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Clean up astub.c in a similar fashion to the preceding changes.
git-svn-id: https://svn.eduke32.com/eduke32@2564 1a8010ca-5511-0410-912e-c29ae57300e0
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b06ce8456a
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1 changed files with 47 additions and 31 deletions
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@ -62,14 +62,17 @@ static int32_t floor_over_floor;
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static int32_t g_fillCurSector = 0;
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static char g_modDir[BMAX_PATH];
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char defsfilename[BMAX_PATH] = "duke3d.def";
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static char levelname[BMAX_PATH];
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// static char *startwin_labeltext = "Starting Mapster32...";
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static char setupfilename[BMAX_PATH] = "mapster32.cfg";
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char defsfilename[BMAX_PATH] = "duke3d.def";
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static char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
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static char *g_grpNamePtr = defaultduke3dgrp;
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// g_defNamePtr can ONLY point to one of: defsfilename, malloc'd block (all
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// length BMAX_PATH)
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char *g_defNamePtr = defsfilename;
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int32_t fixmaponsave_sprites = 1;
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static int32_t fixmaponsave_walls = 0;
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static int32_t lastsave = -180*60;
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@ -82,6 +85,13 @@ static int32_t pathsearchmode_oninit;
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// Sound in Mapster32
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static char defaultgamecon[2][BMAX_PATH] = { "eduke.con", "game.con" };
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static void clearDefNamePtr(void)
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{
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if (g_defNamePtr != defsfilename)
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Bfree(g_defNamePtr);
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// g_defNamePtr assumed to be assigned to right after
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}
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char * defaultgameconfile(void)
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{
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int32_t script; // scriptfile *script;
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@ -94,7 +104,7 @@ char * defaultgameconfile(void)
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return defaultgamecon[1];
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}
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static char *gamecon = "\0";
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static const char *gamecon = "\0";
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static int32_t g_skipDefaultCons = 0;
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static int32_t g_skipDefaultDefs = 0; // primarily for NAM/WWII GI appeasement
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@ -8356,7 +8366,7 @@ extern char forcegl;
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static void G_CheckCommandLine(int32_t argc, const char **argv)
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{
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int32_t i = 1, j, maxlen=0, *lengths;
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char *c, *k;
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const char *c, *k;
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mapster32_fullpath = argv[0];
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@ -8468,7 +8478,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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{
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if (argc > i+1)
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{
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Bstrcpy(defaultduke3dgrp,argv[i+1]);
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Bstrncpyz(defaultduke3dgrp, argv[i+1], sizeof(defaultduke3dgrp));
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COPYARG(i);
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COPYARG(i+1);
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i++;
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@ -8478,10 +8488,8 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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}
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if (!Bstrcasecmp(c+1,"nam"))
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{
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Bstrcpy(g_grpNamePtr, "nam.grp");
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Bstrcpy(defaultduke3dgrp, "nam.grp");
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Bstrcpy(defsfilename, "nam.def");
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// Bstrcpy(g_defNamePtr, "nam.def");
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Bstrcpy(defaultgamecon[0], "nam.con");
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COPYARG(i);
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i++;
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@ -8539,11 +8547,9 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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}
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if (!Bstrcasecmp(c+1,"ww2gi"))
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{
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Bstrcpy(g_grpNamePtr, "ww2gi.grp");
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Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
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Bstrcpy(defaultgamecon[0], "ww2gi.con");
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Bstrcpy(defsfilename, "ww2gi.def");
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// Bstrcpy(g_defNamePtr, "ww2gi.def");
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COPYARG(i);
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i++;
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continue;
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@ -8604,7 +8610,8 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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c++;
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if (*c)
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{
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g_defNamePtr = c;
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clearDefNamePtr();
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g_defNamePtr = dup_filename(c);
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g_skipDefaultDefs = 1;
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COPYARG(i);
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initprintf("Using DEF file \"%s\".\n",g_defNamePtr);
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@ -8649,7 +8656,8 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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else if (!Bstrcasecmp(k,".def"))
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{
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COPYARG(i);
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g_defNamePtr = (char *)argv[i++];
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clearDefNamePtr();
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g_defNamePtr = dup_filename(argv[i++]);
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g_skipDefaultDefs = 1;
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initprintf("Using DEF file \"%s\".\n",g_defNamePtr);
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continue;
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@ -8657,7 +8665,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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else if (!Bstrcasecmp(k,".con"))
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{
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COPYARG(i);
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gamecon = (char *)argv[i++];
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gamecon = argv[i++];
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g_skipDefaultCons = 1;
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initprintf("Using CON file \"%s\".\n",gamecon);
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continue;
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@ -10223,29 +10231,37 @@ int32_t ExtInit(void)
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}
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}
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{
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const char *grpNamePtr = defaultduke3dgrp;
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// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
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if (getenv("DUKE3DGRP"))
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{
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g_grpNamePtr = getenv("DUKE3DGRP");
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initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
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grpNamePtr = getenv("DUKE3DGRP");
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initprintf("Using \"%s\" as main GRP file\n", grpNamePtr);
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}
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i = initgroupfile(g_grpNamePtr);
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i = initgroupfile(grpNamePtr);
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if (!NoAutoLoad)
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{
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G_LoadGroupsInDir("autoload");
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if (i != -1)
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G_DoAutoload(g_grpNamePtr);
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G_DoAutoload(grpNamePtr);
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}
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}
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if (getenv("DUKE3DDEF"))
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// (CODEDUP game.c)
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{
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g_defNamePtr = getenv("DUKE3DDEF");
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const char *tmpptr = getenv("DUKE3DDEF");
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if (tmpptr)
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{
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g_defNamePtr = dup_filename(tmpptr);
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g_skipDefaultDefs = 1;
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initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
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}
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}
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if (g_skipDefaultDefs == 0)
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if (g_defNamePtr != defsfilename)
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Bstrcpy(g_defNamePtr, defsfilename); // it MAY have changed, with NAM/WWII GI
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@ -11008,7 +11024,7 @@ void ExtCheckKeys(void)
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g_numsounds = 0;
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if (g_skipDefaultCons == 0)
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loadconsounds(defaultgameconfile()); // Bstrcpy(gamecon, defaultgameconfile());
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loadconsounds(defaultgameconfile());
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else
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loadconsounds(gamecon);
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