More whitespace... I really need to remember to run "astyle" /before/ committing

git-svn-id: https://svn.eduke32.com/eduke32@50 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-18 02:02:52 +00:00
parent 17ed65d29d
commit d8aa1a588f
2 changed files with 13 additions and 13 deletions

View file

@ -944,7 +944,7 @@ void menus(void)
menutext(160,24,0,0,"ADULT MODE");
x = probe(60,50+16,16,2);
if(x == -1) { cmenu(201); probey = 4; break; }
if(x == -1) { cmenu(201); probey = 4; break; }
menutext(c,50+16,SHX(-2),PHX(-2),"ADULT MODE");
menutext(c,50+16+16,SHX(-3),PHX(-3),"ENTER PASSWORD");

View file

@ -1969,14 +1969,14 @@ void DoFire(short snum)
p->visibility = 0;
}
/* if( //!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) &&
aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]
&& p->ammo_amount[p->curr_weapon] > 0
&& (aplWeaponClip[p->curr_weapon][snum])
&& ((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))
{
p->kickback_pic=aplWeaponTotalTime[p->curr_weapon][snum];
} */
/* if( //!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) &&
aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]
&& p->ammo_amount[p->curr_weapon] > 0
&& (aplWeaponClip[p->curr_weapon][snum])
&& ((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))
{
p->kickback_pic=aplWeaponTotalTime[p->curr_weapon][snum];
} */
}
}
@ -4848,8 +4848,8 @@ SHOOTINCODE:
if ((*kb) >= aplWeaponTotalTime[p->curr_weapon][snum])
{
if(/*!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) && */ p->reloading == 1 ||
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
{
int i;
i=aplWeaponReload[p->curr_weapon][snum] - aplWeaponTotalTime[p->curr_weapon][snum];
@ -4875,7 +4875,7 @@ SHOOTINCODE:
else
{
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC &&
(aplWeaponWorksLike[p->curr_weapon][snum]==KNEE_WEAPON?1:p->ammo_amount[p->curr_weapon] > 0))
(aplWeaponWorksLike[p->curr_weapon][snum]==KNEE_WEAPON?1:p->ammo_amount[p->curr_weapon] > 0))
{
if( sb_snum&(1<<2) )
{
@ -4889,7 +4889,7 @@ SHOOTINCODE:
}
}
else if ( *kb > aplWeaponFireDelay[p->curr_weapon][snum] && (*kb) < aplWeaponTotalTime[p->curr_weapon][snum]
&& (aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON ? 1 : p->ammo_amount[p->curr_weapon] > 0))
&& (aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON ? 1 : p->ammo_amount[p->curr_weapon] > 0))
{
if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC)
{