Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
d5c27e6239
|
- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
|
2021-12-25 21:28:50 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
5465c9976c
|
- replaced a few chars in Exhumed
|
2021-11-09 17:46:39 +01:00 |
|
Christoph Oelckers
|
baa3e531d4
|
- Exhumed: more ints for shorts
|
2021-11-09 17:32:50 +01:00 |
|
Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
|
Christoph Oelckers
|
94b2b0af31
|
- widen sector index in engineLoadBoard to 32 bit
|
2021-11-09 00:07:00 +01:00 |
|
Christoph Oelckers
|
2b8893762c
|
- movesprite family mostly done.
|
2021-10-28 10:46:16 +02:00 |
|
Christoph Oelckers
|
4980e0ea41
|
- refactor Set to use actors.
|
2021-10-25 19:02:44 +02:00 |
|
Christoph Oelckers
|
5ff8852d12
|
- refactor the wasp to use actors.
|
2021-10-24 18:35:13 +02:00 |
|
Christoph Oelckers
|
2c8da6fe72
|
- refactor the spider to use actors.
|
2021-10-24 13:06:41 +02:00 |
|
Christoph Oelckers
|
937e71cfbb
|
- refactor Roach to use actors.
|
2021-10-24 12:11:33 +02:00 |
|
Christoph Oelckers
|
f0f0ca020b
|
- refactor rex to use actors.
|
2021-10-24 10:59:45 +02:00 |
|
Christoph Oelckers
|
cd97fdaa30
|
- refactor the mummy to use actors.
|
2021-10-23 20:49:03 +02:00 |
|
Christoph Oelckers
|
cd2c796574
|
- refactor the lion to use actors.
|
2021-10-23 19:37:04 +02:00 |
|
Christoph Oelckers
|
77525cecf0
|
- refactor the lava dude to use actors.
|
2021-10-23 18:51:52 +02:00 |
|
Christoph Oelckers
|
0ac449ab95
|
- refactored Anubis.
This now stores its data in the actor, not a static array.
|
2021-10-22 22:09:02 +02:00 |
|
Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
|
Christoph Oelckers
|
b1d15811c5
|
- make nBodygunSprite an actor array.
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|