- Repair minor Duke3D regression where timerUpdateClock() was no longer called in newgame() once 7bb6b6a1ee removed `handleevents()'.

Repairs issue when starting new games and the clock isn't right (particularly noticable on E1L1 start).
This commit is contained in:
Mitchell Richters 2020-08-17 21:53:47 +10:00
parent 77825b4927
commit b03450f200

View file

@ -841,6 +841,7 @@ void donewgame(MapRecord* map, int sk)
template<class func>
void newgame(MapRecord* map, int sk, func completion)
{
timerUpdateClock();
ready2send = 0;
auto completion1 = [=](bool res)