Christoph Oelckers
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da683ddf7a
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- ripper2.cpp
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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82b4385ede
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- ripper.cpp
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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0e629eb322
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- sop.match_event_sprite
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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74fce3bf58
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- sector object sprite list
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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1152ec0b54
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- use actor pointers in animation system.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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826b514571
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- removed a few pointless or unused macros.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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ba4b5bbbcb
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- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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7d7000f6ab
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- FindNearSprite + PLAYER::remote_sprite.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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0e37e0904e
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- sop::sp_child.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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02671dbe2f
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- PlayerUnderSprite.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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8780be4ee4
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- WpnGoal + sprite_num.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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8336f689dd
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- DoPickTarget.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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e7dcd279af
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- PickJumpMaxSpeed.
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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7012a77685
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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aef68363b4
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- FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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5efb63b780
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- InitCaltrops + InitPhosphorus
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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e3e9e4030e
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- splash functions.
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2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
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cf8aaf7ff2
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- JS_ProcessEchoSpot + UnlockKeyLock
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2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
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ef23f69072
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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f5c7ccd6af
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- bunny.cpp
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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4231119717
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- owner stuff
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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13f0b08aeb
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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d63ac59fa0
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- FindBreakSpriteMatch
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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6a4049e33c
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- SetupSpriteForBreak, extra sprite flags as enum
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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de12433809
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- USER::Attach and SetAttach.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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a48b45143e
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- ActorFindTrack
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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c15da92544
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- add a Collision member to USER.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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0de816d308
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- replaced tgt_sp wrapper.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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84b83ad9b8
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- replaced hi_sp with an actor pointer.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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c0c27dfd1a
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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06b4e8cf08
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- cleanup.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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400f822df3
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- SpawnShrap callers
Function itself still needs work.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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49d43727ba
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- SpawnBlood.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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771b4bcf43
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- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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9602ee6c39
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- most of change_sprite_stat.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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7fc9ad1edb
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- Coolie ghost function interface.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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119d4393db
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- Initial SetOwner WIP.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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34d0c12b60
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- removed all references to tgt_sp from ai.cpp, plus a few others found with search&replace.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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602048b41d
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- more simple tgt_sp replacements.
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2021-11-29 00:55:05 +01:00 |
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Christoph Oelckers
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697d4f2253
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- replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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2a897c0582
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- SW hit code abstraction.
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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2a56479e3e
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- DoBeginJump
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2021-11-29 00:55:02 +01:00 |
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Mitch Richters
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e491d15ff9
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
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2021-11-29 00:55:01 +01:00 |
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Christoph Oelckers
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01deb13694
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- SW: fixed NORM_xxx macros
kHitIndexMask already has the -1 considered, it is 0x3fff.
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2021-11-12 11:09:24 +01:00 |
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Christoph Oelckers
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25a6774540
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- SW: got rid of MAXWALLS.
Only places left are declarations of global arrays.
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2021-11-11 21:58:14 +01:00 |
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