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- Remove leftover x/y repeats from - several manual replacements with SetScale.
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@ -3133,9 +3133,6 @@ void handle_se06_r(DDukeActor *actor)
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ns->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
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ns->spr.pal = 7;
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ns->spr.SetScale(1.25, 3.984375);
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ns->spr.xrepeat = 80;
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ns->spr.yrepeat = 255;
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}
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ns = spawn(actor, 296);
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if (ns)
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