- added widescreen titlepic for Duke Nukem 3D:

Also made some tweaks to the intro sequence drawer so that it recognizes image formats not depending on the game palette.
This commit is contained in:
Christoph Oelckers 2020-09-17 23:20:50 +02:00
parent f5d14f826a
commit af298411df
3 changed files with 29 additions and 7 deletions

View file

@ -169,7 +169,7 @@ public:
{ {
const uint64_t duration = 7'000'000'000; const uint64_t duration = 7'000'000'000;
const auto tex = tileGetTexture(DREALMS, true); const auto tex = tileGetTexture(DREALMS, true);
const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL); int translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, DREALMSPAL) : 0;
twod->ClearScreen(); twod->ClearScreen();
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
@ -188,17 +188,21 @@ class DTitleScreen : public DScreenJob
int soundanm = 0; int soundanm = 0;
public: public:
DTitleScreen() : DScreenJob(fadein | fadeout) {} DTitleScreen() : DScreenJob(fadein | fadeout)
{
}
int Frame(uint64_t nsclock, bool skiprequest) override int Frame(uint64_t nsclock, bool skiprequest) override
{ {
twod->ClearScreen(); twod->ClearScreen();
int clock = nsclock * 120 / 1'000'000'000; int clock = nsclock * 120 / 1'000'000'000;
auto translation = TRANSLATION(Translation_BasePalettes, TITLEPAL);
twod->ClearScreen(); twod->ClearScreen();
DrawTexture(twod, tileGetTexture(BETASCREEN, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
// Only translate if the image depends on the global palette.
auto tex = tileGetTexture(BETASCREEN, true);
int translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
if (soundanm == 0 && clock >= 120 && clock < 120 + 60) if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
{ {
@ -223,21 +227,36 @@ public:
double scale = clamp(clock - 120, 0, 60) / 64.; double scale = clamp(clock - 120, 0, 60) / 64.;
if (scale > 0.) if (scale > 0.)
{
tex = tileGetTexture(DUKENUKEM, true);
translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, FSMode_Fit320x200, DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
}
scale = clamp(clock - 220, 0, 30) / 32.; scale = clamp(clock - 220, 0, 30) / 32.;
if (scale > 0.) if (scale > 0.)
{
tex = tileGetTexture(THREEDEE, true);
translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, FSMode_Fit320x200, DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
}
if (PLUTOPAK) if (PLUTOPAK)
{ {
scale = (410 - clamp(clock, 280, 395)) / 16.; scale = (410 - clamp(clock, 280, 395)) / 16.;
if (scale > 0. && clock > 280) if (scale > 0. && clock > 280)
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, FSMode_Fit320x200, {
tex = tileGetTexture(PLUTOPAKSPRITE + 1, true);
translation = tex->GetTexture()->GetImage()->UseGamePalette() ? TRANSLATION(Translation_BasePalettes, TITLEPAL) : 0;
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE + 1, true), 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
} }
}
if (clock > (860 + 120)) if (clock > (860 + 120))
{ {

View file

@ -5,6 +5,9 @@ tilefromtexture 2326 { file "tiles/duke3d/2326.png" xoffset 16 ifcrc -1415291705
// Status Bar (by fgsfds) // Status Bar (by fgsfds)
tilefromtexture 2462 { file "tiles/duke3d/2462.png" xoffset 0 yoffset 14 ifcrc 126028789 } tilefromtexture 2462 { file "tiles/duke3d/2462.png" xoffset 0 yoffset 14 ifcrc 126028789 }
// Titlepic (by Kinsie)
tilefromtexture 2493 { file "tiles/duke3d/2493.png" ifcrc -1469434308 }
// all weapon graphics from Megaton edition. // all weapon graphics from Megaton edition.
// HUD Pistol // HUD Pistol

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