mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- transitioned Blood's give command and changed SW's not to call the cheat handler.
This commit is contained in:
parent
3e5e956b72
commit
fb334e7f1a
8 changed files with 141 additions and 84 deletions
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@ -38,6 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gstrings.h"
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#include "cheathandler.h"
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#include "d_protocol.h"
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#include "gamestate.h"
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BEGIN_BLD_NS
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@ -288,10 +289,14 @@ static int parseArgs(char *pzArgs, int *nArg1, int *nArg2)
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const char* GameInterface::GenericCheat(int player, int cheat)
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{
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// message processing is not perfect because many cheats output multiple messages.
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if (gGameOptions.nGameType != 0) // sp only for now.
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return nullptr;
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int nEpisode, nLevel;
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if (gGameOptions.nGameType != 0 || numplayers > 1) // sp only for now.
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return nullptr;
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if (gamestate != GS_LEVEL || gMe->pXSprite->health == 0) // must be alive and in a level to cheat.
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return nullptr;
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bPlayerCheated = true;
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switch (cheat)
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{
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case CHT_GOD:
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@ -479,7 +484,6 @@ static cheatseq_t s_CheatInfo[] = {
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//{"SPIELBERG", nullptr, doCheat<kCheatSpielberg, 1 }, // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.)
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};
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void cheatReset(void)
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{
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bPlayerCheated = 0;
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@ -490,6 +494,65 @@ void cheatReset(void)
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gFullMap = 0;
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}
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static void cmd_Give(int player, uint8_t **stream, bool skip)
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{
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int type = ReadByte(stream);
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if (skip) return;
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if (numplayers != 1 || gamestate != GS_LEVEL || gMe->pXSprite->health == 0)
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{
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Printf("give: Cannot give while dead or not in a single-player game.\n");
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return;
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}
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switch (type)
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{
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case GIVE_ALL:
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SetWeapons(true);
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SetAmmo(true);
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SetToys(true);
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SetArmor(true);
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SetKeys(true);
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bPlayerCheated = true;
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break;
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case GIVE_HEALTH:
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actHealDude(gMe->pXSprite, 200, 200);
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bPlayerCheated = true;
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break;
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case GIVE_WEAPONS:
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SetWeapons(true);
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bPlayerCheated = true;
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break;
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case GIVE_AMMO:
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SetAmmo(true);
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bPlayerCheated = true;
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break;
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case GIVE_ARMOR:
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SetArmor(true);
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bPlayerCheated = true;
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break;
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case GIVE_KEYS:
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SetKeys(true);
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bPlayerCheated = true;
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break;
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case GIVE_INVENTORY:
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SetToys(true);
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bPlayerCheated = true;
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break;
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default:
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break;
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}
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}
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class MessagesLoadSave : public LoadSave
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{
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public:
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@ -517,6 +580,7 @@ void MessagesLoadSaveConstruct(void)
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void InitCheats()
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{
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SetCheats(s_CheatInfo, countof(s_CheatInfo));
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Net_SetCommandHandler(DEM_GIVE, cmd_Give);
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}
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END_BLD_NS
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@ -70,65 +70,6 @@ static int osdcmd_map(CCmdFuncPtr parm)
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}
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static int osdcmd_give(CCmdFuncPtr parm)
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{
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if (numplayers != 1 || gamestate != GS_LEVEL|| gMe->pXSprite->health == 0)
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{
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Printf("give: Cannot give while dead or not in a single-player game.\n");
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return CCMD_OK;
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}
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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if (!Bstrcasecmp(parm->parms[0], "all"))
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{
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SetWeapons(true);
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SetAmmo(true);
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SetToys(true);
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SetArmor(true);
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SetKeys(true);
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bPlayerCheated = true;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "health"))
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{
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actHealDude(gMe->pXSprite, 200, 200);
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bPlayerCheated = true;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "weapons"))
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{
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SetWeapons(true);
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bPlayerCheated = true;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "ammo"))
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{
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SetAmmo(true);
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bPlayerCheated = true;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "armor"))
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{
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SetArmor(true);
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bPlayerCheated = true;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "keys"))
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{
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SetKeys(true);
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bPlayerCheated = true;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "inventory"))
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{
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SetToys(true);
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bPlayerCheated = true;
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return CCMD_OK;
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}
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return CCMD_SHOWHELP;
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}
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static int osdcmd_levelwarp(CCmdFuncPtr parm)
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{
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if (parm->numparms != 2)
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@ -220,7 +161,6 @@ static int osdcmd_show_weapon(CCmdFuncPtr parm)
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
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@ -138,4 +138,32 @@ CCMD(allmap)
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gFullMap = !gFullMap;
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Printf("%s\n", GStrings(gFullMap ? "SHOW MAP: ON" : "SHOW MAP: OFF"));
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}
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}
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CCMD(give)
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{
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static const char* type[] = { "ALL","AMMO","ARMOR","HEALTH","INVENTORY","ITEMS","KEYS","WEAPONS",nullptr };
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if (argv.argc() < 2)
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{
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Printf("give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item\n");
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return;
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}
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size_t found = -1;
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for (size_t i = 0; i < countof(type); i++)
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{
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if (!stricmp(argv[1], type[i]))
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{
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found = i;
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break;
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}
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}
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if (found == -1)
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{
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Printf("Unable to give %s\n", argv[1]);
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}
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if (!CheckCheatmode(true, true))
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{
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Net_WriteByte(DEM_GIVE);
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Net_WriteByte(found);
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}
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}
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@ -89,6 +89,8 @@ enum EDemoCommand
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DEM_USERCMD,
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DEM_EMPTYUSERCMD,
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DEM_GENERICCHEAT,
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DEM_GIVE,
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DEM_CHANGEMAP,
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DEM_MAX
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};
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@ -150,6 +152,18 @@ enum ECheat
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CHT_MAX
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};
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enum EGiveType
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{
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GIVE_ALL,
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GIVE_AMMO,
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GIVE_ARMOR,
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GIVE_HEALTH,
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GIVE_INVENTORY,
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GIVE_ITEMS,
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GIVE_KEYS,
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GIVE_WEAPONS
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};
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typedef void(*NetCommandHandler)(int player, uint8_t **stream, bool skip);
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void Net_SetCommandHandler(EDemoCommand cmd, NetCommandHandler handler) noexcept;
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@ -243,7 +243,7 @@ int32_t registerosdcommands(void)
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C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
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C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_noop);
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C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_noop);
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C_RegisterFunction("give", "give <all|health|weapons|keys|inventory>: gives requested item", ccmd_give);
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//C_RegisterFunction("give", "give <all|health|weapons|keys|inventory>: gives requested item", ccmd_give);
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return 0;
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}
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@ -312,7 +312,7 @@ int registerosdcommands(void)
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{
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C_RegisterFunction("map","map <mapname>: warp to the given map, identified by its name", ccmd_map);
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", ccmd_levelwarp);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", ccmd_give);
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//C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", ccmd_give);
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C_RegisterFunction("restartmap", "restartmap: restarts the current map", ccmd_restartmap);
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C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",ccmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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@ -56,7 +56,7 @@ static PLAYERp checkCheat(cheatseq_t* c)
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if (CommEnabled)
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return nullptr;
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if (Skill >= 3 && !c->DontCheck && !sv_cheats)
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if (Skill >= 3 && (!c || !c->DontCheck) && !sv_cheats)
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{
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PutStringInfo(&Player[screenpeek], GStrings("TXTS_TOOSKILLFUL"));
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return nullptr;
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@ -409,28 +409,30 @@ bool EveryCheatToggle(cheatseq_t* c)
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{
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EveryCheat ^= 1;
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C_DoCommand("god");
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return WeaponCheat(c) && ItemCheat(c);
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C_DoCommand("give weapons");
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C_DoCommand("give items");
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return true;
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}
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// The prefix was changed from 'sw' to 'lw' so that it doesn't contain two keys of the WASD control scheme, which interferes with input control.
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static cheatseq_t swcheats[] = {
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{"lwgod", "god" },
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{"lwchan", "god" },
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{"lwgimme", nullptr, ItemCheat, 0},
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{"lwmedic", nullptr, HealCheat, 0},
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{"lwgimme", "give all" },
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{"lwmedic", "give health" },
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{"lwkey#", nullptr, KeyCheat, 0},
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{"lwkeys", nullptr, KeysCheat, 0},
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{"lwammo", nullptr, AmmoCheat, 0},
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{"lwarmor", nullptr, ArmorCheat, 0},
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{"lwitems", nullptr, ItemCheat, 0},
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{"lwguns", nullptr, WeaponCheat, 0},
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{"lwkeys", "give keys" },
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{"lwammo", "give ammo" },
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{"lwarmor", "give armor" },
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{"lwitems", "give items" },
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{"lwguns", "give weapons" },
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{"lwtrek##", nullptr, WarpCheat, 0},
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{"lwgreed", nullptr, EveryCheatToggle, 0},
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{"lwghost", "noclip" },
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{"lwstart", nullptr, RestartCheat, 0},
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{"lwloc", "stat coord", nullptr, true},
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{"lwmap", nullptr, MapCheat, 0},
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{"lwroom", nullptr, RoomCheat, true}, // Room above room dbug
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{"lwroom", nullptr, RoomCheat, true}, // Room above room debug
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};
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@ -114,6 +114,15 @@ int osdcmd_levelwarp(CCmdFuncPtr parm)
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return CCMD_OK;
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}
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struct cheatseq_t;
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bool WeaponCheat(cheatseq_t* c);
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bool AmmoCheat(cheatseq_t* c);
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bool ItemCheat(cheatseq_t* c);
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bool InventoryCheat(cheatseq_t* c);
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bool ArmorCheat(cheatseq_t* c);
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bool HealCheat(cheatseq_t* c);
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bool KeysCheat(cheatseq_t* c);
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static int osdcmd_give(CCmdFuncPtr parm)
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{
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@ -123,37 +132,37 @@ static int osdcmd_give(CCmdFuncPtr parm)
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if (!stricmp(parm->parms[0], "all"))
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{
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C_DoCommand("activatecheat lwgimme");
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ItemCheat(nullptr);
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "health"))
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{
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C_DoCommand("activatecheat lwmedic");
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HealCheat(nullptr);
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "weapons"))
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{
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C_DoCommand("activatecheat lwguns");
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WeaponCheat(nullptr);
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "ammo"))
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{
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C_DoCommand("activatecheat lwammo");
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AmmoCheat(nullptr);
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "armor"))
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{
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C_DoCommand("activatecheat lwarmor");
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ArmorCheat(nullptr);
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "keys"))
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{
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C_DoCommand("activatecheat lwkeys");
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KeysCheat(nullptr);
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "inventory"))
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{
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C_DoCommand("activatecheat lwitems");
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InventoryCheat(nullptr);
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return CCMD_OK;
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}
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return CCMD_SHOWHELP;
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@ -271,7 +280,7 @@ static int osdcmd_noop(CCmdFuncPtr parm)
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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//C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("mirror_debug", "mirror [mirrornum]: print mirror debug info", osdcmd_mirror);
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C_RegisterFunction("levelwarp", "levelwarp <num>: warp to level", osdcmd_levelwarp);
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C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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