn-id: https://svn.eduke32.com/eduke32@6502 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:43 +00:00
terminx
5df760b347
Small change to G_FPSLimit()
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git-svn-id: https://svn.eduke32.com/eduke32@6501 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:38 +00:00
terminx
63d3f70258
Minor hard-coded Duke sprite cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6500 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:33 +00:00
terminx
15b223840b
Useless removal of a couple of redundant blocks of code
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git-svn-id: https://svn.eduke32.com/eduke32@6499 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:28 +00:00
terminx
fe9c6d25f4
Move autoexec.cfg execution to directly after settings.cfg execution
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git-svn-id: https://svn.eduke32.com/eduke32@6498 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:23 +00:00
terminx
212a318f4d
Windows builds: SDL 2.0.7
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git-svn-id: https://svn.eduke32.com/eduke32@6497 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:14 +00:00
hendricks266
9d0e76b2e3
Fox's projection patch 2.0
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git-svn-id: https://svn.eduke32.com/eduke32@6496 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-06 05:56:48 +00:00
hendricks266
7033d83d26
Fox's maskwall fix 2.0
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git-svn-id: https://svn.eduke32.com/eduke32@6495 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-02 04:25:59 +00:00
terminx
7fd86d09ad
If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.
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git-svn-id: https://svn.eduke32.com/eduke32@6494 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:44 +00:00
terminx
7bdd0e1361
Crash fix
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git-svn-id: https://svn.eduke32.com/eduke32@6493 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:39 +00:00
terminx
c52e003e2a
Fix issue with arrays, saved map states, and savegames
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git-svn-id: https://svn.eduke32.com/eduke32@6492 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:25 +00:00
hendricks266
366d823894
Revert r6490.
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git-svn-id: https://svn.eduke32.com/eduke32@6491 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 00:35:23 +00:00
hendricks266
e12b63c3bd
A potential fix for the disappearing maskwall problem.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6490 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-30 03:48:31 +00:00
hendricks266
e979aa1ff4
Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.
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git-svn-id: https://svn.eduke32.com/eduke32@6489 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-30 03:48:28 +00:00
terminx
d33107808e
Fix crash with "setrendermode 4" in builds with Polymer disabled
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git-svn-id: https://svn.eduke32.com/eduke32@6488 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 21:17:53 +00:00
terminx
3b9587cfa2
Fix issue with savemapstate/loadmapstate and gamearrays
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git-svn-id: https://svn.eduke32.com/eduke32@6487 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 21:17:47 +00:00
hendricks266
c746b486b7
Polymost: New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6486 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:37 +00:00
hendricks266
d6682d58d3
Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
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Fixes printing of incorrect keywords, reported by Trooper Dan.
git-svn-id: https://svn.eduke32.com/eduke32@6485 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:34 +00:00
hendricks266
b3455b7b4d
Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().
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git-svn-id: https://svn.eduke32.com/eduke32@6484 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:30 +00:00
hendricks266
aea57fde17
Fix infinite loop when requesting to open an invalid map from the command line.
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git-svn-id: https://svn.eduke32.com/eduke32@6483 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:26 +00:00
hendricks266
ddd94d7b92
Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.
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While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all.
TODO: Add a cvar for toggling the fragbar and turn it off by default.
git-svn-id: https://svn.eduke32.com/eduke32@6482 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:21 +00:00
hendricks266
6aaddf3fa2
Enumify the definition of g_gametypeFlags.
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git-svn-id: https://svn.eduke32.com/eduke32@6481 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:18 +00:00
hendricks266
04d1f0eb29
Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
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Reported by RunningDuke.
git-svn-id: https://svn.eduke32.com/eduke32@6480 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:15 +00:00
hendricks266
17c4d27298
if (A ? 1 : B) --> if (A || B)
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git-svn-id: https://svn.eduke32.com/eduke32@6479 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:12 +00:00
hendricks266
2c7840d928
Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.
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This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.
git-svn-id: https://svn.eduke32.com/eduke32@6478 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:09 +00:00
hendricks266
486791b3ee
Add the Platoon Leader expansion for WWII GI to the GRP list.
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git-svn-id: https://svn.eduke32.com/eduke32@6477 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:06 +00:00
hendricks266
1a256f2509
Duke: Scan for *.dat in addition to .grp, .zip, .ssi, etc.
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git-svn-id: https://svn.eduke32.com/eduke32@6476 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:03 +00:00
hendricks266
64d76db260
Add support for MTM modules.
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git-svn-id: https://svn.eduke32.com/eduke32@6475 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:09:59 +00:00
hendricks266
a14d427359
libxmp-lite: Import mtm_load.c
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git-svn-id: https://svn.eduke32.com/eduke32@6474 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:09:55 +00:00
hendricks266
95d93f770e
Eliminate the force-disabling of glprojectionhacks during showview.
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Please notify me if this change negatively affects your code.
git-svn-id: https://svn.eduke32.com/eduke32@6473 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:17 +00:00
hendricks266
dfb98028f1
compat.h: Use C++17, C++11, or C11 static_assert if available.
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git-svn-id: https://svn.eduke32.com/eduke32@6472 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:14 +00:00
hendricks266
4966b0922d
compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.
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git-svn-id: https://svn.eduke32.com/eduke32@6471 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:11 +00:00
hendricks266
3ac0a936c8
build.h: Error out if Visual Studio is older than 2013.
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We keep getting support requests about this. See previous commit.
git-svn-id: https://svn.eduke32.com/eduke32@6470 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:08 +00:00
hendricks266
8ff6d59688
compat.h: Add EDUKE32_MSVC_CXX_PREREQ().
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It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.
git-svn-id: https://svn.eduke32.com/eduke32@6469 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:05 +00:00
hendricks266
7c2f233450
compat.h: Add detection of C++17.
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git-svn-id: https://svn.eduke32.com/eduke32@6468 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:01 +00:00
hendricks266
32d3ca1591
Some more standalone stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@6467 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:58 +00:00