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- Repair minor Duke3D regression where timerUpdateClock()
was no longer called in newgame()
once 7bb6b6a1ee
removed `handleevents()'.
Repairs issue when starting new games and the clock isn't right (particularly noticable on E1L1 start).
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@ -841,6 +841,7 @@ void donewgame(MapRecord* map, int sk)
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template<class func>
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void newgame(MapRecord* map, int sk, func completion)
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{
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timerUpdateClock();
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ready2send = 0;
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auto completion1 = [=](bool res)
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