mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
Implement hardcoded WT stuff
Includes the new weapon, enemy projectiles, and breakable objects. Patch from Nuke.YKT. I edited it some, mostly to add the proper "if (WORLDTOUR)" checks. From-SVN: r8788 # Conflicts: # source/duke3d/src/namesdyn.cpp
This commit is contained in:
parent
0d576cf798
commit
e6940cd591
14 changed files with 732 additions and 20 deletions
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@ -24,6 +24,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define actors_c_
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#ifndef EDUKE32_STANDALONE
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#include <map>
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#endif
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#include "duke3d.h"
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#include "sounds.h"
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@ -107,6 +111,15 @@ void A_RadiusDamageObject_Internal(int const spriteNum, int const otherSprite, i
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auto const pSprite = (uspriteptr_t)&sprite[spriteNum];
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auto const pOther = &sprite[otherSprite];
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#ifndef EDUKE32_STANDALONE
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if (WORLDTOUR && pSprite->picnum == FLAMETHROWERFLAME)
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{
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if (sprite[pSprite->owner].picnum == FIREFLY && pOther->picnum == FIREFLY)
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return;
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if (sprite[pSprite->owner].picnum == BOSS5 && pOther->picnum == BOSS5)
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return;
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}
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#endif
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// DEFAULT, ZOMBIEACTOR, MISC
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if (pOther->statnum == STAT_DEFAULT || pOther->statnum == STAT_ZOMBIEACTOR || pOther->statnum == STAT_MISC
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@ -166,11 +179,16 @@ void A_RadiusDamageObject_Internal(int const spriteNum, int const otherSprite, i
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#endif
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)
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dmgActor.picnum = pSprite->picnum;
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#ifndef EDUKE32_STANDALONE
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else if (WORLDTOUR && (pSprite->picnum == FLAMETHROWERFLAME || pSprite->picnum == LAVAPOOL
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|| (pSprite->picnum == FIREBALL && sprite[pSprite->owner].picnum == APLAYER)))
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dmgActor.picnum = FLAMETHROWERFLAME;
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#endif
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else
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dmgActor.picnum = RADIUSEXPLOSION;
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#ifndef EDUKE32_STANDALONE
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if (pSprite->picnum != SHRINKSPARK)
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if (pSprite->picnum != SHRINKSPARK && (!WORLDTOUR || pSprite->picnum != LAVAPOOL))
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#endif
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{
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// this is really weird
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@ -3143,6 +3161,17 @@ ACTOR_STATIC void Proj_MoveCustom(int const spriteNum)
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}
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}
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#ifndef EDUKE32_STANDALONE
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struct SpriteTracerData
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{
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int32_t x, y, z;
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int32_t xVel, yVel, zVel;
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SpriteTracerData() : x(0), y(0), z(0), xVel(0), yVel(0), zVel(0) { }
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};
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std::map<int, SpriteTracerData> tracerData;
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#endif
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ACTOR_STATIC void G_MoveWeapons(void)
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{
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int spriteNum = headspritestat[STAT_PROJECTILE];
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@ -3194,6 +3223,10 @@ ACTOR_STATIC void G_MoveWeapons(void)
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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fallthrough__;
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case FIREBALL__STATIC:
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if (!WORLDTOUR && pSprite->picnum == FIREBALL)
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break;
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fallthrough__;
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case SHRINKSPARK__STATIC:
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case RPG__STATIC:
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case FIRELASER__STATIC:
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@ -3220,6 +3253,8 @@ ACTOR_STATIC void G_MoveWeapons(void)
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A_GetZLimits(spriteNum);
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int const fireball = (WORLDTOUR && pSprite->picnum == FIREBALL && sprite[pSprite->owner].picnum != FIREBALL);
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if (pSprite->picnum == RPG && actor[spriteNum].picnum != BOSS2 && pSprite->xrepeat >= 10
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&& sector[pSprite->sectnum].lotag != ST_2_UNDERWATER
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&& g_scriptVersion >= 13)
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@ -3227,6 +3262,48 @@ ACTOR_STATIC void G_MoveWeapons(void)
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int const newSprite = A_Spawn(spriteNum, SMALLSMOKE);
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sprite[newSprite].z += (1 << 8);
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}
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if (pSprite->picnum == FIREBALL)
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{
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if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER) { DELETE_SPRITE_AND_CONTINUE(spriteNum); }
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if (fireball)
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{
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if (actor[spriteNum].t_data[0] >= 1 && actor[spriteNum].t_data[0] < 6)
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{
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float t = 1.f - 0.2 * actor[spriteNum].t_data[0];
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int j = A_Spawn(spriteNum, FIREBALL);
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spritetype* sj = &sprite[j];
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sj->xvel = pSprite->xvel;
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sj->yvel = pSprite->yvel;
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sj->zvel = pSprite->zvel;
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if (actor[spriteNum].t_data[0] > 1)
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{
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SpriteTracerData t = tracerData[actor[spriteNum].t_data[1]];
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sj->x = t.x;
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sj->y = t.y;
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sj->z = t.z;
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sj->xvel = t.xVel;
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sj->yvel = t.yVel;
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sj->zvel = t.zVel;
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}
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sj->xrepeat = sj->yrepeat = t * pSprite->xrepeat;
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sj->cstat = pSprite->cstat;
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sj->extra = 0;
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actor[spriteNum].t_data[1] = j;
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SpriteTracerData tt;
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tt.x = sj->x;
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tt.y = sj->y;
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tt.z = sj->z;
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tt.xVel = sj->xvel;
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tt.yVel = sj->yvel;
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tt.zVel = sj->zvel;
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tracerData[actor[spriteNum].t_data[1]] = tt;
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changespritestat(j, 4);
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}
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actor[spriteNum].t_data[0]++;
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}
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if (pSprite->zvel < 15000)
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pSprite->zvel += 200;
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}
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vec3_t const tmpvect = { (spriteXvel * (sintable[(pSprite->ang + 512) & 2047])) >> 14 >> (int)!projectileMoved,
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(spriteXvel * (sintable[pSprite->ang & 2047])) >> 14 >> (int)!projectileMoved, spriteZvel >> (int)!projectileMoved };
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@ -3289,7 +3366,8 @@ ACTOR_STATIC void G_MoveWeapons(void)
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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A_DamageObject(moveSprite, spriteNum);
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if (!WORLDTOUR || pSprite->picnum != FIREBALL || fireball)
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A_DamageObject(moveSprite, spriteNum);
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if (sprite[moveSprite].picnum == APLAYER)
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{
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@ -3305,6 +3383,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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moveSprite &= (MAXWALLS - 1);
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if (pSprite->picnum != RPG && pSprite->picnum != FREEZEBLAST && pSprite->picnum != SPIT
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&& (!WORLDTOUR || pSprite->picnum != FIREBALL)
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&& (wall[moveSprite].overpicnum == MIRROR || wall[moveSprite].picnum == MIRROR))
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{
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Proj_BounceOffWall(pSprite, moveSprite);
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@ -3355,6 +3434,15 @@ ACTOR_STATIC void G_MoveWeapons(void)
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goto next_sprite;
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}
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if (pSprite->zvel >= 0 && fireball)
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{
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int lp = A_Spawn(spriteNum, LAVAPOOL);
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sprite[lp].owner = sprite[spriteNum].owner;
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sprite[lp].yvel = sprite[spriteNum].yvel;
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actor[lp].owner = sprite[spriteNum].owner;
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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break;
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default: break;
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}
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@ -3408,6 +3496,10 @@ ACTOR_STATIC void G_MoveWeapons(void)
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A_RadiusDamage(spriteNum, g_shrinkerRadius, 0, 0, 0, 0);
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break;
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case FIREBALL__STATIC:
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if (WORLDTOUR)
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break;
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fallthrough__;
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default:
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{
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int const newSprite = A_Spawn(spriteNum, EXPLOSION2);
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@ -3424,6 +3516,12 @@ ACTOR_STATIC void G_MoveWeapons(void)
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}
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}
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if (fireball)
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{
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int ex = A_Spawn(spriteNum, EXPLOSION2);
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sprite[ex].xrepeat = sprite[ex].yrepeat = pSprite->xrepeat >> 1;
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}
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if (pSprite->picnum != COOLEXPLOSION1)
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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@ -3945,6 +4043,108 @@ ACTOR_STATIC void G_MoveActors(void)
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#ifndef EDUKE32_STANDALONE
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switch (DYNAMICTILEMAP(switchPic))
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{
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case FLAMETHROWERFLAME__STATIC:
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{
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if (!WORLDTOUR)
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goto next_sprite;
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if (G_HaveActor(sprite[spriteNum].picnum))
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{
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int32_t playerDist;
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int const playerNum = A_FindPlayer(pSprite, &playerDist);
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A_Execute(spriteNum, playerNum, playerDist);
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}
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actor[spriteNum].t_data[0]++;
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if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER)
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{
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int const newSprite = A_Spawn(spriteNum, EXPLOSION2);
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sprite[newSprite].shade = 127;
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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int spriteXvel = pSprite->xvel;
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int spriteZvel = pSprite->zvel;
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vec3_t davect = pSprite->pos;
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A_GetZLimits(spriteNum);
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if (pSprite->xrepeat < 80)
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{
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pSprite->xrepeat += actor[spriteNum].t_data[0] / 6;
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pSprite->yrepeat += actor[spriteNum].t_data[0] / 6;
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}
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pSprite->clipdist += actor[spriteNum].t_data[0] / 6;
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if (actor[spriteNum].t_data[0] < 2)
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actor[spriteNum].t_data[3] = krand() % 10;
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if (actor[spriteNum].t_data[0] > 30)
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{
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int const newSprite = A_Spawn(spriteNum, EXPLOSION2);
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sprite[newSprite].shade = 127;
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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vec3_t const tmpvect = { (spriteXvel * (sintable[(pSprite->ang + 512) & 2047])) >> 14,
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(spriteXvel * (sintable[pSprite->ang & 2047])) >> 14, spriteZvel };
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int moveSprite = A_MoveSprite(spriteNum, &tmpvect, CLIPMASK1);
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actor[spriteNum].movflag = moveSprite;
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if (pSprite->sectnum < 0)
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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if ((moveSprite & 49152) != 49152 && pSprite->picnum != FREEZEBLAST)
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G_WeaponHitCeilingOrFloor(spriteNum, pSprite, &moveSprite);
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if (moveSprite != 0)
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{
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switch (moveSprite & 49152)
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{
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case 49152:
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moveSprite &= (MAXSPRITES - 1);
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A_DamageObject(moveSprite, spriteNum);
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if (sprite[moveSprite].picnum == APLAYER)
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{
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A_PlaySound(PISTOL_BODYHIT, moveSprite);
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}
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break;
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case 32768:
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moveSprite &= (MAXWALLS - 1);
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setsprite(spriteNum, &davect);
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A_DamageWall(spriteNum, moveSprite, pSprite->pos, pSprite->picnum);
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break;
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case 16384:
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setsprite(spriteNum, &davect);
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if (pSprite->zvel < 0)
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Sect_DamageCeiling(spriteNum, pSprite->sectnum);
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else if (pSprite->zvel > 0)
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Sect_DamageFloor(spriteNum, pSprite->sectnum);
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break;
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default: break;
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}
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}
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if (pSprite->xrepeat >= 10)
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{
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int const x = pSprite->extra;
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A_RadiusDamage(spriteNum, g_rpgRadius, x >> 2, x >> 1, x - (x >> 2), x);
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}
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else
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{
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int const x = pSprite->extra + (g_globalRandom & 3);
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A_RadiusDamage(spriteNum, (g_rpgRadius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
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}
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goto next_sprite;
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}
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case DUCK__STATIC:
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case TARGET__STATIC:
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if (pSprite->cstat&32)
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@ -5247,6 +5447,17 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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}
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goto next_sprite;
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#ifndef EDUKE32_STANDALONE
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case ONFIRESMOKE__STATIC:
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case ONFIRE__STATIC:
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case BURNEDCORPSE__STATIC:
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case LAVAPOOLBUBBLE__STATIC:
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case WHISPYSMOKE__STATIC:
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case LAVAPOOL__STATIC:
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if (!WORLDTOUR)
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goto next_sprite;
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fallthrough__;
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#endif
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case EXPLOSION2__STATIC:
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case EXPLOSION2BOT__STATIC:
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case FORCERIPPLE__STATIC:
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@ -5706,6 +5917,34 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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A_SetSprite(spriteNum,CLIPMASK0);
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goto next_sprite;
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case FIREFLYFLYINGEFFECT__STATIC:
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if (WORLDTOUR && G_HaveActor(sprite[spriteNum].picnum))
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{
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int playerDist;
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int const playerNum = A_FindPlayer(pSprite, &playerDist);
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A_Execute(spriteNum, playerNum, playerDist);
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spritetype *pPlayer = &sprite[g_player[playerNum].ps->i];
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spritetype* pOwner = &sprite[pSprite->owner];
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if (pOwner->picnum != FIREFLY) DELETE_SPRITE_AND_CONTINUE(spriteNum);
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if (pOwner->xrepeat < 24 && pOwner->pal != 1)
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pSprite->cstat &= ~32768;
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else
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pSprite->cstat |= 32768;
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float dx = pOwner->x-pPlayer->x;
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float dy = pOwner->y-pPlayer->y;
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float dn = sqrt(dx*dx+dy*dy);
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if (dn > 0.f)
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{
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dx /= dn;
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dy /= dn;
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}
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pSprite->x = pOwner->x-int(dx*-10.f);
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pSprite->y = pOwner->y-int(dy*-10.f);
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pSprite->z = pOwner->z+0x800;
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if (pOwner->extra <= 0) DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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goto next_sprite;
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}
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#endif
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}
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@ -38,10 +38,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef EDUKE32_STANDALONE
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#define VOLUMEALL (1)
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#define PLUTOPAK (1)
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#define WORLDTOUR (0)
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#define VOLUMEONE (0)
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#else
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#define VOLUMEALL (g_Shareware == 0)
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#define PLUTOPAK (g_scriptVersion >= 14)
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#define WORLDTOUR (DUKE && g_scriptVersion >= 16)
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#define VOLUMEONE (g_Shareware == 1)
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#endif
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@ -1651,6 +1651,12 @@ int A_Spawn(int spriteNum, int tileNum)
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changespritestat(newSprite, STAT_ACTOR);
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goto SPAWN_END;
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case BOSS2STAYPUT__STATIC:
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case BOSS3STAYPUT__STATIC:
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case BOSS5STAYPUT__STATIC:
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if (!WORLDTOUR)
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break;
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fallthrough__;
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case OCTABRAINSTAYPUT__STATIC:
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case LIZTROOPSTAYPUT__STATIC:
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case PIGCOPSTAYPUT__STATIC:
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@ -1661,15 +1667,20 @@ int A_Spawn(int spriteNum, int tileNum)
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case BOSS4STAYPUT__STATIC:
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pActor->stayput = pSprite->sectnum;
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fallthrough__;
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case GREENSLIME__STATIC:
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if (pSprite->picnum == GREENSLIME)
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pSprite->extra = 1;
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fallthrough__;
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case BOSS5__STATIC:
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case FIREFLY__STATIC:
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if (!WORLDTOUR && (pSprite->picnum == BOSS5 || pSprite->picnum == FIREFLY))
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break;
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fallthrough__;
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case BOSS1__STATIC:
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case BOSS2__STATIC:
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case BOSS3__STATIC:
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case BOSS4__STATIC:
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case ROTATEGUN__STATIC:
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case GREENSLIME__STATIC:
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if (pSprite->picnum == GREENSLIME)
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pSprite->extra = 1;
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fallthrough__;
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case DRONE__STATIC:
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case LIZTROOPONTOILET__STATIC:
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case LIZTROOPJUSTSIT__STATIC:
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@ -1710,12 +1721,14 @@ int A_Spawn(int spriteNum, int tileNum)
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}
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if (pSprite->picnum == BOSS4STAYPUT || pSprite->picnum == BOSS1 || pSprite->picnum == BOSS2 ||
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pSprite->picnum == BOSS1STAYPUT || pSprite->picnum == BOSS3 || pSprite->picnum == BOSS4)
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pSprite->picnum == BOSS1STAYPUT || pSprite->picnum == BOSS3 || pSprite->picnum == BOSS4 ||
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(WORLDTOUR && (pSprite->picnum == BOSS2STAYPUT || pSprite->picnum == BOSS3STAYPUT ||
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pSprite->picnum == BOSS5STAYPUT || pSprite->picnum == BOSS5)))
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{
|
||||
if (spriteNum >= 0 && sprite[spriteNum].picnum == RESPAWN)
|
||||
pSprite->pal = sprite[spriteNum].pal;
|
||||
|
||||
if (pSprite->pal)
|
||||
if (pSprite->pal && (!WORLDTOUR || pSprite->pal != 22))
|
||||
{
|
||||
pSprite->clipdist = 80;
|
||||
pSprite->xrepeat = pSprite->yrepeat = 40;
|
||||
|
@ -1853,6 +1866,12 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
goto SPAWN_END;
|
||||
|
||||
case FLAMETHROWERSPRITE__STATIC:
|
||||
case FLAMETHROWERAMMO__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
fallthrough__;
|
||||
|
||||
case ATOMICHEALTH__STATIC:
|
||||
case STEROIDS__STATIC:
|
||||
case HEATSENSOR__STATIC:
|
||||
|
@ -2070,6 +2089,10 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
changespritestat(newSprite, STAT_MISC);
|
||||
goto SPAWN_END;
|
||||
|
||||
case LAVAPOOL__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
fallthrough__;
|
||||
case BLOODPOOL__STATIC:
|
||||
case PUKE__STATIC:
|
||||
{
|
||||
|
@ -2119,6 +2142,8 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->shade = 127;
|
||||
}
|
||||
pSprite->cstat |= 32;
|
||||
if (pSprite->picnum == LAVAPOOL)
|
||||
pSprite->z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y) - 200;
|
||||
fallthrough__;
|
||||
}
|
||||
case FECES__STATIC:
|
||||
|
@ -2344,6 +2369,10 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
fallthrough__;
|
||||
#endif
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
case ONFIRE__STATIC:
|
||||
if (!WORLDTOUR && pSprite->picnum == ONFIRE)
|
||||
break;
|
||||
fallthrough__;
|
||||
case EXPLOSION2BOT__STATIC:
|
||||
case BURNING__STATIC:
|
||||
case BURNING2__STATIC:
|
||||
|
@ -2366,7 +2395,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
}
|
||||
else if (pSprite->picnum == SHRINKEREXPLOSION)
|
||||
pSprite->xrepeat = pSprite->yrepeat = 32;
|
||||
else if (pSprite->picnum == SMALLSMOKE)
|
||||
else if (pSprite->picnum == SMALLSMOKE || pSprite->picnum == ONFIRE)
|
||||
{
|
||||
// 64 "money"
|
||||
pSprite->xrepeat = pSprite->yrepeat = 24;
|
||||
|
@ -2384,6 +2413,14 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->z = floorZ-ZOFFSET4;
|
||||
}
|
||||
|
||||
if (pSprite->picnum == ONFIRE)
|
||||
{
|
||||
pActor->bpos.x = pSprite->x += (krand()%256)-128;
|
||||
pActor->bpos.y = pSprite->y += (krand()%256)-128;
|
||||
pActor->bpos.z = pSprite->z -= krand()%10240;
|
||||
pSprite->cstat |= 128;
|
||||
}
|
||||
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
|
||||
goto SPAWN_END;
|
||||
|
@ -3094,6 +3131,41 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
A_SetSprite(newSprite,CLIPMASK0);
|
||||
goto SPAWN_END;
|
||||
|
||||
case LAVAPOOLBUBBLE__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
if (sprite[spriteNum].xrepeat >= 30)
|
||||
{
|
||||
pSprite->owner = spriteNum;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
pSprite->xrepeat = pSprite->yrepeat = 1;
|
||||
pSprite->x += (krand()%512)-256;
|
||||
pSprite->y += (krand()%512)-256;
|
||||
}
|
||||
goto SPAWN_END;
|
||||
case WHISPYSMOKE__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
pActor->bpos.x = pSprite->x += (krand()%256)-128;
|
||||
pActor->bpos.y = pSprite->y += (krand()%256)-128;
|
||||
pSprite->xrepeat = pSprite->yrepeat = 20;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
goto SPAWN_END;
|
||||
case FIREFLYFLYINGEFFECT__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
pSprite->owner = spriteNum;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
pSprite->xrepeat = pSprite->yrepeat = 1;
|
||||
goto SPAWN_END;
|
||||
case E32_TILE5846__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
pSprite->extra = 150;
|
||||
pSprite->cstat |= 257;
|
||||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
goto SPAWN_END;
|
||||
|
||||
default:
|
||||
break; // NOT goto
|
||||
}
|
||||
|
@ -5224,6 +5296,17 @@ static void A_InitEnemyFlags(void)
|
|||
|
||||
for (bssize_t i=ARRAY_SIZE(GreenSlimeFoodEnemies)-1; i>=0; i--)
|
||||
SETFLAG(GreenSlimeFoodEnemies[i], SFLAG_GREENSLIMEFOOD);
|
||||
|
||||
if (WORLDTOUR)
|
||||
{
|
||||
SETFLAG(FIREFLY, SFLAG_HARDCODED_BADGUY);
|
||||
SETFLAG(BOSS5, SFLAG_NODAMAGEPUSH|SFLAG_HARDCODED_BADGUY);
|
||||
SETFLAG(BOSS1STAYPUT, SFLAG_NODAMAGEPUSH|SFLAG_HARDCODED_BADGUY);
|
||||
SETFLAG(BOSS2STAYPUT, SFLAG_NODAMAGEPUSH|SFLAG_HARDCODED_BADGUY);
|
||||
SETFLAG(BOSS3STAYPUT, SFLAG_NODAMAGEPUSH|SFLAG_HARDCODED_BADGUY);
|
||||
SETFLAG(BOSS4STAYPUT, SFLAG_NODAMAGEPUSH|SFLAG_HARDCODED_BADGUY);
|
||||
SETFLAG(BOSS5STAYPUT, SFLAG_NODAMAGEPUSH|SFLAG_HARDCODED_BADGUY);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#undef SETFLAG
|
||||
|
|
|
@ -2041,6 +2041,9 @@ void G_DoGameStartup(const int32_t *params)
|
|||
g_deleteQueueSize = clamp(params[j++], 0, ARRAY_SSIZE(SpriteDeletionQueue));
|
||||
g_tripbombLaserMode = params[j++];
|
||||
}
|
||||
|
||||
if (g_scriptVersion >= 16)
|
||||
p0.max_ammo_amount[FLAMETHROWER_WEAPON] = params[j++];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1014,6 +1014,13 @@ static weapondata_t weapondefaults[MAX_WEAPONS] = {
|
|||
GROWSPARK__STATIC, 0, 0, 0, 0, EXPANDERSHOOT__STATIC, 0, 0,
|
||||
EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 216+(52<<8)+(20<<16)
|
||||
},
|
||||
|
||||
{
|
||||
FLAMETHROWER_WEAPON, 0, 0, 2, 16, 0,
|
||||
WEAPON_RESET,
|
||||
FIREBALL__STATIC, 0, 0, 0, FLAMETHROWER_INTRO__STATIC, FLAMETHROWER_INTRO__STATIC, 0, 0,
|
||||
EJECT_CLIP__STATIC, INSERT_CLIP__STATIC, SELECT_WEAPON__STATIC, 216+(52<<8)+(20<<16)
|
||||
},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
|
@ -72,6 +72,7 @@ enum dukeweapon_t
|
|||
FREEZE_WEAPON,
|
||||
HANDREMOTE_WEAPON, // 10
|
||||
GROW_WEAPON,
|
||||
FLAMETHROWER_WEAPON,
|
||||
MAX_WEAPONS
|
||||
};
|
||||
|
||||
|
|
|
@ -640,6 +640,38 @@ LUNATIC_EXTERN struct dynitem g_dynTileList[] =
|
|||
{ "WOMAN", DVPTR(WOMAN), WOMAN__STATIC },
|
||||
{ "WOODENHORSE", DVPTR(WOODENHORSE), WOODENHORSE__STATIC },
|
||||
{ "XXXSTACY", DVPTR(XXXSTACY), XXXSTACY__STATIC },
|
||||
{ "WIDESCREENSTATUSBAR", DVPTR(WIDESCREENSTATUSBAR), WIDESCREENSTATUSBAR__STATIC },
|
||||
{ "RPGGUNWIDE", DVPTR(RPGGUNWIDE), RPGGUNWIDE__STATIC },
|
||||
{ "FIRSTGUNRELOADWIDE", DVPTR(FIRSTGUNRELOADWIDE), FIRSTGUNRELOADWIDE__STATIC },
|
||||
{ "FREEZEWIDE", DVPTR(FREEZEWIDE), FREEZEWIDE__STATIC },
|
||||
{ "FREEZEFIREWIDE", DVPTR(FREEZEFIREWIDE), FREEZEFIREWIDE__STATIC },
|
||||
{ "SHRINKERWIDE", DVPTR(SHRINKERWIDE), SHRINKERWIDE__STATIC },
|
||||
{ "CRACKKNUCKLESWIDE", DVPTR(CRACKKNUCKLESWIDE), CRACKKNUCKLESWIDE__STATIC },
|
||||
{ "FLAMETHROWERSPRITE", DVPTR(FLAMETHROWERSPRITE), FLAMETHROWERSPRITE__STATIC },
|
||||
{ "FLAMETHROWERAMMO", DVPTR(FLAMETHROWERAMMO), FLAMETHROWERAMMO__STATIC },
|
||||
{ "FLAMETHROWER", DVPTR(FLAMETHROWER), FLAMETHROWER__STATIC },
|
||||
{ "FLAMETHROWERFIRE", DVPTR(FLAMETHROWERFIRE), FLAMETHROWERFIRE__STATIC },
|
||||
{ "FLAMETHROWERFLAME", DVPTR(FLAMETHROWERFLAME), FLAMETHROWERFLAME__STATIC },
|
||||
{ "FLAMETHROWERPILOT", DVPTR(FLAMETHROWERPILOT), FLAMETHROWERPILOT__STATIC },
|
||||
{ "FIREBALL", DVPTR(FIREBALL), FIREBALL__STATIC },
|
||||
{ "ONFIRE", DVPTR(ONFIRE), ONFIRE__STATIC },
|
||||
{ "ONFIRESMOKE", DVPTR(ONFIRESMOKE), ONFIRESMOKE__STATIC },
|
||||
{ "BURNEDCORPSE", DVPTR(BURNEDCORPSE), BURNEDCORPSE__STATIC },
|
||||
{ "WHISPYSMOKE", DVPTR(WHISPYSMOKE), WHISPYSMOKE__STATIC },
|
||||
{ "FIREFLY", DVPTR(FIREFLY), FIREFLY__STATIC },
|
||||
{ "FIREFLYSHRINKEFFECT", DVPTR(FIREFLYSHRINKEFFECT), FIREFLYSHRINKEFFECT__STATIC },
|
||||
{ "FIREFLYGROWEFFECT", DVPTR(FIREFLYGROWEFFECT), FIREFLYGROWEFFECT__STATIC },
|
||||
{ "FIREFLYFLYINGEFFECT", DVPTR(FIREFLYFLYINGEFFECT), FIREFLYFLYINGEFFECT__STATIC },
|
||||
{ "BOSS5", DVPTR(BOSS5), BOSS5__STATIC },
|
||||
{ "BOSS5STAYPUT", DVPTR(BOSS5STAYPUT), BOSS5STAYPUT__STATIC },
|
||||
{ "LAVAPOOL", DVPTR(LAVAPOOL), LAVAPOOL__STATIC },
|
||||
{ "LAVASPLASH", DVPTR(LAVASPLASH), LAVASPLASH__STATIC },
|
||||
{ "LAVAPOOLBUBBLE", DVPTR(LAVAPOOLBUBBLE), LAVAPOOLBUBBLE__STATIC },
|
||||
{ "BOSS2STAYPUT", DVPTR(BOSS2STAYPUT), BOSS2STAYPUT__STATIC },
|
||||
{ "BOSS3STAYPUT", DVPTR(BOSS3STAYPUT), BOSS3STAYPUT__STATIC },
|
||||
{ "E32_TILE5736", DVPTR(E32_TILE5736), E32_TILE5736__STATIC },
|
||||
{ "E32_TILE5737", DVPTR(E32_TILE5737), E32_TILE5737__STATIC },
|
||||
{ "E32_TILE5846", DVPTR(E32_TILE5846), E32_TILE5846__STATIC },
|
||||
};
|
||||
|
||||
|
||||
|
@ -1239,6 +1271,38 @@ int32_t WINDOWBORDER2 = WINDOWBORDER2__STATIC;
|
|||
int32_t WOMAN = WOMAN__STATIC;
|
||||
int32_t WOODENHORSE = WOODENHORSE__STATIC;
|
||||
int32_t XXXSTACY = XXXSTACY__STATIC;
|
||||
int32_t WIDESCREENSTATUSBAR = WIDESCREENSTATUSBAR__STATIC;
|
||||
int32_t RPGGUNWIDE = RPGGUNWIDE__STATIC;
|
||||
int32_t FIRSTGUNRELOADWIDE = FIRSTGUNRELOADWIDE__STATIC;
|
||||
int32_t FREEZEWIDE = FREEZEWIDE__STATIC;
|
||||
int32_t FREEZEFIREWIDE = FREEZEFIREWIDE__STATIC;
|
||||
int32_t SHRINKERWIDE = SHRINKERWIDE__STATIC;
|
||||
int32_t CRACKKNUCKLESWIDE = CRACKKNUCKLESWIDE__STATIC;
|
||||
int32_t FLAMETHROWERSPRITE = FLAMETHROWERSPRITE__STATIC;
|
||||
int32_t FLAMETHROWERAMMO = FLAMETHROWERAMMO__STATIC;
|
||||
int32_t FLAMETHROWER = FLAMETHROWER__STATIC;
|
||||
int32_t FLAMETHROWERFIRE = FLAMETHROWERFIRE__STATIC;
|
||||
int32_t FLAMETHROWERFLAME = FLAMETHROWERFLAME__STATIC;
|
||||
int32_t FLAMETHROWERPILOT = FLAMETHROWERPILOT__STATIC;
|
||||
int32_t FIREBALL = FIREBALL__STATIC;
|
||||
int32_t ONFIRE = ONFIRE__STATIC;
|
||||
int32_t ONFIRESMOKE = ONFIRESMOKE__STATIC;
|
||||
int32_t BURNEDCORPSE = BURNEDCORPSE__STATIC;
|
||||
int32_t WHISPYSMOKE = WHISPYSMOKE__STATIC;
|
||||
int32_t FIREFLY = FIREFLY__STATIC;
|
||||
int32_t FIREFLYSHRINKEFFECT = FIREFLYSHRINKEFFECT__STATIC;
|
||||
int32_t FIREFLYGROWEFFECT = FIREFLYGROWEFFECT__STATIC;
|
||||
int32_t FIREFLYFLYINGEFFECT = FIREFLYFLYINGEFFECT__STATIC;
|
||||
int32_t BOSS5 = BOSS5__STATIC;
|
||||
int32_t BOSS5STAYPUT = BOSS5STAYPUT__STATIC;
|
||||
int32_t LAVAPOOL = LAVAPOOL__STATIC;
|
||||
int32_t LAVASPLASH = LAVASPLASH__STATIC;
|
||||
int32_t LAVAPOOLBUBBLE = LAVAPOOLBUBBLE__STATIC;
|
||||
int32_t BOSS2STAYPUT = BOSS2STAYPUT__STATIC;
|
||||
int32_t BOSS3STAYPUT = BOSS3STAYPUT__STATIC;
|
||||
int32_t E32_TILE5736 = E32_TILE5736__STATIC;
|
||||
int32_t E32_TILE5737 = E32_TILE5737__STATIC;
|
||||
int32_t E32_TILE5846 = E32_TILE5846__STATIC;
|
||||
|
||||
static hashtable_t h_names = {512, NULL};
|
||||
|
||||
|
@ -1309,5 +1373,8 @@ void G_InitDynamicTiles(void)
|
|||
WeaponPickupSprites[9] = FREEZESPRITE;
|
||||
WeaponPickupSprites[10] = HEAVYHBOMB;
|
||||
WeaponPickupSprites[11] = SHRINKERSPRITE;
|
||||
WeaponPickupSprites[12] = FLAMETHROWERSPRITE;
|
||||
|
||||
#endif
|
||||
}
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -622,6 +622,38 @@ BEGIN_DUKE_NS
|
|||
#define SIGN1__STATIC 4909
|
||||
#define SIGN2__STATIC 4912
|
||||
#define JURYGUY__STATIC 4943
|
||||
#define WIDESCREENSTATUSBAR__STATIC 5120
|
||||
#define RPGGUNWIDE__STATIC 5121
|
||||
#define FIRSTGUNRELOADWIDE__STATIC 5122
|
||||
#define FREEZEWIDE__STATIC 5123
|
||||
#define FREEZEFIREWIDE__STATIC 5124
|
||||
#define SHRINKERWIDE__STATIC 5127
|
||||
#define CRACKKNUCKLESWIDE__STATIC 5129
|
||||
#define FLAMETHROWERSPRITE__STATIC 5134
|
||||
#define FLAMETHROWERAMMO__STATIC 5135
|
||||
#define FLAMETHROWER__STATIC 5138
|
||||
#define FLAMETHROWERFIRE__STATIC 5139
|
||||
#define FLAMETHROWERFLAME__STATIC 1891
|
||||
#define FLAMETHROWERPILOT__STATIC 5174
|
||||
#define FIREBALL__STATIC 5163
|
||||
#define ONFIRE__STATIC 5152
|
||||
#define ONFIRESMOKE__STATIC 5143
|
||||
#define BURNEDCORPSE__STATIC 5173
|
||||
#define WHISPYSMOKE__STATIC 5268
|
||||
#define FIREFLY__STATIC 5180
|
||||
#define FIREFLYSHRINKEFFECT__STATIC 5360
|
||||
#define FIREFLYGROWEFFECT__STATIC 5367
|
||||
#define FIREFLYFLYINGEFFECT__STATIC 5296
|
||||
#define BOSS5__STATIC 5310
|
||||
#define BOSS5STAYPUT__STATIC 5311
|
||||
#define LAVAPOOL__STATIC 5304
|
||||
#define LAVASPLASH__STATIC 5371
|
||||
#define LAVAPOOLBUBBLE__STATIC 5207
|
||||
#define BOSS2STAYPUT__STATIC 2711
|
||||
#define BOSS3STAYPUT__STATIC 2761
|
||||
#define E32_TILE5736__STATIC 5736
|
||||
#define E32_TILE5737__STATIC 5737
|
||||
#define E32_TILE5846__STATIC 5846
|
||||
|
||||
extern int16_t DynamicTileMap[MAXTILES];
|
||||
|
||||
|
@ -1230,6 +1262,38 @@ extern int32_t WINDOWBORDER2;
|
|||
extern int32_t WOMAN;
|
||||
extern int32_t WOODENHORSE;
|
||||
extern int32_t XXXSTACY;
|
||||
extern int32_t WIDESCREENSTATUSBAR;
|
||||
extern int32_t RPGGUNWIDE;
|
||||
extern int32_t FIRSTGUNRELOADWIDE;
|
||||
extern int32_t FREEZEWIDE;
|
||||
extern int32_t FREEZEFIREWIDE;
|
||||
extern int32_t SHRINKERWIDE;
|
||||
extern int32_t CRACKKNUCKLESWIDE;
|
||||
extern int32_t FLAMETHROWERSPRITE;
|
||||
extern int32_t FLAMETHROWERAMMO;
|
||||
extern int32_t FLAMETHROWER;
|
||||
extern int32_t FLAMETHROWERFIRE;
|
||||
extern int32_t FLAMETHROWERFLAME;
|
||||
extern int32_t FLAMETHROWERPILOT;
|
||||
extern int32_t FIREBALL;
|
||||
extern int32_t ONFIRE;
|
||||
extern int32_t ONFIRESMOKE;
|
||||
extern int32_t BURNEDCORPSE;
|
||||
extern int32_t WHISPYSMOKE;
|
||||
extern int32_t FIREFLY;
|
||||
extern int32_t FIREFLYSHRINKEFFECT;
|
||||
extern int32_t FIREFLYGROWEFFECT;
|
||||
extern int32_t FIREFLYFLYINGEFFECT;
|
||||
extern int32_t BOSS5;
|
||||
extern int32_t BOSS5STAYPUT;
|
||||
extern int32_t LAVAPOOL;
|
||||
extern int32_t LAVASPLASH;
|
||||
extern int32_t LAVAPOOLBUBBLE;
|
||||
extern int32_t BOSS2STAYPUT;
|
||||
extern int32_t BOSS3STAYPUT;
|
||||
extern int32_t E32_TILE5736;
|
||||
extern int32_t E32_TILE5737;
|
||||
extern int32_t E32_TILE5846;
|
||||
|
||||
#define DYNAMICTILEMAP(Tilenum) (DynamicTileMap[Tilenum])
|
||||
|
||||
|
|
|
@ -1256,6 +1256,10 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
}
|
||||
break;
|
||||
|
||||
case FIREBALL__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
fallthrough__;
|
||||
case FIRELASER__STATIC:
|
||||
case SPIT__STATIC:
|
||||
case COOLEXPLOSION1__STATIC:
|
||||
|
@ -1270,6 +1274,14 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
vel = (pSprite->picnum == BOSS2) ? 644 : 348;
|
||||
startPos.z -= (4 << 7);
|
||||
break;
|
||||
case FIREBALL__STATIC:
|
||||
if (pSprite->picnum == BOSS5 || pSprite->picnum == BOSS5STAYPUT)
|
||||
{
|
||||
vel = 968;
|
||||
startPos.z += 0x1800;
|
||||
break;
|
||||
}
|
||||
fallthrough__;
|
||||
case FIRELASER__STATIC:
|
||||
default:
|
||||
vel = 840;
|
||||
|
@ -1279,7 +1291,14 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
|
||||
if (playerNum >= 0)
|
||||
{
|
||||
if (GetAutoAimAng(spriteNum, playerNum, projecTile, -ZOFFSET4, 0, &startPos, vel, &Zvel, &shootAng) < 0)
|
||||
if (projecTile == FIREBALL)
|
||||
{
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 98;
|
||||
startPos.x += sintable[(348+shootAng+512)&2047]/448;
|
||||
startPos.y += sintable[(348+shootAng)&2047]/448;
|
||||
startPos.z += 0x300;
|
||||
}
|
||||
else if (GetAutoAimAng(spriteNum, playerNum, projecTile, -ZOFFSET4, 0, &startPos, vel, &Zvel, &shootAng) < 0)
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 98;
|
||||
}
|
||||
else
|
||||
|
@ -1318,6 +1337,16 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
sprite[returnSprite].ang += 128 - (krand() & 255);
|
||||
}
|
||||
}
|
||||
else if (projecTile == FIREBALL)
|
||||
{
|
||||
if (PN(spriteNum) == BOSS5 || PN(spriteNum) == BOSS5STAYPUT || playerNum >= 0)
|
||||
{
|
||||
sprite[returnSprite].xrepeat = 40;
|
||||
sprite[returnSprite].yrepeat = 40;
|
||||
}
|
||||
sprite[returnSprite].yvel = playerNum;
|
||||
//sprite[returnSprite].cstat |= 0x4000;
|
||||
}
|
||||
|
||||
sprite[returnSprite].cstat = 128;
|
||||
sprite[returnSprite].clipdist = 4;
|
||||
|
@ -1571,6 +1600,86 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
|
||||
return returnSprite;
|
||||
}
|
||||
case FLAMETHROWERFLAME__STATIC:
|
||||
{
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
|
||||
if (pSprite->extra >= 0) pSprite->shade = -96;
|
||||
vel = 1024;
|
||||
int j, underwater;
|
||||
if (playerNum >= 0)
|
||||
{
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 81;
|
||||
int xv = sprite[pPlayer->i].xvel;
|
||||
if (xv)
|
||||
{
|
||||
int ang = getangle(startPos.x-pPlayer->opos.x,startPos.y-pPlayer->opos.y);
|
||||
ang = 512-(1024-klabs(klabs(ang-shootAng)-1024));
|
||||
vel = 1024+int(float(ang)*(1.f/512.f)*float(xv));
|
||||
}
|
||||
underwater = sector[pPlayer->cursectnum].lotag == ST_2_UNDERWATER;
|
||||
}
|
||||
else
|
||||
{
|
||||
// NOTE: j is a player index
|
||||
j = A_FindPlayer(pSprite, NULL);
|
||||
shootAng = getangle(g_player[j].ps->opos.x - startPos.x, g_player[j].ps->opos.y - startPos.y);
|
||||
if (PN(spriteNum) == BOSS3 || PN(spriteNum) == BOSS3STAYPUT)
|
||||
startPos.z -= MinibossScale(spriteNum, ZOFFSET5);
|
||||
else if (PN(spriteNum) == BOSS5 || PN(spriteNum) == BOSS5STAYPUT)
|
||||
{
|
||||
vel += 128;
|
||||
startPos.z += MinibossScale(spriteNum, 24 << 8);
|
||||
}
|
||||
|
||||
Zvel = tabledivide32_noinline((g_player[j].ps->opos.z - startPos.z) * vel, safeldist(g_player[j].ps->i, pSprite));
|
||||
|
||||
if (A_CheckEnemySprite(pSprite) && (AC_MOVFLAGS(pSprite, &actor[spriteNum]) & face_player_smart))
|
||||
shootAng = pSprite->ang + (krand() & 31) - 16;
|
||||
underwater = sector[pSprite->sectnum].lotag == 2;
|
||||
}
|
||||
if (underwater)
|
||||
{
|
||||
if ((krand() % 5) != 0)
|
||||
return -1;
|
||||
j = A_Spawn(spriteNum, WATERBUBBLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
j = A_Spawn(spriteNum, projecTile);
|
||||
sprite[j].zvel = Zvel;
|
||||
sprite[j].xvel = vel;
|
||||
}
|
||||
sprite[j].x = startPos.x+sintable[(shootAng+630)&2047]/448;
|
||||
sprite[j].y = startPos.y+sintable[(shootAng+112)&2047]/448;
|
||||
sprite[j].z = startPos.z-0x100;
|
||||
sprite[j].cstat = 128;
|
||||
sprite[j].ang = shootAng;
|
||||
sprite[j].xrepeat = sprite[j].xrepeat = 2;
|
||||
sprite[j].clipdist = 40;
|
||||
sprite[j].owner = spriteNum;
|
||||
sprite[j].yvel = playerNum;
|
||||
if (playerNum == -1 && (sprite[spriteNum].picnum == BOSS5 || sprite[spriteNum].picnum == BOSS5))
|
||||
{
|
||||
sprite[j].xrepeat = sprite[j].yrepeat = 10;
|
||||
sprite[j].x -= sintable[shootAng&2047]/56;
|
||||
sprite[j].y -= sintable[(shootAng-512)&2047]/56;
|
||||
}
|
||||
return j;
|
||||
}
|
||||
case FIREFLY__STATIC:
|
||||
{
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
|
||||
int j = A_Spawn(spriteNum, projecTile);
|
||||
sprite[j].pos = startPos;
|
||||
sprite[j].ang = shootAng;
|
||||
sprite[j].xvel = 500;
|
||||
sprite[j].zvel = 0;
|
||||
return j;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
@ -1953,6 +2062,9 @@ static void P_FireWeapon(int playerNum)
|
|||
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != KNEE_WEAPON)
|
||||
pPlayer->ammo_amount[pPlayer->curr_weapon]--;
|
||||
|
||||
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == FLAMETHROWER_WEAPON && sector[pPlayer->cursectnum].lotag == ST_2_UNDERWATER)
|
||||
return;
|
||||
|
||||
if (PWEAPON(playerNum, pPlayer->curr_weapon, FireSound) > 0)
|
||||
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, FireSound), pPlayer->i);
|
||||
|
||||
|
@ -2785,6 +2897,31 @@ void P_DisplayWeapon(void)
|
|||
FREEZE, weaponShade, weaponBits, weaponPal);
|
||||
break;
|
||||
|
||||
case FLAMETHROWER_WEAPON:
|
||||
if ((*weaponFrame) < (PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime) + 1) && (*weaponFrame) >= 1 && sector[pPlayer->cursectnum].lotag != ST_2_UNDERWATER)
|
||||
{
|
||||
static uint8_t freezerFrames[] = { 0, 0, 1, 1, 2, 2 };
|
||||
|
||||
if (doAnim)
|
||||
{
|
||||
weaponX += rand() & 1;
|
||||
weaponY += rand() & 1;
|
||||
}
|
||||
weaponYOffset -= 16;
|
||||
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 210 - (pPlayer->look_ang >> 1), weaponY + 261 - weaponYOffset,
|
||||
FLAMETHROWERFIRE, -32, weaponBits, weaponPal);
|
||||
G_DrawWeaponTileWithID(currentWeapon, weaponX + 210 - (pPlayer->look_ang >> 1), weaponY + 235 - weaponYOffset,
|
||||
FLAMETHROWERFIRE + 1 + freezerFrames[*weaponFrame % 6], -32, weaponBits, weaponPal);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_DrawWeaponTileWithID(currentWeapon, weaponX + 210 - (pPlayer->look_ang >> 1), weaponY + 261 - weaponYOffset,
|
||||
FLAMETHROWER, weaponShade, weaponBits, weaponPal);
|
||||
G_DrawWeaponTileWithID(currentWeapon, weaponX + 210 - (pPlayer->look_ang >> 1), weaponY + 261 - weaponYOffset,
|
||||
FLAMETHROWERPILOT, weaponShade, weaponBits, weaponPal);
|
||||
}
|
||||
break;
|
||||
|
||||
case GROW_WEAPON:
|
||||
case SHRINKER_WEAPON:
|
||||
weaponX += 28;
|
||||
|
@ -3431,7 +3568,7 @@ access_incs:
|
|||
|
||||
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
||||
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, FLAMETHROWERSPRITE__STATIC
|
||||
};
|
||||
// this is used for player deaths
|
||||
void P_DropWeapon(int const playerNum)
|
||||
|
@ -4157,6 +4294,15 @@ static void P_ProcessWeapon(int playerNum)
|
|||
}
|
||||
break;
|
||||
|
||||
case FLAMETHROWER_WEAPON:
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
||||
{
|
||||
(*weaponFrame) = 1;
|
||||
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0 && sector[pPlayer->cursectnum].lotag != ST_2_UNDERWATER)
|
||||
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
||||
}
|
||||
break;
|
||||
|
||||
case DEVISTATOR_WEAPON:
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
||||
{
|
||||
|
|
|
@ -219,7 +219,7 @@ typedef struct {
|
|||
#endif
|
||||
|
||||
int8_t crouch_toggle;
|
||||
int8_t padding_[1];
|
||||
int8_t padding_[3];
|
||||
} DukePlayer_t;
|
||||
|
||||
// KEEPINSYNC lunatic/_defs_game.lua
|
||||
|
|
|
@ -614,7 +614,7 @@ void G_DrawStatusBar(int32_t snum)
|
|||
|
||||
int32_t asprites[MAX_WEAPONS] = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO,
|
||||
RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
|
||||
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
|
||||
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO, FLAMETHROWERAMMO+1,
|
||||
};
|
||||
Bmemcpy(ammo_sprites, asprites, sizeof(ammo_sprites));
|
||||
}
|
||||
|
|
|
@ -1999,6 +1999,11 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
{
|
||||
switch (DYNAMICTILEMAP(sprite[dmgSrc].picnum))
|
||||
{
|
||||
case FLAMETHROWERFLAME__STATIC:
|
||||
case FIREBALL__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
fallthrough__;
|
||||
case RADIUSEXPLOSION__STATIC:
|
||||
case RPG__STATIC:
|
||||
case FIRELASER__STATIC:
|
||||
|
@ -2142,6 +2147,15 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
A_DeleteSprite(spriteNum);
|
||||
return;
|
||||
|
||||
case E32_TILE5736__STATIC:
|
||||
case E32_TILE5737__STATIC:
|
||||
if (!WORLDTOUR)
|
||||
break;
|
||||
A_PlaySound(GLASS_BREAKING,spriteNum);
|
||||
A_SpawnWallGlass(spriteNum,-1,10);
|
||||
A_DeleteSprite(spriteNum);
|
||||
return;
|
||||
|
||||
case HYDROPLANT__STATIC:
|
||||
PN(spriteNum) = BROKEHYDROPLANT;
|
||||
A_PlaySound(GLASS_BREAKING,spriteNum);
|
||||
|
@ -2250,6 +2264,10 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
A_PlaySound(SLT(spriteNum),spriteNum);
|
||||
A_Spawn(spriteNum,SHT(spriteNum));
|
||||
fallthrough__;
|
||||
case E32_TILE5846__STATIC:
|
||||
if (!WORLDTOUR && PN(spriteNum) == E32_TILE5846)
|
||||
break;
|
||||
fallthrough__;
|
||||
case SPACEMARINE__STATIC:
|
||||
sprite[spriteNum].extra -= sprite[dmgSrc].extra;
|
||||
if (sprite[spriteNum].extra > 0)
|
||||
|
@ -2321,6 +2339,9 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
{
|
||||
if (A_CheckEnemySprite(&sprite[spriteNum]) == 1)
|
||||
{
|
||||
if (WORLDTOUR && sprite[spriteNum].picnum == FIREFLY && sprite[spriteNum].xrepeat < 48)
|
||||
return;
|
||||
|
||||
if (sprite[dmgSrc].picnum == RPG)
|
||||
sprite[dmgSrc].extra <<= 1;
|
||||
|
||||
|
@ -2378,7 +2399,11 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
if (sprite[dmgSrc].picnum == FREEZEBLAST && ((PN(spriteNum) == APLAYER && sprite[spriteNum].pal == 1) || (g_freezerSelfDamage == 0 && sprite[dmgSrc].owner == spriteNum)))
|
||||
return;
|
||||
|
||||
actor[spriteNum].picnum = sprite[dmgSrc].picnum;
|
||||
if (WORLDTOUR && sprite[dmgSrc].picnum == FIREBALL && sprite[sprite[spriteNum].owner].picnum != FIREBALL)
|
||||
actor[spriteNum].picnum = FLAMETHROWERFLAME;
|
||||
else
|
||||
actor[spriteNum].picnum = sprite[dmgSrc].picnum;
|
||||
|
||||
actor[spriteNum].extra += sprite[dmgSrc].extra;
|
||||
actor[spriteNum].ang = sprite[dmgSrc].ang;
|
||||
actor[spriteNum].owner = sprite[dmgSrc].owner;
|
||||
|
@ -2785,6 +2810,8 @@ CHECKINV1:
|
|||
{
|
||||
// if( ( p->weapon_pos == 0 || ( p->holster_weapon && p->weapon_pos == WEAPON_POS_LOWER ) ))
|
||||
{
|
||||
if (weaponNum >= 12) // hack
|
||||
weaponNum++;
|
||||
if (weaponNum == 10 || weaponNum == 11)
|
||||
{
|
||||
int currentWeapon = pPlayer->curr_weapon;
|
||||
|
@ -2792,7 +2819,7 @@ CHECKINV1:
|
|||
weaponNum = (weaponNum == 10 ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
|
||||
int i = currentWeapon;
|
||||
|
||||
while ((currentWeapon >= 0 && currentWeapon < 11) || (PLUTOPAK && currentWeapon == GROW_WEAPON))
|
||||
while ((currentWeapon >= 0 && currentWeapon < 11) || (PLUTOPAK && currentWeapon == GROW_WEAPON) || (WORLDTOUR && currentWeapon == FLAMETHROWER_WEAPON))
|
||||
{
|
||||
// this accounts for the expander when handling next/previous
|
||||
|
||||
|
@ -2826,6 +2853,34 @@ CHECKINV1:
|
|||
currentWeapon--;
|
||||
break;
|
||||
|
||||
case KNEE_WEAPON:
|
||||
if ((int32_t) weaponNum == -1)
|
||||
{
|
||||
if (WORLDTOUR)
|
||||
currentWeapon = FLAMETHROWER_WEAPON;
|
||||
else
|
||||
currentWeapon = FREEZE_WEAPON;
|
||||
}
|
||||
else
|
||||
currentWeapon++;
|
||||
break;
|
||||
|
||||
case FLAMETHROWER_WEAPON:
|
||||
currentWeapon = ((int32_t) weaponNum == -1) ? FREEZE_WEAPON : KNEE_WEAPON;
|
||||
break;
|
||||
|
||||
case FREEZE_WEAPON:
|
||||
if ((int32_t)weaponNum == 1)
|
||||
{
|
||||
if (WORLDTOUR)
|
||||
currentWeapon = FLAMETHROWER_WEAPON;
|
||||
else
|
||||
currentWeapon = KNEE_WEAPON;
|
||||
}
|
||||
else
|
||||
currentWeapon--;
|
||||
break;
|
||||
|
||||
case HANDREMOTE_WEAPON:
|
||||
i = currentWeapon = HANDBOMB_WEAPON;
|
||||
fallthrough__;
|
||||
|
@ -2834,9 +2889,6 @@ CHECKINV1:
|
|||
break;
|
||||
}
|
||||
|
||||
if (currentWeapon == -1) currentWeapon = FREEZE_WEAPON;
|
||||
else if (currentWeapon == 10) currentWeapon = KNEE_WEAPON;
|
||||
|
||||
if (((pPlayer->gotweapon & (1<<currentWeapon)) && pPlayer->ammo_amount[currentWeapon] > 0) || P_CheckDetonatorSpecialCase(pPlayer, currentWeapon))
|
||||
{
|
||||
weaponNum = currentWeapon;
|
||||
|
@ -2854,12 +2906,16 @@ CHECKINV1:
|
|||
pPlayer->subweapon &= ~(1 << GROW_WEAPON);
|
||||
else if (weaponNum == GROW_WEAPON)
|
||||
pPlayer->subweapon |= (1<<GROW_WEAPON);
|
||||
else if (weaponNum == FREEZE_WEAPON)
|
||||
pPlayer->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
|
||||
else if (weaponNum == FLAMETHROWER_WEAPON)
|
||||
pPlayer->subweapon |= (1<<FLAMETHROWER_WEAPON);
|
||||
}
|
||||
|
||||
// last used weapon will depend on subweapon
|
||||
if (weaponNum >= 12) // alt weapon, last used weapon
|
||||
if (weaponNum >= 13) // alt weapon, last used weapon
|
||||
{
|
||||
uint32_t const weaponNumSwitch = weaponNum == 13 ? pPlayer->last_used_weapon : pPlayer->curr_weapon;
|
||||
uint32_t const weaponNumSwitch = weaponNum == 14 ? pPlayer->last_used_weapon : pPlayer->curr_weapon;
|
||||
switch (weaponNumSwitch)
|
||||
{
|
||||
case HANDREMOTE_WEAPON:
|
||||
|
@ -2868,6 +2924,9 @@ CHECKINV1:
|
|||
case GROW_WEAPON:
|
||||
weaponNum = SHRINKER_WEAPON;
|
||||
break;
|
||||
case FLAMETHROWER_WEAPON:
|
||||
weaponNum = FREEZE_WEAPON;
|
||||
break;
|
||||
default:
|
||||
weaponNum = weaponNumSwitch;
|
||||
break;
|
||||
|
@ -2915,6 +2974,34 @@ CHECKINV1:
|
|||
pPlayer->subweapon &= ~(1<<GROW_WEAPON);
|
||||
}
|
||||
|
||||
if (weaponNum == FREEZE_WEAPON && WORLDTOUR)
|
||||
{
|
||||
if (screenpeek == playerNum) pus = NUMPAGES;
|
||||
|
||||
if (pPlayer->curr_weapon != FLAMETHROWER_WEAPON && pPlayer->curr_weapon != FREEZE_WEAPON)
|
||||
{
|
||||
if (pPlayer->ammo_amount[FLAMETHROWER_WEAPON] > 0)
|
||||
{
|
||||
if ((pPlayer->subweapon&(1<<FLAMETHROWER_WEAPON)) == (1<<FLAMETHROWER_WEAPON))
|
||||
weaponNum = FLAMETHROWER_WEAPON;
|
||||
else if (pPlayer->ammo_amount[FREEZE_WEAPON] == 0)
|
||||
{
|
||||
weaponNum = FLAMETHROWER_WEAPON;
|
||||
pPlayer->subweapon |= (1<<FLAMETHROWER_WEAPON);
|
||||
}
|
||||
}
|
||||
else if (pPlayer->ammo_amount[FREEZE_WEAPON] > 0)
|
||||
pPlayer->subweapon &= ~(1<<FLAMETHROWER_WEAPON);
|
||||
}
|
||||
else if (pPlayer->curr_weapon == FREEZE_WEAPON)
|
||||
{
|
||||
pPlayer->subweapon |= (1<<FLAMETHROWER_WEAPON);
|
||||
weaponNum = FLAMETHROWER_WEAPON;
|
||||
}
|
||||
else
|
||||
pPlayer->subweapon &= ~(1<<FLAMETHROWER_WEAPON);
|
||||
}
|
||||
|
||||
if (pPlayer->holster_weapon)
|
||||
{
|
||||
playerBits |= BIT(SK_HOLSTER);
|
||||
|
@ -2931,6 +3018,7 @@ CHECKINV1:
|
|||
case FREEZE_WEAPON:
|
||||
case GROW_WEAPON:
|
||||
case SHRINKER_WEAPON:
|
||||
case FLAMETHROWER_WEAPON:
|
||||
if (pPlayer->ammo_amount[weaponNum] == 0 && pPlayer->show_empty_weapon == 0)
|
||||
{
|
||||
pPlayer->last_full_weapon = pPlayer->curr_weapon;
|
||||
|
|
|
@ -187,6 +187,9 @@ LUNATIC_EXTERN struct dynitem g_dynSoundList[] =
|
|||
{ "WIERDSHOT_FLY", DVPTR(WIERDSHOT_FLY), WIERDSHOT_FLY__STATIC },
|
||||
{ "WIND_AMBIENCE", DVPTR(WIND_AMBIENCE), WIND_AMBIENCE__STATIC },
|
||||
{ "WIND_REPEAT", DVPTR(WIND_REPEAT), WIND_REPEAT__STATIC },
|
||||
{ "FLAMETHROWER_INTRO", DVPTR(FLAMETHROWER_INTRO), FLAMETHROWER_INTRO__STATIC },
|
||||
{ "FLAMETHROWER_LOOP", DVPTR(FLAMETHROWER_LOOP), FLAMETHROWER_LOOP__STATIC },
|
||||
{ "FLAMETHROWER_END", DVPTR(FLAMETHROWER_END), FLAMETHROWER_END__STATIC },
|
||||
};
|
||||
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
|
@ -329,6 +332,9 @@ int32_t WHIPYOURASS = WHIPYOURASS__STATIC;
|
|||
int32_t WIERDSHOT_FLY = WIERDSHOT_FLY__STATIC;
|
||||
int32_t WIND_AMBIENCE = WIND_AMBIENCE__STATIC;
|
||||
int32_t WIND_REPEAT = WIND_REPEAT__STATIC;
|
||||
int32_t FLAMETHROWER_INTRO = FLAMETHROWER_INTRO__STATIC;
|
||||
int32_t FLAMETHROWER_LOOP = FLAMETHROWER_LOOP__STATIC;
|
||||
int32_t FLAMETHROWER_END = FLAMETHROWER_END__STATIC;
|
||||
|
||||
#if !defined LUNATIC
|
||||
static hashtable_t h_names = {512, NULL};
|
||||
|
|
|
@ -165,6 +165,9 @@ BEGIN_DUKE_NS
|
|||
#define EXPANDERSHOOT__STATIC 388
|
||||
#define INTRO4_B__STATIC 392
|
||||
#define BIGBANG__STATIC 393
|
||||
#define FLAMETHROWER_INTRO__STATIC 398
|
||||
#define FLAMETHROWER_LOOP__STATIC 399
|
||||
#define FLAMETHROWER_END__STATIC 400
|
||||
|
||||
extern int16_t DynamicSoundMap[MAXSOUNDS];
|
||||
|
||||
|
@ -317,6 +320,9 @@ extern int32_t WHIPYOURASS;
|
|||
extern int32_t WIERDSHOT_FLY;
|
||||
extern int32_t WIND_AMBIENCE;
|
||||
extern int32_t WIND_REPEAT;
|
||||
extern int32_t FLAMETHROWER_INTRO;
|
||||
extern int32_t FLAMETHROWER_LOOP;
|
||||
extern int32_t FLAMETHROWER_END;
|
||||
|
||||
#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
|
||||
|
||||
|
|
Loading…
Reference in a new issue