- base.zs cleanup and extendable structs.

This commit is contained in:
Christoph Oelckers 2020-10-05 20:03:28 +02:00
parent be55e26689
commit c03644ea76
5 changed files with 287 additions and 155 deletions

View file

@ -234,6 +234,7 @@ class_head(X) ::= EXTEND CLASS(T) IDENTIFIER(A).
X = head; X = head;
} }
class_head(X) ::= CLASS(T) IDENTIFIER(A) class_ancestry(B) class_flags(C). class_head(X) ::= CLASS(T) IDENTIFIER(A) class_ancestry(B) class_flags(C).
{ {
NEW_AST_NODE(Class,head,T); NEW_AST_NODE(Class,head,T);
@ -394,6 +395,17 @@ struct_def(X) ::= STRUCT(T) IDENTIFIER(A) struct_flags(S) LBRACE opt_struct_body
X = def; X = def;
} }
struct_def(X) ::= EXTEND STRUCT(T) IDENTIFIER(A) LBRACE opt_struct_body(B) RBRACE opt_semicolon.
{
NEW_AST_NODE(Struct,def,T);
def->NodeName = A.Name();
def->Body = B;
def->Type = nullptr;
def->Symbol = nullptr;
def->Flags = ZCC_Extension;
X = def;
}
%type struct_flags{ClassFlagsBlock} %type struct_flags{ClassFlagsBlock}
struct_flags(X) ::= . { X.Flags = 0; X.Version = {0, 0}; } struct_flags(X) ::= . { X.Flags = 0; X.Version = {0, 0}; }
struct_flags(X) ::= struct_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; } struct_flags(X) ::= struct_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; }

View file

@ -377,8 +377,30 @@ void ZCCCompiler::ProcessMixin(ZCC_MixinDef *cnode, PSymbolTreeNode *treenode)
void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZCC_Class *outer) void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZCC_Class *outer)
{ {
Structs.Push(new ZCC_StructWork(static_cast<ZCC_Struct *>(cnode), treenode, outer)); ZCC_StructWork* cls = nullptr;
ZCC_StructWork *cls = Structs.Last();
// If this is a struct extension, put the new node directly into the existing class.
if (cnode->Flags == ZCC_Extension)
{
for (auto strct : Structs)
{
if (strct->NodeName() == cnode->NodeName)
{
cls = strct;
break;
}
}
if (cls == nullptr)
{
Error(cnode, "Struct %s cannot be found in the current translation unit.", FName(cnode->NodeName).GetChars());
return;
}
}
else
{
Structs.Push(new ZCC_StructWork(static_cast<ZCC_Struct*>(cnode), treenode, outer));
cls = Structs.Last();
}
auto node = cnode->Body; auto node = cnode->Body;
PSymbolTreeNode *childnode; PSymbolTreeNode *childnode;
@ -494,7 +516,15 @@ ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols,
ProcessClass(static_cast<ZCC_Class *>(node), tnode); ProcessClass(static_cast<ZCC_Class *>(node), tnode);
break; break;
} }
goto common;
case AST_Struct: case AST_Struct:
if (static_cast<ZCC_Class*>(node)->Flags == ZCC_Extension)
{
ProcessStruct(static_cast<ZCC_Struct*>(node), tnode, nullptr);
break;
}
common:
case AST_ConstantDef: case AST_ConstantDef:
case AST_Enum: case AST_Enum:
if ((tnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, GlobalTreeNodes))) if ((tnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, GlobalTreeNodes)))

View file

@ -653,6 +653,85 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
return 0; return 0;
} }
//=====================================================================================
//
//
//
//=====================================================================================
extern time_t epochoffset;
static int GetEpochTime()
{
time_t now;
time(&now);
return now != (time_t)(-1) ? int(now + epochoffset) : -1;
}
//Returns an empty string if the Strf tokens are valid, otherwise returns the problematic token
static FString CheckStrfString(FString timeForm)
{
// Valid Characters after %
const char validSingles[] = { 'a','A','b','B','c','C','d','D','e','F','g','G','h','H','I','j','m','M','n','p','r','R','S','t','T','u','U','V','w','W','x','X','y','Y','z','Z' };
timeForm.Substitute("%%", "%a"); //Prevent %% from causing tokenizing problems
timeForm = "a" + timeForm; //Prevent %* at the beginning from causing a false error from tokenizing
auto tokens = timeForm.Split("%");
for (auto t : tokens)
{
bool found = false;
// % at end
if (t.Len() == 0) return FString("%");
// Single Character
for (size_t i = 0; i < sizeof(validSingles) / sizeof(validSingles[0]); i++)
{
if (t[0] == validSingles[i])
{
found = true;
break;
}
}
if (found) continue;
return FString("%") + t[0];
}
return "";
}
static void FormatTime(const FString& timeForm, int timeVal, FString* result)
{
FString error = CheckStrfString(timeForm);
if (!error.IsEmpty())
ThrowAbortException(X_FORMAT_ERROR, "'%s' is not a valid format specifier of SystemTime.Format()", error.GetChars());
time_t val = timeVal;
struct tm* timeinfo = localtime(&val);
if (timeinfo != nullptr)
{
char timeString[1024];
if (strftime(timeString, sizeof(timeString), timeForm, timeinfo))
*result = timeString;
}
}
DEFINE_ACTION_FUNCTION_NATIVE(_SystemTime, Now, GetEpochTime)
{
PARAM_PROLOGUE;
ACTION_RETURN_INT(GetEpochTime());
}
DEFINE_ACTION_FUNCTION_NATIVE(_SystemTime, Format, FormatTime)
{
PARAM_PROLOGUE;
PARAM_STRING(timeForm);
PARAM_INT(timeVal);
FString result;
FormatTime(timeForm, timeVal, &result);
ACTION_RETURN_STRING(result);
}
DEFINE_GLOBAL_NAMED(mus_playing, musplaying); DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name); DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder); DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);

View file

@ -1,10 +1,155 @@
// constants for A_PlaySound
enum ESoundFlags
{
CHAN_AUTO = 0,
CHAN_WEAPON = 1,
CHAN_VOICE = 2,
CHAN_ITEM = 3,
CHAN_BODY = 4,
CHAN_5 = 5,
CHAN_6 = 6,
CHAN_7 = 7,
// modifier flags
CHAN_LISTENERZ = 8,
CHAN_MAYBE_LOCAL = 16,
CHAN_UI = 32,
CHAN_NOPAUSE = 64,
CHAN_LOOP = 256,
CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL), // Do not use this with A_StartSound! It would not do what is expected.
CHAN_NOSTOP = 4096,
CHAN_OVERLAP = 8192,
// Same as above, with an F appended to allow better distinction of channel and channel flags.
CHANF_DEFAULT = 0, // just to make the code look better and avoid literal 0's.
CHANF_LISTENERZ = 8,
CHANF_MAYBE_LOCAL = 16,
CHANF_UI = 32,
CHANF_NOPAUSE = 64,
CHANF_LOOP = 256,
CHANF_NOSTOP = 4096,
CHANF_OVERLAP = 8192,
CHANF_LOCAL = 16384,
CHANF_LOOPING = CHANF_LOOP | CHANF_NOSTOP, // convenience value for replicating the old 'looping' boolean.
};
// sound attenuation values
const ATTN_NONE = 0;
const ATTN_NORM = 1;
const ATTN_IDLE = 1.001;
const ATTN_STATIC = 3;
enum ERenderStyle
{
STYLE_None, // Do not draw
STYLE_Normal, // Normal; just copy the image to the screen
STYLE_Fuzzy, // Draw silhouette using "fuzz" effect
STYLE_SoulTrans, // Draw translucent with amount in r_transsouls
STYLE_OptFuzzy, // Draw as fuzzy or translucent, based on user preference
STYLE_Stencil, // Fill image interior with alphacolor
STYLE_Translucent, // Draw translucent
STYLE_Add, // Draw additive
STYLE_Shaded, // Treat patch data as alpha values for alphacolor
STYLE_TranslucentStencil,
STYLE_Shadow,
STYLE_Subtract, // Actually this is 'reverse subtract' but this is what normal people would expect by 'subtract'.
STYLE_AddStencil, // Fill image interior with alphacolor
STYLE_AddShaded, // Treat patch data as alpha values for alphacolor
STYLE_Multiply, // Multiply source with destination (HW renderer only.)
STYLE_InverseMultiply, // Multiply source with inverse of destination (HW renderer only.)
STYLE_ColorBlend, // Use color intensity as transparency factor
STYLE_Source, // No blending (only used internally)
STYLE_ColorAdd, // Use color intensity as transparency factor and blend additively.
};
enum EGameState
{
GS_LEVEL,
GS_INTERMISSION,
GS_FINALE,
GS_DEMOSCREEN,
GS_MENUSCREEN = GS_DEMOSCREEN,
GS_FULLCONSOLE,
GS_HIDECONSOLE,
GS_STARTUP,
GS_TITLELEVEL,
}
const TEXTCOLOR_BRICK = "\034A";
const TEXTCOLOR_TAN = "\034B";
const TEXTCOLOR_GRAY = "\034C";
const TEXTCOLOR_GREY = "\034C";
const TEXTCOLOR_GREEN = "\034D";
const TEXTCOLOR_BROWN = "\034E";
const TEXTCOLOR_GOLD = "\034F";
const TEXTCOLOR_RED = "\034G";
const TEXTCOLOR_BLUE = "\034H";
const TEXTCOLOR_ORANGE = "\034I";
const TEXTCOLOR_WHITE = "\034J";
const TEXTCOLOR_YELLOW = "\034K";
const TEXTCOLOR_UNTRANSLATED = "\034L";
const TEXTCOLOR_BLACK = "\034M";
const TEXTCOLOR_LIGHTBLUE = "\034N";
const TEXTCOLOR_CREAM = "\034O";
const TEXTCOLOR_OLIVE = "\034P";
const TEXTCOLOR_DARKGREEN = "\034Q";
const TEXTCOLOR_DARKRED = "\034R";
const TEXTCOLOR_DARKBROWN = "\034S";
const TEXTCOLOR_PURPLE = "\034T";
const TEXTCOLOR_DARKGRAY = "\034U";
const TEXTCOLOR_CYAN = "\034V";
const TEXTCOLOR_ICE = "\034W";
const TEXTCOLOR_FIRE = "\034X";
const TEXTCOLOR_SAPPHIRE = "\034Y";
const TEXTCOLOR_TEAL = "\034Z";
const TEXTCOLOR_NORMAL = "\034-";
const TEXTCOLOR_BOLD = "\034+";
const TEXTCOLOR_CHAT = "\034*";
const TEXTCOLOR_TEAMCHAT = "\034!";
enum EMonospacing
{
Mono_Off = 0,
Mono_CellLeft = 1,
Mono_CellCenter = 2,
Mono_CellRight = 3
};
enum EPrintLevel
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
PRINT_TEAMCHAT, // chat messages from a teammate
PRINT_LOG, // only to logfile
PRINT_BOLD = 200, // What Printf_Bold used
PRINT_TYPES = 1023, // Bitmask.
PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
PRINT_NOLOG = 2048, // Flag - do not print to log file
};
struct _ native // These are the global variables, the struct is only here to avoid extending the parser for this. struct _ native // These are the global variables, the struct is only here to avoid extending the parser for this.
{ {
native readonly Array<class> AllClasses; native readonly Array<class> AllClasses;
native readonly bool multiplayer;
native @KeyBindings Bindings;
native @KeyBindings AutomapBindings;
native readonly @GameInfoStruct gameinfo; native readonly @GameInfoStruct gameinfo;
//native readonly int GameTicRate; native readonly ui bool netgame;
native readonly uint gameaction;
native readonly int gamestate;
native readonly Font smallfont; native readonly Font smallfont;
native readonly Font smallfont2; native readonly Font smallfont2;
native readonly Font bigfont; native readonly Font bigfont;
@ -23,18 +168,18 @@ struct _ native // These are the global variables, the struct is only here to av
native readonly int CleanYFac_1; native readonly int CleanYFac_1;
native readonly int CleanWidth_1; native readonly int CleanWidth_1;
native readonly int CleanHeight_1; native readonly int CleanHeight_1;
native readonly @MusPlayingInfo musplaying; native ui int menuactive;
native readonly @FOptionMenuSettings OptionMenuSettings;
native readonly bool demoplayback;
native ui int BackbuttonTime; native ui int BackbuttonTime;
native ui float BackbuttonAlpha; native ui float BackbuttonAlpha;
native readonly int GameTicRate; native readonly @MusPlayingInfo musplaying;
native readonly @FOptionMenuSettings OptionMenuSettings;
native int menuactive;
native @KeyBindings Bindings;
native @KeyBindings AutomapBindings;
native readonly bool generic_ui; native readonly bool generic_ui;
native readonly int GameTicRate;
native MenuCustomize menuCustomizer;
native readonly int consoleplayer;
} }
struct MusPlayingInfo native struct MusPlayingInfo native
{ {
native String name; native String name;
@ -245,12 +390,12 @@ struct Screen native
native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...); native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
native static void DrawLine(int x0, int y0, int x1, int y1, Color color, int alpha = 255); native static void DrawLine(int x0, int y0, int x1, int y1, Color color, int alpha = 255);
native static void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, Color color, int alpha = 255); native static void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, Color color, int alpha = 255);
native static Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, int handleaspect=0); native static Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, bool handleaspect=true);
native static double GetAspectRatio(); native static double GetAspectRatio();
native static void SetClipRect(int x, int y, int w, int h); native static void SetClipRect(int x, int y, int w, int h);
native static void ClearClipRect(); native static void ClearClipRect();
native static int, int, int, int GetClipRect(); native static int, int, int, int GetClipRect();
//native static int, int, int, int GetViewWindow(); native static int, int, int, int GetViewWindow();
native static double, double, double, double GetFullscreenRect(double vwidth, double vheight, int fsmode); native static double, double, double, double GetFullscreenRect(double vwidth, double vheight, int fsmode);
} }
@ -358,7 +503,6 @@ struct CVar native
}; };
native static CVar FindCVar(Name name); native static CVar FindCVar(Name name);
//native static CVar GetCVar(Name name, PlayerInfo player = null);
bool GetBool() { return GetInt(); } bool GetBool() { return GetInt(); }
native int GetInt(); native int GetInt();
native double GetFloat(); native double GetFloat();
@ -369,7 +513,6 @@ struct CVar native
native void SetString(String s); native void SetString(String s);
native int GetRealType(); native int GetRealType();
native int ResetToDefault(); native int ResetToDefault();
native int GetGlyphHeight(String charcode);
} }
struct GIFont version("2.4") struct GIFont version("2.4")
@ -385,6 +528,12 @@ struct GameInfoStruct native
native Name mSliderColor; native Name mSliderColor;
} }
struct SystemTime
{
native static ui int Now(); // This returns the epoch time
native static clearscope String Format(String timeForm, int timeVal); // This converts an epoch time to a local time, then uses the strftime syntax to format it
}
class Object native class Object native
{ {
const TICRATE = 35; const TICRATE = 35;

View file

@ -1,74 +1,4 @@
// constants for A_PlaySound
enum ESoundFlags
{
CHAN_AUTO = 0,
CHAN_WEAPON = 1,
CHAN_VOICE = 2,
CHAN_ITEM = 3,
CHAN_BODY = 4,
CHAN_5 = 5,
CHAN_6 = 6,
CHAN_7 = 7,
// modifier flags
CHAN_LISTENERZ = 8,
CHAN_MAYBE_LOCAL = 16,
CHAN_UI = 32,
CHAN_NOPAUSE = 64,
CHAN_LOOP = 256,
CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL), // Do not use this with A_StartSound! It would not do what is expected.
CHAN_NOSTOP = 4096,
CHAN_OVERLAP = 8192,
// Same as above, with an F appended to allow better distinction of channel and channel flags.
CHANF_DEFAULT = 0, // just to make the code look better and avoid literal 0's.
CHANF_LISTENERZ = 8,
CHANF_MAYBE_LOCAL = 16,
CHANF_UI = 32,
CHANF_NOPAUSE = 64,
CHANF_LOOP = 256,
CHANF_NOSTOP = 4096,
CHANF_OVERLAP = 8192,
CHANF_LOCAL = 16384,
CHANF_LOOPING = CHANF_LOOP | CHANF_NOSTOP, // convenience value for replicating the old 'looping' boolean.
};
// sound attenuation values
const ATTN_NONE = 0;
const ATTN_NORM = 1;
const ATTN_IDLE = 1.001;
const ATTN_STATIC = 3;
enum ERenderStyle
{
STYLE_None, // Do not draw
STYLE_Normal, // Normal; just copy the image to the screen
STYLE_Fuzzy, // Draw silhouette using "fuzz" effect
STYLE_SoulTrans, // Draw translucent with amount in r_transsouls
STYLE_OptFuzzy, // Draw as fuzzy or translucent, based on user preference
STYLE_Stencil, // Fill image interior with alphacolor
STYLE_Translucent, // Draw translucent
STYLE_Add, // Draw additive
STYLE_Shaded, // Treat patch data as alpha values for alphacolor
STYLE_TranslucentStencil,
STYLE_Shadow,
STYLE_Subtract, // Actually this is 'reverse subtract' but this is what normal people would expect by 'subtract'.
STYLE_AddStencil, // Fill image interior with alphacolor
STYLE_AddShaded, // Treat patch data as alpha values for alphacolor
STYLE_Multiply, // Multiply source with destination (HW renderer only.)
STYLE_InverseMultiply, // Multiply source with inverse of destination (HW renderer only.)
STYLE_ColorBlend, // Use color intensity as transparency factor
STYLE_Source, // No blending (only used internally)
STYLE_ColorAdd, // Use color intensity as transparency factor and blend additively.
};
enum ETranslationTable enum ETranslationTable
{ {
TRANSLATION_Invalid, TRANSLATION_Invalid,
@ -76,71 +6,3 @@ enum ETranslationTable
TRANSLATION_Remap, TRANSLATION_Remap,
}; };
enum EGameState
{
GS_LEVEL,
GS_INTERMISSION,
GS_FINALE,
GS_MENUSCREEN,
GS_FULLCONSOLE,
GS_HIDECONSOLE,
GS_STARTUP,
GS_TITLELEVEL,
}
const TEXTCOLOR_BRICK = "\034A";
const TEXTCOLOR_TAN = "\034B";
const TEXTCOLOR_GRAY = "\034C";
const TEXTCOLOR_GREY = "\034C";
const TEXTCOLOR_GREEN = "\034D";
const TEXTCOLOR_BROWN = "\034E";
const TEXTCOLOR_GOLD = "\034F";
const TEXTCOLOR_RED = "\034G";
const TEXTCOLOR_BLUE = "\034H";
const TEXTCOLOR_ORANGE = "\034I";
const TEXTCOLOR_WHITE = "\034J";
const TEXTCOLOR_YELLOW = "\034K";
const TEXTCOLOR_UNTRANSLATED = "\034L";
const TEXTCOLOR_BLACK = "\034M";
const TEXTCOLOR_LIGHTBLUE = "\034N";
const TEXTCOLOR_CREAM = "\034O";
const TEXTCOLOR_OLIVE = "\034P";
const TEXTCOLOR_DARKGREEN = "\034Q";
const TEXTCOLOR_DARKRED = "\034R";
const TEXTCOLOR_DARKBROWN = "\034S";
const TEXTCOLOR_PURPLE = "\034T";
const TEXTCOLOR_DARKGRAY = "\034U";
const TEXTCOLOR_CYAN = "\034V";
const TEXTCOLOR_ICE = "\034W";
const TEXTCOLOR_FIRE = "\034X";
const TEXTCOLOR_SAPPHIRE = "\034Y";
const TEXTCOLOR_TEAL = "\034Z";
const TEXTCOLOR_NORMAL = "\034-";
const TEXTCOLOR_BOLD = "\034+";
const TEXTCOLOR_CHAT = "\034*";
const TEXTCOLOR_TEAMCHAT = "\034!";
enum EMonospacing
{
Mono_Off = 0,
Mono_CellLeft = 1,
Mono_CellCenter = 2,
Mono_CellRight = 3
};
enum EPrintLevel
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
PRINT_TEAMCHAT, // chat messages from a teammate
PRINT_LOG, // only to logfile
PRINT_BOLD = 200, // What Printf_Bold used
PRINT_TYPES = 1023, // Bitmask.
PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
PRINT_NOLOG = 2048, // Flag - do not print to log file
};