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git-svn-id: https://svn.eduke32.com/eduke32@6302 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-27 11:01:12 +00:00
parent 1568cabdce
commit bf76269906
9 changed files with 17 additions and 1 deletions

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@ -164,7 +164,7 @@ pthtyp *texcache_fetch(int32_t dapicnum, int32_t dapalnum, int32_t dashade, int3
pthtyp *pth = (pthtyp *)Xcalloc(1, sizeof(pthtyp)); pthtyp *pth = (pthtyp *)Xcalloc(1, sizeof(pthtyp));
// possibly fetch an already loaded multitexture :_) // possibly fetch an already loaded multitexture :_)
if (!drawingskybox && texcache_fetchmulti(pth, si, dapicnum, dameth)) if (dapalnum == DETAILPAL && texcache_fetchmulti(pth, si, dapicnum, dameth))
return pth; return pth;
int32_t tilestat = int32_t tilestat =

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@ -1,3 +1,4 @@
// This object is shared by the editors of *all* Build games!
#include "compat.h" #include "compat.h"
#include "keys.h" #include "keys.h"
@ -15,6 +16,7 @@
#include "lz4.h" #include "lz4.h"
#include "xxhash.h" #include "xxhash.h"
// XXX: This breaks editors for games other than Duke. The OSD needs a way to specify colors in abstract instead of concatenating palswap escape sequences.
#include "common_game.h" #include "common_game.h"
//////////////////// Key stuff //////////////////// //////////////////// Key stuff ////////////////////

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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// This object is shared by the editors of *all* Build games!
#include "m32script.h" #include "m32script.h"
#include "m32def.h" #include "m32def.h"
#include "cache1d.h" #include "cache1d.h"

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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// This object is shared by the editors of *all* Build games!
#include "compat.h" #include "compat.h"
#include "m32script.h" #include "m32script.h"

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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// This object is shared by the editors of *all* Build games!
#include "m32script.h" #include "m32script.h"
#include "m32def.h" #include "m32def.h"
#include "osd.h" #include "osd.h"

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@ -31,6 +31,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
(c) Copyright 1994 James R. Dose. All Rights Reserved. (c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/ **********************************************************************/
// This object is shared by all Build games with MIDI playback!
#include "compat.h" #include "compat.h"
#include "music.h" #include "music.h"
#include "_midi.h" #include "_midi.h"

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@ -32,6 +32,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
(c) Copyright 1994 James R. Dose. All Rights Reserved. (c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/ **********************************************************************/
// This object is shared by all Build games with MIDI playback!
#include "mpu401.h" #include "mpu401.h"
#include "compat.h" #include "compat.h"
#include "pragmas.h" #include "pragmas.h"

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@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// This object is shared by all Build games with MIDI playback!
#include "compat.h" #include "compat.h"
#include "music.h" #include "music.h"
#include "midi.h" #include "midi.h"

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@ -26,6 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* short. How strangely appropriate that seems. * short. How strangely appropriate that seems.
*/ */
// This object is shared by all Build games with MIDI playback!
#define _NEED_SDLMIXER 1 #define _NEED_SDLMIXER 1
#include "compat.h" #include "compat.h"