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- floatified ghostThinkTarget
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d3e8db8861
1 changed files with 5 additions and 5 deletions
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@ -180,21 +180,21 @@ static void ghostThinkTarget(DBloodActor* actor)
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auto ppos = pPlayer->actor->spr.pos;
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auto ppos = pPlayer->actor->spr.pos;
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auto dvect = ppos.XY() - actor->spr.pos;
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auto dvect = ppos.XY() - actor->spr.pos;
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auto pSector = pPlayer->actor->sector();
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auto pSector = pPlayer->actor->sector();
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int nDist = approxDist(dvect);
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double nDist = dvect.Length();
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if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
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if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
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continue;
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continue;
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double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
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double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
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if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
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if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
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continue;
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continue;
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int nDeltaAngle = getincangle(actor->int_ang(), getangle(dvect));
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DAngle nDeltaAngle = absangle(actor->spr.angle, VecToAngle(dvect));
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if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery)
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if (nDist < pDudeInfo->SeeDist() && nDeltaAngle <= pDudeInfo->Periphery())
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{
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{
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pDudeExtraE->thinkTime = 0;
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pDudeExtraE->thinkTime = 0;
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aiSetTarget(actor, pPlayer->actor);
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aiSetTarget(actor, pPlayer->actor);
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aiActivateDude(actor);
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aiActivateDude(actor);
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return;
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return;
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}
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}
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else if (nDist < pDudeInfo->hearDist)
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else if (nDist < pDudeInfo->Heardist())
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{
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{
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pDudeExtraE->thinkTime = 0;
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pDudeExtraE->thinkTime = 0;
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aiSetTarget(actor, ppos);
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aiSetTarget(actor, ppos);
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