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- made DDukeActor::movflag unsigned.
Due to the values it holds it cannot be a signed short as this would wrap around to something negative.
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1 changed files with 2 additions and 1 deletions
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@ -41,7 +41,8 @@ public:
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uint8_t cgg;
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uint8_t spriteextra; // moved here for easier maintenance. This was originally a hacked in field in the sprite structure called 'filler'.
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short attackertype, hitextra, movflag;
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uint16_t movflag;
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short attackertype, hitextra;
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short tempval, dispicnum, basepicnum;
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unsigned short timetosleep;
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DVector2 ovel;
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