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Implement CON_NEXTSECTORNEIGHBORZ
git-svn-id: https://svn.eduke32.com/eduke32@5616 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 12 additions and 0 deletions
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@ -571,6 +571,7 @@ const char *keyw[] =
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"ifvarboth", // 394
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"movesector", // 395
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"for", // 396
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"nextsectorneighborz", // 397
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"<null>"
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};
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#endif
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@ -4696,6 +4697,7 @@ DO_DEFSTATE:
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case CON_MOVESPRITE:
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case CON_SETSPRITE:
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case CON_NEXTSECTORNEIGHBORZ:
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C_GetManyVars(4);
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if (tw == CON_MOVESPRITE)
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{
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@ -1105,6 +1105,7 @@ enum ScriptKeywords_t
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CON_IFVARBOTH, // 394
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CON_MOVESECTOR, // 395
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CON_FOR, // 396
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CON_NEXTSECTORNEIGHBORZ,// 397
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CON_END
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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@ -2550,6 +2550,15 @@ nullquote:
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G_InitTimer(Gv_GetVarX(*insptr++));
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continue;
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case CON_NEXTSECTORNEIGHBORZ:
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insptr++;
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{
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int32_t params[4];
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Gv_GetManyVars(4, params);
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aGameVars[g_iReturnVarID].val.lValue = nextsectorneighborz(params[0], params[1], params[2], params[3]);
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}
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continue;
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case CON_MOVESECTOR:
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insptr++;
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A_MoveSector(Gv_GetVarX(*insptr++));
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