Commit graph

618 commits

Author SHA1 Message Date
helixhorned
21a8788b6b LunaCON: implement 'precache'.
git-svn-id: https://svn.eduke32.com/eduke32@4291 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:40 +00:00
helixhorned
6d8ea48257 LunaCON: add option -ferror-nonlocal-userdef, on by default.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4290 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:59 +00:00
helixhorned
7c26c180cd LunaCON: accept empty square brackets for {g,s}etuserdef optional index part.
git-svn-id: https://svn.eduke32.com/eduke32@4287 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:55 +00:00
helixhorned
842cce37b7 Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned
60612d07f0 LunaCON: error on userdefs accesses with non-local current player.
Add lunatic/test/getuserdef.con.

git-svn-id: https://svn.eduke32.com/eduke32@4285 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:01 +00:00
helixhorned
6d4f56c643 Get rid of neartag* global variables. LunaCON: fix 'operate'.
git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned
1b3046d1c8 Fix respawn operation with monsters off, rewriting G_OperateRespawns().
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4276 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-29 18:32:51 +00:00
helixhorned
63e0de5e3d TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.

git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
helixhorned
3a85134e31 LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility.
Also, improve -Wnumber-conversion warning by printing the resulting number.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4266 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:04 +00:00
helixhorned
b6e9c0b409 Lunatic: document engine.*shadetab() functions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4262 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-19 20:17:25 +00:00
helixhorned
14db86ebb5 Lunatic: make gv.current{Level,Episode} one-based and document them.
Also, in LunaCON, make player .palette member read-only. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4260 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:10 +00:00
helixhorned
8d47e476c7 LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
git-svn-id: https://svn.eduke32.com/eduke32@4256 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:34 +00:00
helixhorned
9e968b0093 Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4242 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-05 14:06:14 +00:00
helixhorned
a9fb18b228 Lunatic: document fundamentals of shade tables, but not 'engine' API yet.
git-svn-id: https://svn.eduke32.com/eduke32@4239 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:39 +00:00
helixhorned
e71df2b6e3 Lunatic/m32: make Mapster23 actually start stand-alone, oops.
git-svn-id: https://svn.eduke32.com/eduke32@4238 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:36 +00:00
helixhorned
49de6d79b3 Lunatic/m32: include the Lua bytecode into the binary, exit if setup failed.
git-svn-id: https://svn.eduke32.com/eduke32@4237 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:01 +00:00
helixhorned
13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
helixhorned
75f5449e9a build.lua: add a flag toggling multiplication of the color components by 4.
git-svn-id: https://svn.eduke32.com/eduke32@4235 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:57 +00:00
helixhorned
2174b17901 Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4234 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:55 +00:00
helixhorned
70d84cd75b Lunatic: run EVENT_INIT after initial Lua state creation.
git-svn-id: https://svn.eduke32.com/eduke32@4231 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:50 +00:00
helixhorned
148badc32a Lunatic: allow access to sprite[].yvel through set_yvel() member, document.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4230 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:39 +00:00
helixhorned
9b045deb4b Make a couple of player functions take player indices instead of DukePlayer_t *.
git-svn-id: https://svn.eduke32.com/eduke32@4227 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:31 +00:00
helixhorned
efdd31d5a9 Guard retrieval of player index (.yvel) from APLAYER sprite.
It is unacceptable that yvel is on one hand modifiable without restriction from
scripting, but can be used as an array index without prior bound check in the C
code. Because that member has an overloaded meaning and is also used for
innocuous purposes such as the green color intensity of an SE light, it's
infeasible to restrict access from scripting. Consequently, we must add bound
checks on the C side. This is the first part of the effort to make .yvel safe,
adding two functions P_Get() and P_GetP(). There are a couple of other uses as
some kind of index.

git-svn-id: https://svn.eduke32.com/eduke32@4226 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:27 +00:00
helixhorned
2442b107f7 Lunatic: add example toggling forcefield wall to test.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4224 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:18 +00:00
helixhorned
d26ae58627 Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4220 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:12 +00:00
helixhorned
d3665719d9 Add helper utility lunatic/util/cmpart.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4219 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:09 +00:00
helixhorned
2900144e22 Lunatic: swap con.insetsprite's 4th and 5th positional arguments.
git-svn-id: https://svn.eduke32.com/eduke32@4218 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:06 +00:00
helixhorned
3cef7cccc0 Lunatic: expose player[].gotweapon, document it and *_weapon() methods.
git-svn-id: https://svn.eduke32.com/eduke32@4217 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:03 +00:00
helixhorned
a4510e35a1 Lunatic: error on invalid static data read like 'sprite.picnum'.
git-svn-id: https://svn.eduke32.com/eduke32@4209 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:19 +00:00
helixhorned
02e0929ca7 Pass RETURN to EVENT_DAMAGEHPLANE in the 'dist' arg to allow chained callbacks.
git-svn-id: https://svn.eduke32.com/eduke32@4208 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:14 +00:00
helixhorned
fa6746867c Lunatic: add ceiling-or-floor method set_picnum(). BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4207 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:35 +00:00
helixhorned
0c69779b98 Scripting: Add EVENT_DAMAGEHPLANE and document it in Lunatic doc Appendix B.
Also add test/damagehplane.lua with these demonstrations:
 - custom breakable ceilings
 - breakable TROR glass

git-svn-id: https://svn.eduke32.com/eduke32@4206 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:33 +00:00
helixhorned
99894812d8 Minor no-functionality-changing tweaks.
- factor out: G_WallSpriteDist()
- factor out: Proj_MaybeDamageCF() and Proj_MaybeDamageCF2()
  in preparation for the next commit
- Make PROJ_DECAYVELOCITY macro take an arg for readability's sake

git-svn-id: https://svn.eduke32.com/eduke32@4204 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:26 +00:00
helixhorned
dd52afbf1b Lunatic: fix a couple of spelling mistakes in the doc, found using Emacs ispell.
git-svn-id: https://svn.eduke32.com/eduke32@4202 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:22 +00:00
helixhorned
25108494d1 Lunatic: expose "con.shoot(tilenum, i [, zvel])". Document and add example.
git-svn-id: https://svn.eduke32.com/eduke32@4201 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:20 +00:00
helixhorned
9e4f10f3e1 Lunatic: add "for s, what in sectorsofbunch(bunchnum, gv.BOTH_CF)" iterator.
git-svn-id: https://svn.eduke32.com/eduke32@4198 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-12 19:22:14 +00:00
helixhorned
44351528db LunaCON: statically check some member assignments with literal numbers.
And issue warnings whenever the assignment would fail (error) at game time.

git-svn-id: https://svn.eduke32.com/eduke32@4195 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-11 21:23:42 +00:00
helixhorned
1542596290 Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
git-svn-id: https://svn.eduke32.com/eduke32@4189 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:28:02 +00:00
helixhorned
ce68b4ab0f Lunatic: document a couple of player members, especially some 'bool' ones.
Important because in Lua, a value of zero yields true in a boolean context.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4184 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:11 +00:00
helixhorned
b6efd5e57e LunaCON: disable some player members, tweak decls of others.
The ones disabled are because they were found to not be used in any mod I
tested. Exposing members directly is rarely good API.

- bool toggle_key_flag -> const uint8_t ... (because value 2 is used)
- make scream_voice, cheat_phase read-only

git-svn-id: https://svn.eduke32.com/eduke32@4179 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:02 +00:00
helixhorned
f26663a9dc Lunatic: slightly tweak the event/actor times printout when exiting.
git-svn-id: https://svn.eduke32.com/eduke32@4178 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:00 +00:00
helixhorned
cc1574464b LunaCON: fix assignment to projectile sound/bsound/isound.
git-svn-id: https://svn.eduke32.com/eduke32@4177 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:17:56 +00:00
helixhorned
fd978ced59 Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).
Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be
assumed that this is only valid for wall-aligned sprites (currently, face
sprites also pan).

A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2
and only with the Lunatic build.

git-svn-id: https://svn.eduke32.com/eduke32@4170 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:21 +00:00
helixhorned
9ceae0d892 lunatic/util/foreachmap.lua: don't expand .xxx after ']'.
Add an example searching for all maps containing blocking floor-aligned
sprites in underwater sectors.

git-svn-id: https://svn.eduke32.com/eduke32@4165 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:19 +00:00
helixhorned
4dcd167c7a LunaCON: for gamevar-already-defined warnings/errors, show old location.
Synthesis, BUILD_LUNATIC! Got the build? Good synthesis.

git-svn-id: https://svn.eduke32.com/eduke32@4153 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:23 +00:00
helixhorned
25081fb459 LunaCON: In lunacon.lua, make room for a couple more locals at file scope.
Also, really reset all label-related tables in reset.labels().

git-svn-id: https://svn.eduke32.com/eduke32@4152 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:20 +00:00
helixhorned
82fb8a0724 LunaCON: for *-already-defined style warnings/errors, show location of old def.
git-svn-id: https://svn.eduke32.com/eduke32@4151 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:18 +00:00
helixhorned
987eb858d3 LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
git-svn-id: https://svn.eduke32.com/eduke32@4150 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:16 +00:00
helixhorned
78d30bee9b LunaCON: implement 'ssp' command.
git-svn-id: https://svn.eduke32.com/eduke32@4149 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:11 +00:00
helixhorned
42f66ce9ca Lunatic: add 'fs' module containing 'listpath' function, 'd' in global env.
See the updated documentation for (ATM sparse) details.

git-svn-id: https://svn.eduke32.com/eduke32@4147 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:23 +00:00
helixhorned
8029aceaa4 CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
And 0 otherwise. Before accessing a sprite that is not not known to be
definitely valid (e.g. a loop over all sprites from 0 to MAXSPRITES-1),
one should check for validity before accessing it in any other fashion.

git-svn-id: https://svn.eduke32.com/eduke32@4146 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:17 +00:00
helixhorned
92594f09c8 Lunatic: add two names forgotten for dynsymlist.
Let's BUILD_LUNATIC to see whether it still works...

git-svn-id: https://svn.eduke32.com/eduke32@4145 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:49 +00:00
helixhorned
b67c76f814 LunaCON: implement 'setcfgname'.
Factor out a block of code into C_SetCfgName() and use that from lunacon.lua.

git-svn-id: https://svn.eduke32.com/eduke32@4143 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:45 +00:00
helixhorned
f620a28d74 LunaCON: on 'starttrack' with null music, issue a 'soft' error.
That is, one that doesn't break the control flow.

git-svn-id: https://svn.eduke32.com/eduke32@4142 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:42 +00:00
helixhorned
84357152eb Lunatic: fix ported A_FurthestVisiblePoint().
git-svn-id: https://svn.eduke32.com/eduke32@4141 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:40 +00:00
helixhorned
77574e30b9 LunaCON: implement NORESET flag for gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4140 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:37 +00:00
helixhorned
794edf18ff Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
That is, everything that would be possible via scripting.

git-svn-id: https://svn.eduke32.com/eduke32@4134 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:03 +00:00
helixhorned
25edec9c0a LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
git-svn-id: https://svn.eduke32.com/eduke32@4119 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:22 +00:00
helixhorned
6c88824792 LunaCON: in {save,load}mapstate, warn that saving/restoring gamevars is NYI.
git-svn-id: https://svn.eduke32.com/eduke32@4118 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:20 +00:00
helixhorned
335957800b Lunatic doc: add Lua source code highlighting using GNU Source-highlight.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4113 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-24 17:48:19 +00:00
helixhorned
d9b94c772d LunaCON: implement NODEFAULT flag (1024) as session variables.
This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:06 +00:00
helixhorned
937958afef LunaCON: add necessary identifier-is-not-gamevar check.
git-svn-id: https://svn.eduke32.com/eduke32@4111 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:03 +00:00
helixhorned
8248ef8446 CON: Add LOGO_FLAGS bits 4096-32768 to disable E1-E4 bonus scenes, respectively.
Each scene is disabled in its entirety, there's no way to disable only a
particular part. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4109 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-17 16:44:28 +00:00
helixhorned
7791f94073 Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
git-svn-id: https://svn.eduke32.com/eduke32@4107 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:06 +00:00
helixhorned
1b29ac6db7 build.lua: add read_basepal().
git-svn-id: https://svn.eduke32.com/eduke32@4106 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:03 +00:00
helixhorned
4cb9ab1d7c foreachmap.lua: remove the need for a space for certain '.' accesses.
That is, now it's not necessary to write e.g. "io. write" -- .xxx is
translated to <what>[i].xxx only if it's a matching member name.

git-svn-id: https://svn.eduke32.com/eduke32@4105 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:01 +00:00
helixhorned
78e8f476e1 build.lua: add "artfile" class, allowing to open and get pics from an ART file.
git-svn-id: https://svn.eduke32.com/eduke32@4104 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:42:59 +00:00
helixhorned
f9d597f237 Lunatic: add forgotten g_argv to dynsymlist_m32.
git-svn-id: https://svn.eduke32.com/eduke32@4092 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 13:43:37 +00:00
helixhorned
b2503da051 Lunatic: rename hitdata_t member 'sect' to 'sector' for consistency. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4071 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-22 12:42:06 +00:00
helixhorned
9d21cff5d3 Lunatic: document xmath.kangvec() and hitscan().
git-svn-id: https://svn.eduke32.com/eduke32@4070 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-22 12:42:00 +00:00
helixhorned
d2cd8af510 Minor changes for Lunatic utils, replace missed sound flag literals with macros.
git-svn-id: https://svn.eduke32.com/eduke32@4067 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:07 +00:00
helixhorned
e94fa7f70f Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
Also, add hitscan test to test.lua -- a crosshair-like sprite is spawned
and continuously updated to the position of where the player aims at.

git-svn-id: https://svn.eduke32.com/eduke32@4059 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:54 +00:00
helixhorned
694975b2f5 Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were
calculated improperly with screen sizes other than 1280 x 1024 and were
dependent on other related variables. The fix proceeded empirically, i.e. mostly
trial, error, and some educated guesswork. (It's telling that the magic constant
1280 is needed.)  A test for Lunatic is added to test.lua that will rotate
SEENINES.
Bug pointed out by Mblackwell.

git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:45 +00:00
helixhorned
f64fdf3384 Add foreachmap.lua module 'colenemy', allow passing module name to findmaps.sh.
The 'colenemy' module searches for colored enemies in maps, excluding pal-21
liztroops. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4056 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-10 19:17:06 +00:00
helixhorned
28d99e9658 Lunatic doc: add some text and examples for using require()/module().
git-svn-id: https://svn.eduke32.com/eduke32@4054 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-08 20:18:51 +00:00
helixhorned
2065cc911f Lunatic: document gv.getangle(), -Lopts=strict, sec:zrangeat(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4053 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:21 +00:00
helixhorned
7f37ac1303 Lunatic: r/w gamearrays in binary mode, checks for mapdiff.sh, add test/gamearray.con.
git-svn-id: https://svn.eduke32.com/eduke32@4052 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:20 +00:00
helixhorned
eef1977662 Lunatic/util: fixes for Windows.
- Need to open some files in binary mode.
- MinGW's "find" doesn't provide -L option, detect that.

git-svn-id: https://svn.eduke32.com/eduke32@4051 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:17 +00:00
helixhorned
85aa90d82c Lunatic: make -Lopts=strict also error on some table reads w/ nonexistent keys.
Specifically, for the tables returned with require"DEFS" etc. This allows to
check if maybe parts of a bundle of files is missing (because comparisons like
"spr.picnum == D.NONEXISTENT_NAME" do not yield errors normally).

git-svn-id: https://svn.eduke32.com/eduke32@4050 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:47 +00:00
helixhorned
1328c66f9c Lunatic: add option -Lopts=... from command line.
Permitting to enable various debugging options. See "eduke32 -debughelp"
for which ones those are: they were previously settable from defs_common.lua,
and a new option 'strict' has been added that makes accesses to void sprites
error. (That is, already "sprite[i]", not "sprite[i].some_member".)

git-svn-id: https://svn.eduke32.com/eduke32@4049 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:46 +00:00
helixhorned
d48383d2f7 A couple of minor changes.
- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)

git-svn-id: https://svn.eduke32.com/eduke32@4048 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:44 +00:00
helixhorned
1b7c622f31 Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all().
git-svn-id: https://svn.eduke32.com/eduke32@4047 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:42 +00:00
helixhorned
3b69417792 util/build.lua: lose packing, use fread(), make bound-check nan-safe.
git-svn-id: https://svn.eduke32.com/eduke32@4046 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:40 +00:00
helixhorned
e402467676 Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
Also, in listglobals.sh, check for file existence.

git-svn-id: https://svn.eduke32.com/eduke32@4044 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:36 +00:00
helixhorned
40a2e1da24 Lunatic: in control.lua, use C's fwrite() to write gamearray to disk, fix typo.
git-svn-id: https://svn.eduke32.com/eduke32@4043 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:35 +00:00
helixhorned
6ac486c9ee Lunatic doc: move icons to doc/ root, as they were not showing up properly online.
That is, here: http://lunatic.eduke32.com/ or more specifically in lunatic.html.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4036 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:19 +00:00
helixhorned
ddea95c31b Lunatic doc: add appendix with hints on how to read Programming in Lua, 1st ed.
git-svn-id: https://svn.eduke32.com/eduke32@4035 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:16 +00:00
helixhorned
4f699a2f21 Lunatic: update documentation a bit.
- add gv.GET, gv.WEAPON, gv.RETURN
- specify that sprite[].x/y/z and wall[].x/y are 32-bit ints
- add an example for con.longjmp()
- add an appendix listing the RETURN usage of various events

git-svn-id: https://svn.eduke32.com/eduke32@4032 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:12 +00:00
helixhorned
15bcfe3f34 Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN.
On the C side, keep the name g_RETURN. I'm still superstitious about
dropping the "g_".

git-svn-id: https://svn.eduke32.com/eduke32@4031 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:10 +00:00
helixhorned
55a3cda9e1 Lunatic: retire gv.*_WEAPON and gv.GET_* for gv.WEAPON.* and gv.GET.*.
git-svn-id: https://svn.eduke32.com/eduke32@4030 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:09 +00:00
helixhorned
0a06ca29f2 Lunatic: fix passing some string members to con.action(), rewrite conststruct().
... by creating a struct with 'static const int' members, as recommended on
http://www.freelists.org/post/luajit/Performance-implications-of-large-FFI-constants,4

git-svn-id: https://svn.eduke32.com/eduke32@4029 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:04 +00:00
helixhorned
e53c50e6aa LunaCON: allow a certain type error present in 1.3D GAME.CON to pass.
git-svn-id: https://svn.eduke32.com/eduke32@4025 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:26:58 +00:00
helixhorned
9acb219721 Lunatic: a couple of trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4021 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:25 +00:00
helixhorned
af243f1cd6 Lunatic util: add foreachmap module 'plax', looking for maps w/ multiple psky tiles.
In foreachmap.lua, make init() be able to return a start index for cmdline args,
for the case where the run worker script wants to handle options, for example.

git-svn-id: https://svn.eduke32.com/eduke32@4005 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:50 +00:00
helixhorned
b6ea2a5c53 Lunatic: sync defs.ilua's user_defs with r3993, adding member MasterVolume.
git-svn-id: https://svn.eduke32.com/eduke32@4004 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:48 +00:00
helixhorned
e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
helixhorned
b5c5513924 Lunatic: disable printing debug messages for the preview build. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@3979 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:51 +00:00
helixhorned
97dce0fe63 Lunatic: sanity-check some arguments passed to con.action().
git-svn-id: https://svn.eduke32.com/eduke32@3974 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:40 +00:00
helixhorned
262acc7ab3 Lunatic: Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW).
git-svn-id: https://svn.eduke32.com/eduke32@3970 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:13 +00:00
helixhorned
9bbc5c52de Lunatic: rename test.elua to test.lua.
The old extension is an artifact from when I was thought that extensions
should label whether a Lunatic module is to be used in internal/external
contexts.
Also, change test.lua slightly and commit a little updated documentation.

git-svn-id: https://svn.eduke32.com/eduke32@3969 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:10 +00:00
helixhorned
f4d74e4df8 Lose the 'packed' attribute on actor_t.
Its members are already laid out on the natural alignment boundaries.
Compilation tested with {32-bit, 64-bit} x {Lunatic, non-Lua} builds.

git-svn-id: https://svn.eduke32.com/eduke32@3968 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:08 +00:00
helixhorned
a942a8f660 Lunatic: protect global environment.
git-svn-id: https://svn.eduke32.com/eduke32@3967 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:07 +00:00
helixhorned
7860fb8c01 Lunatic: remove DBG_ variable for _DEBUG_LUNATIC=0.
git-svn-id: https://svn.eduke32.com/eduke32@3966 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:06 +00:00
helixhorned
ac3a6a1bd2 Lunatic: fix some must-fail tests and module()s without require'end_gamevars'.
git-svn-id: https://svn.eduke32.com/eduke32@3965 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:05 +00:00
helixhorned
3835019c70 Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
git-svn-id: https://svn.eduke32.com/eduke32@3964 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:02 +00:00
helixhorned
4f88aaf4d2 Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.

git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:13 +00:00
helixhorned
e7e8f00670 Lunatic: document previous additions and more of the existing stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3956 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:04 +00:00
helixhorned
9ecbd633aa Lunatic: rework weapondata_t __newindex handling for the sound members.
Also, in test.elua, add a currently failing must-fail test (i.e. it wrongly
succeeds where it should not!).

git-svn-id: https://svn.eduke32.com/eduke32@3954 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:59 +00:00
helixhorned
d7ad2c36d4 Lunatic: revamp sector changing/updating functions of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3953 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:57 +00:00
helixhorned
36c03b8610 Lunatic: create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@3951 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:53 +00:00
helixhorned
adbd6394fc LunaCON: add -ftrapv, -fwrapv opts, providing trapping/wrapping arith semantics.
Currently only for multiplication.

git-svn-id: https://svn.eduke32.com/eduke32@3949 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:50 +00:00
helixhorned
75204d782a Lunatic: call G_ShowView() using the Lua C API and not through the FFI.
G_ShowView() may call events. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@3948 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:49 +00:00
helixhorned
b243264d6b Lunatic: output timing results to CSV file, don't time unreg'd events/actors.
The base name is taken from the environment variable LUNATIC_TIMING_BASEFN,
which is suffixed with .actors.csv and .events.csv.

git-svn-id: https://svn.eduke32.com/eduke32@3946 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:45 +00:00
helixhorned
e13cae69ce LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.
Also, fix 'spriteflags' directive.

git-svn-id: https://svn.eduke32.com/eduke32@3945 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:43 +00:00
helixhorned
b70779ba6f CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
git-svn-id: https://svn.eduke32.com/eduke32@3944 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:41 +00:00
helixhorned
e4849af91f LunaCON: implement 'tossweapon'.
git-svn-id: https://svn.eduke32.com/eduke32@3943 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:38 +00:00
helixhorned
d53b976acf Lunatic: document more stuff (not too carefully), add red DRAFT marker.
git-svn-id: https://svn.eduke32.com/eduke32@3942 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:46 +00:00
helixhorned
5e41c1604c LunaCON: handle system gamearrays for some array commands.
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
  (use case?)

Also, in the Makefile: don't use realpath on directories. It may give an empty
string.

git-svn-id: https://svn.eduke32.com/eduke32@3940 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:43 +00:00
helixhorned
1e26e640e4 Lunatic: swap first and second arg of con.spawn().
git-svn-id: https://svn.eduke32.com/eduke32@3939 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:41 +00:00
helixhorned
750fbb0a0e Lunatic: slight Makefile tweak for Windows preparation.
Add doc/how_to_build_lunatic.txt and doc/lpeg-lunatic.patch.

git-svn-id: https://svn.eduke32.com/eduke32@3938 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:14 +00:00
helixhorned
7f2175fcec Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
Don't yet make this official API though, since there are unresolved issues
with newly created tsprites potentially being fed back to the animation loop.
Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

git-svn-id: https://svn.eduke32.com/eduke32@3937 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:10 +00:00
helixhorned
f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned
f37d845f02 Lunatic: various unrelated changes and more documentation.
- check map-text version on load
- LunaCON: don't allow (back)slash as identifier char
- LunaCON stand-alone: don't resort to default directory for root file names
- document non-local control flow functions and for LunaCON, ambigious lexical
  elements

git-svn-id: https://svn.eduke32.com/eduke32@3933 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:58:57 +00:00
helixhorned
6e443944c3 Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

git-svn-id: https://svn.eduke32.com/eduke32@3932 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:53 +00:00
helixhorned
baebd63bac Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
git-svn-id: https://svn.eduke32.com/eduke32@3931 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:50 +00:00
helixhorned
4c4cf5eecc Lunatic: document the additions of the preceding commits.
git-svn-id: https://svn.eduke32.com/eduke32@3930 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:48 +00:00
helixhorned
7c3f7909cc Lunatic: various changes.
- swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot)
- add vec3 method 'rotate', calling xmath.rotate
- store game tic count in savegames

git-svn-id: https://svn.eduke32.com/eduke32@3929 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:46 +00:00
helixhorned
d580c1e998 Lunatic: many changes, motivated by writing test "helixspawner".
- some renames of functions/methods
- con.actorvar: explicitly allow (for now) boolean and number values
- added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(),
  gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs()
- make read of nil var in "finalized" (live) module produce error, too
- add test/helixspawner.lua

git-svn-id: https://svn.eduke32.com/eduke32@3928 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:42 +00:00
helixhorned
44f71d313f Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
git-svn-id: https://svn.eduke32.com/eduke32@3927 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:39 +00:00
helixhorned
e771c7faf3 Lunatic: document con.action/move/ai and actor methods.
Also, in some movement functions, replace e.g. (vel*TICSPERFRAME)>>2 with vel.

git-svn-id: https://svn.eduke32.com/eduke32@3925 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:35 +00:00
helixhorned
253a13ed29 Lunatic: various tweaks and fixes.
- fix getv movflags handling in VM_Move()
- add actor.fall()
- LunaCON: sanity-check some action members

git-svn-id: https://svn.eduke32.com/eduke32@3924 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:32 +00:00
helixhorned
cb2edcf45e Lunatic: in con.action and con.move, allow mixed number/string key tables.
E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are
initialized to 1 (not 0) here.

git-svn-id: https://svn.eduke32.com/eduke32@3923 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:54 +00:00
helixhorned
cad7d49bd1 Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
git-svn-id: https://svn.eduke32.com/eduke32@3922 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:52 +00:00
helixhorned
e164bd7f1e Actor-related code cleanup part 2: give actor t_data[] indexes names.
Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal

git-svn-id: https://svn.eduke32.com/eduke32@3920 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:48 +00:00
helixhorned
ebe0ecaded Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.
Add testing code for an example actor 1275 (newspaper) to test.elua.

git-svn-id: https://svn.eduke32.com/eduke32@3918 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:44 +00:00
helixhorned
67db095bd3 Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.
git-svn-id: https://svn.eduke32.com/eduke32@3917 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:41 +00:00
helixhorned
36f3a8e47c Lunatic: don't register con.action/move/ai by name, make these return a cdata.
git-svn-id: https://svn.eduke32.com/eduke32@3916 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:39 +00:00
helixhorned
16f2f4c475 lunatic/listglobals.sh: allow passing multiple file names.
git-svn-id: https://svn.eduke32.com/eduke32@3915 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:37 +00:00
helixhorned
fb0c13f9f2 Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3914 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:35 +00:00
helixhorned
6a33c2eec1 CON: New command 'screensound', unconditionally playing a session-wide sound.
git-svn-id: https://svn.eduke32.com/eduke32@3912 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:46 +00:00
helixhorned
5ea2eee072 Lunatic: merge updatesector and ~breadth, making the former accept a flag.
git-svn-id: https://svn.eduke32.com/eduke32@3910 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:43 +00:00
helixhorned
885036a6a3 Lunatic: retire 'geom' module, putting vector types into xmath.
git-svn-id: https://svn.eduke32.com/eduke32@3909 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:41 +00:00
helixhorned
7cb94070e1 Lunatic: allow serialization of tables in more general cases.
git-svn-id: https://svn.eduke32.com/eduke32@3908 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:39 +00:00
helixhorned
bb71052cb7 Lunatic: begin writing LunaCON documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3907 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:37 +00:00
helixhorned
89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
helixhorned
db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned
bfd9feb5aa Lunatic: document vector types, add forgotten warning icon.
git-svn-id: https://svn.eduke32.com/eduke32@3895 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:12 +00:00
helixhorned
1febaae767 Lunatic: various minor tweaks and fixes.
- Pass original module name (dot=dirsep) to module via our require()
- geom.lua: fix some operations using the vector type constructor
- geom.lua: provide constructor for ivec3, useable like vec3

git-svn-id: https://svn.eduke32.com/eduke32@3894 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:09 +00:00
helixhorned
5db04f585e Lunatic: player method fadecol(), an improved palfrom.
Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().

git-svn-id: https://svn.eduke32.com/eduke32@3893 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:50 +00:00
helixhorned
b319ae5613 Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned
10379910c1 Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
git-svn-id: https://svn.eduke32.com/eduke32@3890 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:45 +00:00
helixhorned
4a4f90e5e7 Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:42 +00:00
helixhorned
e2859cd133 Lunatic: write more documentation, handle randomangle movflag in a:set_move().
git-svn-id: https://svn.eduke32.com/eduke32@3887 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:06 +00:00
helixhorned
d43cfe6232 Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules.
git-svn-id: https://svn.eduke32.com/eduke32@3883 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:09 +00:00
helixhorned
4a49da94c1 LunaCON: check reserved bits for sound and ai movement flags.
git-svn-id: https://svn.eduke32.com/eduke32@3882 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:07 +00:00
helixhorned
878ba20af9 LunaCON: make mail, money, paper be affected by tile remapping, fix one printf.
git-svn-id: https://svn.eduke32.com/eduke32@3881 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:06 +00:00
helixhorned
9c1eeae751 Lunatic: clean up 'geom' module, make walls readable with pseudo-member 'z'.
git-svn-id: https://svn.eduke32.com/eduke32@3875 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:56 +00:00
helixhorned
9911e96fe8 Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.
git-svn-id: https://svn.eduke32.com/eduke32@3874 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:55 +00:00
helixhorned
f6065e227a Lunatic: make gameactor and gameevent be "table-called" functions.
git-svn-id: https://svn.eduke32.com/eduke32@3873 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:53 +00:00
helixhorned
bbcf6d6353 LunaCON: implement qgetsysstr/STR_VOLUMENAME.
git-svn-id: https://svn.eduke32.com/eduke32@3872 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:51 +00:00
helixhorned
570d35dbaa Lunatic: Propagate potentially remapped CON defines to the control module.
(This is the module that implements much of the "hard-coded" functionality
formerly on the C side.)

git-svn-id: https://svn.eduke32.com/eduke32@3871 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:49 +00:00
helixhorned
2f29a89368 Lunatic: provide CON-defined labels in read-only table require("CON.DEFS").
git-svn-id: https://svn.eduke32.com/eduke32@3870 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:47 +00:00
helixhorned
e955860950 Lunatic: commit preliminary, unfinished documentation written in AsciiDoc.
Don't (yet?) commit the generated HTML.

git-svn-id: https://svn.eduke32.com/eduke32@3868 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:22 +00:00
helixhorned
224702b619 Lunatic: make require() translate dots to dir separators, make those illegal.
However, from the command line, reverse the situation: dirseps must be passed
as '/', dots are forbidden (except in the trailing ".lua").

git-svn-id: https://svn.eduke32.com/eduke32@3867 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:19 +00:00
helixhorned
2003954492 CON: add projectile member .userdata and predefined label PROJ_USERDATA.
It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).

git-svn-id: https://svn.eduke32.com/eduke32@3866 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:18 +00:00
helixhorned
0d951f0256 LunaCON: bound-check defineprojectile tile/sound members.
Also from Lunatic, make these members read-only and provide methods that
allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

git-svn-id: https://svn.eduke32.com/eduke32@3865 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:16 +00:00
helixhorned
dee8dbe092 Lunatic: rename bitint members to *bits instead of *x.
git-svn-id: https://svn.eduke32.com/eduke32@3864 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:13 +00:00
helixhorned
bd49bc7bbd LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
git-svn-id: https://svn.eduke32.com/eduke32@3862 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:34 +00:00
helixhorned
16b3cb6a42 LunaCON: showview and showviewunbiased.
git-svn-id: https://svn.eduke32.com/eduke32@3861 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:32 +00:00
helixhorned
5e5f80d61b Lunatic: keep status number symbols in actor.STAT instead of gv.STAT_*.
git-svn-id: https://svn.eduke32.com/eduke32@3860 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:30 +00:00
helixhorned
528366da46 Lunatic: add preliminary helper code for local gamevar saving.
git-svn-id: https://svn.eduke32.com/eduke32@3858 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:20 +00:00
helixhorned
34138cdc96 Lunatic: fix current incarnation of gamevar saving/restoration.
git-svn-id: https://svn.eduke32.com/eduke32@3857 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:17 +00:00
helixhorned
a0f00e28c3 Lunatic: prettify listglobals.sh output.
git-svn-id: https://svn.eduke32.com/eduke32@3856 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:16 +00:00
helixhorned
ddb0d3f63d LunaCON: properly generate references to gamevars named like Lua keywords.
git-svn-id: https://svn.eduke32.com/eduke32@3855 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:15 +00:00
helixhorned
7725544ef1 LunaCON: free a couple of file-scope local slots by storing stuff in tables.
git-svn-id: https://svn.eduke32.com/eduke32@3854 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:12 +00:00
helixhorned
f8c04673b4 Lunatic: tweak sector.STAT.* and other names a little.
git-svn-id: https://svn.eduke32.com/eduke32@3851 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:35 +00:00
helixhorned
185597d3b3 LunaCON: proper handling of dynamic remappings with weapon defaults.
That is, the gamevars named WEAPONx_* in CON will now have the remapped value
if they were not overridden from CON ('gamevar' at file scope).
For C-CON, everything except signaling an override from the CON parser is in
place.

git-svn-id: https://svn.eduke32.com/eduke32@3848 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:56 +00:00
helixhorned
882eb4cb8b LunaCON: hook up dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3847 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:52 +00:00
helixhorned
7fcb577f51 LunaCON: hook up qstrdim and screentext.
Also add some recent keywords to the list in con_lang.lua which I had
forgotten all along.

git-svn-id: https://svn.eduke32.com/eduke32@3845 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:45 +00:00
helixhorned
75313a78c8 Lunatic: sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.
Also, make sector[].*stat a bitint type.

Now, a piece of code could look like this:
local sec = sector[i]
local ceil = sec.ceiling
ceil.statx:flip(sector.STAT.SMOOSH)

git-svn-id: https://svn.eduke32.com/eduke32@3844 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:43 +00:00
helixhorned
51ad20eda5 Lunatic: fix a couple of oversights, tweak some stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3843 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:42 +00:00
helixhorned
e0433e66fb LunaCON: real user per-player vars.
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.

git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
helixhorned
f0ed046a98 LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
When encountering a non-empty statement inside braces, emit "do" ... "end".

git-svn-id: https://svn.eduke32.com/eduke32@3840 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:37 +00:00
hendricks266
ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
helixhorned
5bfbfa3c5b Lunatic: also reset per-actor gamevars from spawns originating from C.
Take care not to do it twice. Still untested though.

git-svn-id: https://svn.eduke32.com/eduke32@3830 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:59 +00:00
helixhorned
97f857ec39 Lunatic: split 'replace' option for actor chaining flags into soft/hard.
Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).

git-svn-id: https://svn.eduke32.com/eduke32@3829 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:54 +00:00
helixhorned
020be8d4b5 Lunatic: reset per-actor gamevars on actor spawn, untested.
git-svn-id: https://svn.eduke32.com/eduke32@3828 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:52 +00:00
helixhorned
640eda2194 LunaCON: implement 'definegametype', allow writing userdef.level_number.
Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).

git-svn-id: https://svn.eduke32.com/eduke32@3826 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:49 +00:00
helixhorned
1715b7631f Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again.
Add a test case source/lunatic/test/delmusicsfx.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3822 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:51 +00:00
helixhorned
360aae414f Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3821 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:48 +00:00
helixhorned
13b69711ac LunaCON: add a couple of ud members, gamevars; handle 'dynamicremap' only once.
Also, allow MAXVOLUMES+1 to first arg of 'music'.

git-svn-id: https://svn.eduke32.com/eduke32@3817 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:53 +00:00
helixhorned
c366388a9e Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart.
The last only in release builds.

git-svn-id: https://svn.eduke32.com/eduke32@3813 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:39 +00:00
helixhorned
6f94af7399 LunaCON: implement dragpoint, clipmove*; fix gamearray serialization.
git-svn-id: https://svn.eduke32.com/eduke32@3812 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:37 +00:00
helixhorned
f568f34636 LunaCON standalone: don't try default path on file-not-found for root names.
git-svn-id: https://svn.eduke32.com/eduke32@3809 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:33 +00:00
helixhorned
487d54793f For DNCOORDS display, add current sprite count and #inserted sprites / last sec.
Only in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3808 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:32 +00:00
helixhorned
e3a85f4083 Lunatic: fix restoring of tables. Also add savegame.lua which I forgot!
git-svn-id: https://svn.eduke32.com/eduke32@3807 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:30 +00:00
helixhorned
4781eecdb4 LunaCON: partially sync with r3803, link with lpeg.a (update to LPeg 0.12).
For pre-1.3 CONs, determining the older script version with gamestartup and/or
definelevelname is not implemented.

git-svn-id: https://svn.eduke32.com/eduke32@3806 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:29 +00:00
helixhorned
8d74181ddf LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
git-svn-id: https://svn.eduke32.com/eduke32@3805 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:27 +00:00
helixhorned
1ee43d5a6e LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
git-svn-id: https://svn.eduke32.com/eduke32@3804 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:25 +00:00
helixhorned
d966ed7de1 Lunatic: rename con.peractorvar to simply con.actorvar.
NOTE: I'm committing this from my git clone again. If this works OK,
everything is in good order again. If not, I hope that I won't damage
the SVN repo. *Runs away...*

git-svn-id: https://svn.eduke32.com/eduke32@3798 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:58:54 +00:00