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- floatified ghostThinkGoto
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1 changed files with 3 additions and 3 deletions
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@ -219,10 +219,10 @@ static void ghostThinkGoto(DBloodActor* actor)
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}
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
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int nAngle = getangle(dvec);
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DAngle nAngle = VecToAngle(dvec);
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double nDist = dvec.Length();
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aiChooseDirection(actor, DAngle::fromBuild(nAngle));
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if (nDist < 32 && abs(actor->int_ang() - nAngle) < pDudeInfo->periphery)
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aiChooseDirection(actor, nAngle);
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if (nDist < 32 && absangle(actor->spr.angle, nAngle) < pDudeInfo->Periphery())
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aiNewState(actor, &ghostSearch);
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aiThinkTarget(actor);
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}
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