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- floatified warp.cpp
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parent
620613b088
commit
f47540dd3f
2 changed files with 18 additions and 39 deletions
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@ -19,22 +19,8 @@ void MapColors(short num,COLOR_MAP cm,short create);
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int32_t CONFIG_ReadSetup(void);
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bool WarpSectorInfo(sectortype* sect, DSWActor** sp_warp);
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DSWActor* Warp(int32_t* x, int32_t* y, int32_t* z, sectortype** sect);
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inline DSWActor* Warp(DVector3& pos, sectortype** sect)
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{
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vec3_t vv = { int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint) };
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auto act = Warp(&vv.X, &vv.Y, &vv.Z, sect);
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pos = { vv.X * inttoworld, vv.Y * inttoworld, vv.Z * zinttoworld };
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return act;
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}
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DSWActor* WarpPlane(int32_t* x, int32_t* y, int32_t* z, sectortype** sect);
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inline DSWActor* WarpPlane(DVector3& pos, sectortype** sect)
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{
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vec3_t vv = { int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint) };
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auto act = WarpPlane(&vv.X, &vv.Y, &vv.Z, sect);
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pos = { vv.X * inttoworld, vv.Y * inttoworld, vv.Z * zinttoworld };
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return act;
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}
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DSWActor* Warp(DVector3& pos, sectortype** sect);
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DSWActor* WarpPlane(DVector3& pos, sectortype** sect);
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@ -39,7 +39,7 @@ BEGIN_SW_NS
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////////////////////////////////////////////////////////////////////////////////
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extern bool Prediction;
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DSWActor* WarpToArea(DSWActor* sp_from, int32_t* x, int32_t* y, int32_t* z, sectortype** sect);
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DSWActor* WarpToArea(DSWActor* sp_from, DVector3& pos, sectortype** sect);
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bool WarpPlaneSectorInfo(sectortype* sect, DSWActor** sp_ceiling, DSWActor** sp_floor)
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{
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@ -81,7 +81,7 @@ bool WarpPlaneSectorInfo(sectortype* sect, DSWActor** sp_ceiling, DSWActor** sp_
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//
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//---------------------------------------------------------------------------
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DSWActor* WarpPlane(int32_t* x, int32_t* y, int32_t* z, sectortype** sect)
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DSWActor* WarpPlane(DVector3& pos, sectortype** sect)
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{
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DSWActor* sp_floor,* sp_ceiling;
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@ -93,17 +93,17 @@ DSWActor* WarpPlane(int32_t* x, int32_t* y, int32_t* z, sectortype** sect)
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if (sp_ceiling)
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{
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if (*z <= sp_ceiling->int_pos().Z)
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if (pos.Z <= sp_ceiling->spr.pos.Z)
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{
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return WarpToArea(sp_ceiling, x, y, z, sect);
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return WarpToArea(sp_ceiling, pos, sect);
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}
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}
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if (sp_floor)
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{
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if (*z >= sp_floor->int_pos().Z)
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if (pos.Z >= sp_floor->spr.pos.Z)
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{
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return WarpToArea(sp_floor, x, y, z, sect);
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return WarpToArea(sp_floor, pos, sect);
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}
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}
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@ -116,19 +116,14 @@ DSWActor* WarpPlane(int32_t* x, int32_t* y, int32_t* z, sectortype** sect)
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//
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//---------------------------------------------------------------------------
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DSWActor* WarpToArea(DSWActor* sp_from, int32_t* x, int32_t* y, int32_t* z, sectortype** sect)
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DSWActor* WarpToArea(DSWActor* sp_from, DVector3& pos, sectortype** sect)
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{
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int xoff;
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int yoff;
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int zoff;
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short match;
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short to_tag = 0;
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short match_rand[16];
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int z_adj = 0;
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double z_adj = 0;
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xoff = *x - sp_from->int_pos().X;
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yoff = *y - sp_from->int_pos().Y;
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zoff = *z - sp_from->int_pos().Z;
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auto off = pos - sp_from->spr.pos;
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match = sp_from->spr.lotag;
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#if 0
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@ -167,12 +162,12 @@ DSWActor* WarpToArea(DSWActor* sp_from, int32_t* x, int32_t* y, int32_t* z, sect
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case WARP_CEILING_PLANE:
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to_tag = WARP_FLOOR_PLANE;
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// make sure you warp outside of warp plane
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z_adj = -Z(2);
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z_adj = -2;
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break;
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case WARP_FLOOR_PLANE:
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to_tag = WARP_CEILING_PLANE;
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// make sure you warp outside of warp plane
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z_adj = Z(2);
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z_adj = 2;
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break;
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}
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@ -188,16 +183,14 @@ DSWActor* WarpToArea(DSWActor* sp_from, int32_t* x, int32_t* y, int32_t* z, sect
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return nullptr;
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// determine new x,y,z position
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*x = actor->int_pos().X + xoff;
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*y = actor->int_pos().Y + yoff;
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*z = actor->int_pos().Z + zoff;
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pos = actor->spr.pos + off;
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// make sure you warp outside of warp plane
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*z += z_adj;
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pos.Z += z_adj;
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// get new sector
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*sect = actor->sector();
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updatesector(*x, *y, sect);
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updatesector(pos, sect);
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return actor;
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}
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@ -245,7 +238,7 @@ bool WarpSectorInfo(sectortype* sect, DSWActor** sp_warp)
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//
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//---------------------------------------------------------------------------
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DSWActor* Warp(int32_t* x, int32_t* y, int32_t* z, sectortype** sect)
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DSWActor* Warp(DVector3& pos, sectortype** sect)
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{
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DSWActor* sp_warp;
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@ -257,7 +250,7 @@ DSWActor* Warp(int32_t* x, int32_t* y, int32_t* z, sectortype** sect)
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if (sp_warp)
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{
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return WarpToArea(sp_warp, x, y, z, sect);
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return WarpToArea(sp_warp, pos, sect);
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}
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return nullptr;
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