Commit graph

603 commits

Author SHA1 Message Date
Mitchell Richters
038edfe972 - Exhumed: A few more positioning tweaks for the classic full and split HUDs. 2020-09-25 11:02:06 +10:00
Mitchell Richters
2679e28a2e - Exhumed: Tune positioning of classic full and split HUDs. 2020-09-25 10:42:46 +10:00
Mitchell Richters
c4f4468fd4 - Exhumed: Tune DrawHUD2() sizing positioning to match other games. 2020-09-25 09:42:02 +10:00
Christoph Oelckers
8480aca6f1 Merge remote-tracking branch 'remotes/Github_private/Input_UnifyProcessMovement' 2020-09-24 20:21:45 +02:00
Christoph Oelckers
0f96d6a003 - fixed transition to the next level from Ramses cutscenes. 2020-09-24 20:14:25 +02:00
Mitchell Richters
9e0bd569f7 Merge branch 'back_to_basics2' into Input_UnifyProcessMovement
# Conflicts:
#	source/exhumed/src/input.cpp
2020-09-25 00:17:16 +10:00
Mitchell Richters
f0262039b6 - Exhumed: Fixed issues with call to playerProcessHelpers() not occurring after dying. 2020-09-25 00:04:19 +10:00
Mitchell Richters
a4438fd218 - Exhumed: Actually fix ramses/spirit head issues... 2020-09-24 22:55:27 +10:00
Mitchell Richters
04af1d9ce8 - All Games: Unify processMovement(). 2020-09-24 22:32:37 +10:00
Mitchell Richters
ca2f1bb556 - Exhumed: Fix ramses/spirit head issues in DoSpiritHead() and clamp horizon in draw code in case for whatever reason (like before) we exceed the game's defined bounds. 2020-09-24 08:11:56 +10:00
Christoph Oelckers
71213bf8bd - added a missing code fragment for WT's lavapool.
This made them float in the air instead of being on the ground.
2020-09-23 18:18:23 +02:00
Mitchell Richters
8690c633d8 - Blood: Add extra call to inputState.ClearAllInput() in StartLevel(). 2020-09-24 00:20:40 +10:00
Mitchell Richters
e078ea6ebd - Blood/Exhumed/SW: Hook up gi->clearlocalinputstate(). 2020-09-24 00:15:51 +10:00
Mitchell Richters
9b85816f70 - Exhumed: Fix ordering issue in gi->GetInput() preventing player from pressing use to start again. 2020-09-23 23:45:32 +10:00
Mitchell Richters
2bb5ef0d2e - Exhumed: Don't return to center after jumping or having something of a fall while playing with mouselook enabled. 2020-09-23 23:37:06 +10:00
Christoph Oelckers
5e6317b8b9 Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
Christoph Oelckers
880b811e0d - rewrote map loader to work independently of data structure sizes.
This is needed to extend a few fields that are too narrow - e.g. the texture offset fields have no room for interpolating scrolling textures.
Blood not done yet, will also need to be changed to get rid of the limits.
2020-09-22 22:40:53 +02:00
Mitchell Richters
d338e60841 - Exhumed: Hook up crouch action to applylook() that was forgotten during initial implementation. 2020-09-22 16:06:12 +10:00
Mitchell Richters
46810ec490 - fix a few places where Q16.16 values were downscaled, only to be scaled back up again. 2020-09-22 15:51:48 +10:00
Mitchell Richters
d40a2d3e95 Merge branch 'back_to_basics2' into Blood_InputReworking
# Conflicts:
#	source/blood/src/hudsprites.cpp
#	source/exhumed/src/status.cpp
#	source/games/duke/src/game_misc.cpp
#	source/sw/src/draw.cpp
2020-09-22 07:34:39 +10:00
Mitchell Richters
9859571ded - DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=69920.
2020-09-22 07:29:52 +10:00
Mitchell Richters
f8210ef8ee - Exhumed: Clean out some old bools regarding old panning code. 2020-09-21 20:44:02 +10:00
Mitchell Richters
d46787cd96 - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
Mitchell Richters
5324d9680b - Exhumed: Fixed a few missed constants when changing horizon to 100. 2020-09-21 19:59:20 +10:00
Mitchell Richters
fa1ce1c021 - Exhumed: Hooked up tic-rate input helpers. Also removed nDestVertPan[]. 2020-09-21 19:29:16 +10:00
Mitchell Richters
8a4d4b6905 - Exhumed: Open game's constrained horizon as much as sky tile in first level permits. 2020-09-21 18:48:38 +10:00
Mitchell Richters
bdc53ed7b0 - Exhumed: Standardise horizon on 100 and remove backend extern'd polymostcenterhoriz variable. 2020-09-21 18:41:56 +10:00
Mitchell Richters
3de787235d - Exhumed: Initial uplift of player input. Still more to do. 2020-09-21 18:36:11 +10:00
Christoph Oelckers
6776508239 - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
Christoph Oelckers
70a6fbe9be - do not interpolate while playing the flash at Exhumed's exits.
Fixes #395
2020-09-14 22:31:15 +02:00
Christoph Oelckers
cddd5d3a4c - Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
See #375
2020-09-11 20:56:46 +02:00
Christoph Oelckers
e1291ad756 - Exhumed: Added air meter to alt HUD and fixed the one on the status bar.
Fixes #383
Fixes #259
2020-09-11 20:07:42 +02:00
Christoph Oelckers
d18dbdf7db - Exhumed: Optimized the flow in the laptop cutscene. 2020-09-11 00:10:55 +02:00
Christoph Oelckers
072ab54b4a - Exhumed: Fixed startup of the final map.
Fixes #279
2020-09-11 00:01:53 +02:00
Mitchell Richters
ee5689b07e Merge branch 'back_to_basics2' into InputStuffs 2020-09-09 21:04:42 +10:00
Christoph Oelckers
2fc058e487 - don't autosave just after starting a new game. 2020-09-08 23:00:31 +02:00
Mitchell Richters
b72a3326d0 Merge branch 'back_to_basics2' into InputStuffs
# Conflicts:
#	source/core/d_net.cpp
2020-09-09 06:56:27 +10:00
Christoph Oelckers
5490be4f71 - draw a player sprite on Exhumed's automap.
Not particularly convincing yet, I first need to find out the specific sprites of the walk animation.
2020-09-08 21:41:02 +02:00
Christoph Oelckers
4ce6f42932 - new fullscreen HUD for Exhumed. Except for the ammo icons this should be complete.
Fixes #374
2020-09-08 21:00:47 +02:00
Christoph Oelckers
298949ceb8 - more compat.h cleanup
Its elimination is getting closer. :)
2020-09-08 18:48:18 +02:00
Christoph Oelckers
ec1c42b04a - got rid of common.h
All still relevant content was moved to places closer to its use.
2020-09-08 18:39:47 +02:00
Christoph Oelckers
8d2d36457f - consolidated the map name display on startup
Fixes #275
2020-09-08 18:28:41 +02:00
Christoph Oelckers
378846c7bd - Exhumed: Replaced all checks for multiplayer levels with a single bool
This should make refactoring easier later.
2020-09-08 18:07:52 +02:00
Christoph Oelckers
29d990991b - dug out Dynamo's BigFont for Exhumed from the forum.
This is not the font from GDX, it was a separate creation. The only character in here from GDX is the question mark because it was missing.
2020-09-08 01:12:23 +02:00
Christoph Oelckers
cd5443484a - fixed the cutscenes in Exhumed by cleaning up the definition data.
Fixes  #351
2020-09-07 23:03:18 +02:00
Mitchell Richters
92443806af Merge branch 'back_to_basics2' into InputStuffs 2020-09-08 06:26:32 +10:00
Christoph Oelckers
04ec21d6b6 - fixed key alignment on Exhumed's status bar.
Fixes #281
2020-09-07 22:19:37 +02:00
Mitchell Richters
fa9fa88fce Merge branch 'back_to_basics2' into InputStuffs
# Conflicts:
#	source/core/gamestruct.h
#	source/games/duke/src/duke3d.h
#	source/sw/src/input.cpp
#	source/sw/src/player.cpp
2020-09-07 07:51:37 +10:00
Christoph Oelckers
18b39fd952 - first stage of generic automap code.
Lines and textures get rendered, not all colors are correct - sprites yet to do...
2020-09-06 20:49:43 +02:00
Christoph Oelckers
809f8b5d4b - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00