mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-31 21:20:39 +00:00
- bubbletime has no relation to world size so it should not use worldtoint.
This commit is contained in:
parent
310eff6e71
commit
fbed29e6ca
1 changed files with 1 additions and 1 deletions
|
@ -4963,7 +4963,7 @@ void MoveDude(DBloodActor* actor)
|
|||
|
||||
pPlayer->posture = 1;
|
||||
actor->xspr.burnTime = 0;
|
||||
pPlayer->bubbleTime = abs(actor->vel.Z * worldtoint);
|
||||
pPlayer->bubbleTime = abs(actor->vel.Z * 16);
|
||||
evPostActor(actor, 0, kCallbackPlayerBubble);
|
||||
sfxPlay3DSound(actor, 720, -1, 0);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue