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- Blood: reverted GetSpriteExtents to integer math.
The change in precision was enough to make the game misbehave.
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1 changed files with 2 additions and 2 deletions
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@ -88,8 +88,8 @@ void GetSpriteExtents(spritetypebase const* const pSprite, double* top, double*
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if ((pSprite->cstat & CSTAT_SPRITE_ALIGNMENT_MASK) != CSTAT_SPRITE_ALIGNMENT_FLOOR)
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if ((pSprite->cstat & CSTAT_SPRITE_ALIGNMENT_MASK) != CSTAT_SPRITE_ALIGNMENT_FLOOR)
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{
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{
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auto tex = TexMan.GetGameTexture(pSprite->spritetexture());
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auto tex = TexMan.GetGameTexture(pSprite->spritetexture());
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double height = tex->GetDisplayHeight();
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int height = int(tex->GetDisplayHeight());
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double center = height / 2 + tex->GetDisplayTopOffset();
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int center = height / 2 + int(tex->GetDisplayTopOffset());
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*top -= pSprite->scale.Y * center;
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*top -= pSprite->scale.Y * center;
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*bottom += pSprite->scale.Y * (height - center);
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*bottom += pSprite->scale.Y * (height - center);
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}
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}
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