Commit graph

10 commits

Author SHA1 Message Date
Mitchell Richters
79a1110d5f - Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears.
* Fixes #719.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
5bc8b1c2d3 - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
Christoph Oelckers
d311792e06 - engine side preparations for Duke Statusbar scriptification.
Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
Christoph Oelckers
88dfb93865 - redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
Functions are better because they allow doing more in the internal setup code.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
c07fcbee08 - migrated level summary screen. 2021-04-30 20:08:24 +02:00
Christoph Oelckers
b0163ff729 - made the end of E1 cutscene a bit more scripting friendly. 2021-04-30 20:08:24 +02:00
Christoph Oelckers
e75f0c17e4 - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
Christoph Oelckers
6ba06f5ed0 - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
Christoph Oelckers
789eb6d51d - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
Christoph Oelckers
55e7e34707 - added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
2020-10-06 19:26:22 +02:00