ROR support... mostly working but obviously not finished yet

git-svn-id: https://svn.eduke32.com/eduke32@1450 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2009-07-04 09:28:21 +00:00
parent 28e5528417
commit 8d930bf35d
9 changed files with 1630 additions and 1535 deletions

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polymer/eduke32/ror.map Normal file

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@ -365,7 +365,7 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
if (sprite[spritenum].statnum == 4) if (sprite[spritenum].statnum == 4)
retval = retval =
clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),8L,(4<<8),(4<<8),cliptype); clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),(int32_t)(sprite[spritenum].clipdist<<2),(4<<8),(4<<8),cliptype);
else else
retval = retval =
clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),(int32_t)(sprite[spritenum].clipdist<<2),(4<<8),(4<<8),cliptype); clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),(int32_t)(sprite[spritenum].clipdist<<2),(4<<8),(4<<8),cliptype);
@ -380,8 +380,60 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
daz = sprite[spritenum].z + ((change->z*TICSPERFRAME)>>3); daz = sprite[spritenum].z + ((change->z*TICSPERFRAME)>>3);
if ((daz > ActorExtra[spritenum].ceilingz) && (daz <= ActorExtra[spritenum].floorz)) if ((daz > ActorExtra[spritenum].ceilingz) && (daz <= ActorExtra[spritenum].floorz))
sprite[spritenum].z = daz; sprite[spritenum].z = daz;
else if (retval == 0) else if (retval == 0) retval = 16384+dasectnum;
return(16384+dasectnum);
if (retval == (16384+dasectnum))
if (sprite[spritenum].statnum == STAT_PROJECTILE)
{
int32_t i, nexti;
TRAVERSE_SPRITE_STAT(headspritestat[STAT_TRANSPORT], i, nexti)
if (sprite[i].sectnum == dasectnum)
{
switch (sector[dasectnum].lotag)
{
case 1:
if (daz >= ActorExtra[spritenum].floorz)
{
if (totalclock > ActorExtra[spritenum].temp_data[9])
{
ActorExtra[spritenum].temp_data[9] = totalclock + (TICSPERFRAME<<2);
sprite[spritenum].x += (sprite[OW].x-SX);
sprite[spritenum].y += (sprite[OW].y-SY);
sprite[spritenum].z = sector[sprite[OW].sectnum].ceilingz - daz + sector[sprite[i].sectnum].floorz;
ActorExtra[spritenum].bposx = sprite[spritenum].x;
ActorExtra[spritenum].bposy = sprite[spritenum].y;
ActorExtra[spritenum].bposz = sprite[spritenum].z;
changespritesect(spritenum,sprite[OW].sectnum);
}
return 0;
}
case 2:
if (daz <= ActorExtra[spritenum].ceilingz)
{
if (totalclock > ActorExtra[spritenum].temp_data[9])
{
ActorExtra[spritenum].temp_data[9] = totalclock + (TICSPERFRAME<<2);
sprite[spritenum].x += (sprite[OW].x-SX);
sprite[spritenum].y += (sprite[OW].y-SY);
sprite[spritenum].z = sector[sprite[OW].sectnum].floorz - daz + sector[sprite[i].sectnum].ceilingz;
ActorExtra[spritenum].bposx = sprite[spritenum].x;
ActorExtra[spritenum].bposy = sprite[spritenum].y;
ActorExtra[spritenum].bposz = sprite[spritenum].z;
changespritesect(spritenum,sprite[OW].sectnum);
}
return 0;
}
}
}
}
return(retval); return(retval);
} }
@ -2788,7 +2840,7 @@ static void G_MoveWeapons(void)
} }
if (s->picnum == RPG && s->yvel >= 0 && sprite[s->yvel].sectnum < MAXSECTORS) if (s->picnum == RPG && s->yvel >= 0)
if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256) if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256)
j = 49152|s->yvel; j = 49152|s->yvel;
@ -3136,7 +3188,7 @@ static void G_MoveTransports(void)
k = 0; k = 0;
if (onfloorz && sectlotag == 1 && g_player[p].ps->on_ground && if (onfloorz && sectlotag == 1 && g_player[p].ps->on_ground &&
g_player[p].ps->posz > (sector[sect].floorz-1080) && g_player[p].ps->posz >= sector[sect].floorz &&
(TEST_SYNC_KEY(g_player[p].sync->bits, SK_CROUCH) || g_player[p].ps->poszv > 2048)) (TEST_SYNC_KEY(g_player[p].sync->bits, SK_CROUCH) || g_player[p].ps->poszv > 2048))
// if( onfloorz && sectlotag == 1 && g_player[p].ps->posz > (sector[sect].floorz-(6<<8)) ) // if( onfloorz && sectlotag == 1 && g_player[p].ps->posz > (sector[sect].floorz-(6<<8)) )
{ {
@ -3151,12 +3203,15 @@ static void G_MoveTransports(void)
g_player[p].ps->oposz = g_player[p].ps->posz = g_player[p].ps->oposz = g_player[p].ps->posz =
sector[sprite[OW].sectnum].ceilingz; sector[sprite[OW].sectnum].ceilingz;
g_player[p].ps->posxv = 4096-(krand()&8192); /*
g_player[p].ps->posyv = 4096-(krand()&8192); g_player[p].ps->posxv = 4096-(krand()&8192);
// g_player[p].ps->poszv += 1080; g_player[p].ps->posyv = 4096-(krand()&8192);
*/
if (TEST_SYNC_KEY(g_player[p].sync->bits, SK_CROUCH))
g_player[p].ps->poszv += 512;
} }
if (onfloorz && sectlotag == 2 && g_player[p].ps->posz < (sector[sect].ceilingz+1080) && g_player[p].ps->poszv == 0) if (onfloorz && sectlotag == 2 && g_player[p].ps->posz <= sector[sect].ceilingz /*&& g_player[p].ps->poszv == 0*/)
{ {
k = 1; k = 1;
// if( sprite[j].extra <= 0) break; // if( sprite[j].extra <= 0) break;
@ -3172,14 +3227,15 @@ static void G_MoveTransports(void)
g_player[p].ps->jumping_toggle = 1; g_player[p].ps->jumping_toggle = 1;
g_player[p].ps->jumping_counter = 0; g_player[p].ps->jumping_counter = 0;
g_player[p].ps->poszv = 0;
// g_player[p].ps->poszv += 1024; // g_player[p].ps->poszv += 1024;
} }
if (k == 1) if (k == 1)
{ {
vec3_t vect; vec3_t vect;
g_player[p].ps->oposx = g_player[p].ps->posx += sprite[OW].x-SX; g_player[p].ps->bobposx = g_player[p].ps->oposx = g_player[p].ps->posx += sprite[OW].x-SX;
g_player[p].ps->oposy = g_player[p].ps->posy += sprite[OW].y-SY; g_player[p].ps->bobposy = g_player[p].ps->oposy = g_player[p].ps->posy += sprite[OW].y-SY;
if (sprite[OW].owner != OW) if (sprite[OW].owner != OW)
g_player[p].ps->transporter_hold = -2; g_player[p].ps->transporter_hold = -2;
@ -3215,13 +3271,14 @@ static void G_MoveTransports(void)
if (sprite[j].extra > 0) if (sprite[j].extra > 0)
goto JBOLT; goto JBOLT;
} }
case 4: // case 4:
case 5: case 5:
case 12: case 12:
case 13: case 13:
ll = klabs(sprite[j].zvel); ll = klabs(sprite[j].zvel);
if (totalclock > ActorExtra[j].temp_data[9])
{ {
warpspriteto = 0; warpspriteto = 0;
if (ll && sectlotag == 2 && sprite[j].z < (sector[sect].ceilingz+ll)) if (ll && sectlotag == 2 && sprite[j].z < (sector[sect].ceilingz+ll))
@ -3259,7 +3316,7 @@ static void G_MoveTransports(void)
case PLAYERONWATER__STATIC: case PLAYERONWATER__STATIC:
if (sectlotag == 2) if (sectlotag == 2)
{ {
sprite[j].cstat &= 32767; sprite[j].cstat &= 32768;
break; break;
} }
default: default:
@ -3329,9 +3386,11 @@ static void G_MoveTransports(void)
} }
break; break;
case 1: case 1:
ActorExtra[j].temp_data[9] = totalclock + (TICSPERFRAME<<2);
sprite[j].x += (sprite[OW].x-SX); sprite[j].x += (sprite[OW].x-SX);
sprite[j].y += (sprite[OW].y-SY); sprite[j].y += (sprite[OW].y-SY);
sprite[j].z = sector[sprite[OW].sectnum].ceilingz+ll; sprite[j].z = sector[sprite[OW].sectnum].ceilingz;
ActorExtra[j].bposx = sprite[j].x; ActorExtra[j].bposx = sprite[j].x;
ActorExtra[j].bposy = sprite[j].y; ActorExtra[j].bposy = sprite[j].y;
@ -3341,9 +3400,10 @@ static void G_MoveTransports(void)
break; break;
case 2: case 2:
ActorExtra[j].temp_data[9] = totalclock + (TICSPERFRAME<<2);
sprite[j].x += (sprite[OW].x-SX); sprite[j].x += (sprite[OW].x-SX);
sprite[j].y += (sprite[OW].y-SY); sprite[j].y += (sprite[OW].y-SY);
sprite[j].z = sector[sprite[OW].sectnum].floorz-ll; sprite[j].z = sector[sprite[OW].sectnum].floorz;
ActorExtra[j].bposx = sprite[j].x; ActorExtra[j].bposx = sprite[j].x;
ActorExtra[j].bposy = sprite[j].y; ActorExtra[j].bposy = sprite[j].y;
@ -4302,7 +4362,7 @@ static void G_MoveActors(void)
if (j >= 0) if (j >= 0)
{ {
t[3] = 1; t[3] = 1;
t[4] = 0; t[2] = 0;
l = 0; l = 0;
s->xvel = 0; s->xvel = 0;
goto DETONATEB; goto DETONATEB;
@ -4354,7 +4414,7 @@ static void G_MoveActors(void)
if (t[3] == 0 && (s->picnum == BOUNCEMINE || s->picnum == MORTER) && (j || x < 844)) if (t[3] == 0 && (s->picnum == BOUNCEMINE || s->picnum == MORTER) && (j || x < 844))
{ {
t[3] = 1; t[3] = 1;
t[4] = 0; t[2] = 0;
l = 0; l = 0;
s->xvel = 0; s->xvel = 0;
goto DETONATEB; goto DETONATEB;
@ -4423,9 +4483,9 @@ DETONATEB:
if (t[6] == 3) if (t[6] == 3)
{ {
t[4]++; t[2]++;
if (t[4] == 2) if (t[2] == 2)
{ {
x = s->extra; x = s->extra;
m = 0; m = 0;
@ -4457,7 +4517,7 @@ DETONATEB:
goto BOLT; goto BOLT;
} }
if (t[4] > 20) if (t[2] > 20)
{ {
if (s->owner != i || ud.respawn_items == 0) if (s->owner != i || ud.respawn_items == 0)
{ {
@ -7861,171 +7921,173 @@ void G_MoveWorld(void)
ActorExtra[i].lightId = -1; ActorExtra[i].lightId = -1;
ActorExtra[i].lightptr = NULL; ActorExtra[i].lightptr = NULL;
} }
break;
} }
else
if (ActorExtra[i].lightptr != NULL && ActorExtra[i].lightcount)
{ {
if (!(--ActorExtra[i].lightcount))
if (ActorExtra[i].lightptr != NULL && ActorExtra[i].lightcount)
{ {
polymer_deletelight(ActorExtra[i].lightId); if (!(--ActorExtra[i].lightcount))
ActorExtra[i].lightId = -1;
ActorExtra[i].lightptr = NULL;
}
}
switch (DynamicTileMap[sprite[i].picnum-1])
{
case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case DIPSWITCH3__STATIC:
case PULLSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
case TECHSWITCH__STATIC:
case ACCESSSWITCH__STATIC:
case ACCESSSWITCH2__STATIC:
{
int32_t x, y;
if ((s->cstat & 32768) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
{
if (ActorExtra[i].lightptr != NULL)
{ {
polymer_deletelight(ActorExtra[i].lightId); polymer_deletelight(ActorExtra[i].lightId);
ActorExtra[i].lightId = -1; ActorExtra[i].lightId = -1;
ActorExtra[i].lightptr = NULL; ActorExtra[i].lightptr = NULL;
} }
break;
} }
x = ((sintable[(s->ang+512)&2047])>>7); switch (DynamicTileMap[sprite[i].picnum-1])
y = ((sintable[(s->ang)&2047])>>7);
s->x += x;
s->y += y;
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 1024, 48+(255<<8)+(48<<16),PR_LIGHT_PRIO_LOW);
s->x -= x;
s->y -= y;
}
break;
}
switch (DynamicTileMap[sprite[i].picnum])
{
case ATOMICHEALTH__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD2<<2, 128+(128<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FIRE__STATIC:
case FIRE2__STATIC:
/*
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
if (s->z > ActorExtra[i].floorz+2048) break;
*/
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD2, 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
break;
case BURNING__STATIC:
case BURNING2__STATIC:
/*
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
if (s->z > ActorExtra[i].floorz + 2048) break;
*/
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD2, 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
break;
case OOZFILTER__STATIC:
if (s->xrepeat > 4)
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 6144, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FLOORFLAME__STATIC:
case FIREBARREL__STATIC:
case FIREVASE__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
break;
case EXPLOSION2__STATIC:
if (!ActorExtra[i].lightcount)
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 255+(95<<8),
s->yrepeat > 32 ? PR_LIGHT_PRIO_HIGH_GAME : PR_LIGHT_PRIO_LOW_GAME);
break;
case FORCERIPPLE__STATIC:
// case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 80+(80<<8)+(255<<16),PR_LIGHT_PRIO_LOW_GAME);
break;
case SHRINKEREXPLOSION__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 2048, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FREEZEBLAST__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD<<2, 128+(128<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case COOLEXPLOSION1__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD<<3, 128+(0<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case SHRINKSPARK__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FIRELASER__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
break;
case RPG__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
break;
case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case DIPSWITCH3__STATIC:
case PULLSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
case TECHSWITCH__STATIC:
case ACCESSSWITCH__STATIC:
case ACCESSSWITCH2__STATIC:
{
int32_t x, y;
if ((s->cstat & 32768) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
{ {
if (ActorExtra[i].lightptr != NULL) case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case DIPSWITCH3__STATIC:
case PULLSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
case TECHSWITCH__STATIC:
case ACCESSSWITCH__STATIC:
case ACCESSSWITCH2__STATIC:
{
int32_t x, y;
if ((s->cstat & 32768) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
{ {
polymer_deletelight(ActorExtra[i].lightId); if (ActorExtra[i].lightptr != NULL)
ActorExtra[i].lightId = -1; {
ActorExtra[i].lightptr = NULL; polymer_deletelight(ActorExtra[i].lightId);
ActorExtra[i].lightId = -1;
ActorExtra[i].lightptr = NULL;
}
break;
} }
break;
x = ((sintable[(s->ang+512)&2047])>>7);
y = ((sintable[(s->ang)&2047])>>7);
s->x += x;
s->y += y;
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 1024, 48+(255<<8)+(48<<16),PR_LIGHT_PRIO_LOW);
s->x -= x;
s->y -= y;
}
break;
} }
x = ((sintable[(s->ang+512)&2047])>>7); switch (DynamicTileMap[sprite[i].picnum])
y = ((sintable[(s->ang)&2047])>>7); {
case ATOMICHEALTH__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD2<<2, 128+(128<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
s->x += x; case FIRE__STATIC:
s->y += y; case FIRE2__STATIC:
/*
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
if (s->z > ActorExtra[i].floorz+2048) break;
*/
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD2, 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
break;
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 1024, 255+(48<<8)+(48<<16),PR_LIGHT_PRIO_LOW); case BURNING__STATIC:
s->x -= x; case BURNING2__STATIC:
s->y -= y; /*
} if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
break; if (s->z > ActorExtra[i].floorz + 2048) break;
*/
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD2, 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
break;
case OOZFILTER__STATIC:
if (s->xrepeat > 4)
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 6144, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FLOORFLAME__STATIC:
case FIREBARREL__STATIC:
case FIREVASE__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
break;
case EXPLOSION2__STATIC:
if (!ActorExtra[i].lightcount)
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 255+(95<<8),
s->yrepeat > 32 ? PR_LIGHT_PRIO_HIGH_GAME : PR_LIGHT_PRIO_LOW_GAME);
break;
case FORCERIPPLE__STATIC:
// case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 80+(80<<8)+(255<<16),PR_LIGHT_PRIO_LOW_GAME);
break;
case SHRINKEREXPLOSION__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 2048, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FREEZEBLAST__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD<<2, 128+(128<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case COOLEXPLOSION1__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD<<3, 128+(0<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case SHRINKSPARK__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), LIGHTRAD, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FIRELASER__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
break;
case RPG__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
break;
case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case DIPSWITCH3__STATIC:
case PULLSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
case TECHSWITCH__STATIC:
case ACCESSSWITCH__STATIC:
case ACCESSSWITCH2__STATIC:
{
int32_t x, y;
if ((s->cstat & 32768) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
{
if (ActorExtra[i].lightptr != NULL)
{
polymer_deletelight(ActorExtra[i].lightId);
ActorExtra[i].lightId = -1;
ActorExtra[i].lightptr = NULL;
}
break;
}
x = ((sintable[(s->ang+512)&2047])>>7);
y = ((sintable[(s->ang)&2047])>>7);
s->x += x;
s->y += y;
G_AddGameLight(0, i, ((s->yrepeat*tilesizy[s->picnum])<<1), 1024, 255+(48<<8)+(48<<16),PR_LIGHT_PRIO_LOW);
s->x -= x;
s->y -= y;
}
break;
}
} }
} }
#endif #endif
if (!apScriptGameEvent[EVENT_GAME] || A_CheckSpriteFlags(i, SPRITE_NOEVENTCODE)) if (!apScriptGameEvent[EVENT_GAME] || A_CheckSpriteFlags(i, SPRITE_NOEVENTCODE))
{ {
i = nextspritestat[i]; i = nextspritestat[i];

File diff suppressed because it is too large Load diff

View file

@ -4117,190 +4117,167 @@ void G_DrawBackground(void)
pus = pub = NUMPAGES; pus = pub = NUMPAGES;
} }
#define SE40 static int32_t ror_sprite = -1;
#ifdef SE40
// Floor Over Floor
// If standing in sector with SE42 or SE44
// then draw viewing to SE41 and raise all =hi SE43 cielings.
// If standing in sector with SE43 or SE45
// then draw viewing to SE40 and lower all =hi SE42 floors.
static void SE40_Draw(int32_t spnum,int32_t x,int32_t y,int32_t z,int32_t a,int32_t h,int32_t smoothratio)
{
static int32_t tempsectorz[MAXSECTORS];
static int32_t tempsectorpicnum[MAXSECTORS];
int32_t i=0,j=0,k=0;
int32_t floor1=0,floor2=0,ok=0,fofmode=0,draw_both=0;
int32_t offx,offy,offz;
if (sprite[spnum].ang!=512) return;
// Things are a little different now, as we allow for masked transparent
// floors and ceilings. So the FOF textures is no longer required
// Additionally names.h also defines FOF as 13 which isn't useful for us
// so we'll use 562 instead
tilesizx[562] = 0;
tilesizy[562] = 0;
floor1=spnum;
if (sprite[spnum].lotag==42) fofmode=40;
if (sprite[spnum].lotag==43) fofmode=41;
if (sprite[spnum].lotag==44) fofmode=40;
if (sprite[spnum].lotag==45) fofmode=41;
// fofmode=sprite[spnum].lotag-2;
// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
ok++;
/* recursive? - Not at the moment
for(j=0;j<MAXSPRITES;j++)
{
if(
sprite[j].sectnum==sectnum &&
sprite[j].picnum==1 &&
sprite[j].lotag==110
) { DrawFloorOverFloor(j); break;}
}
*/
// if(ok==0) { Message("no fof",RED); return; }
for (j=headspritestat[15]; j>=0; j=nextspritestat[j])
{
if (sprite[j].picnum==1 && sprite[j].lotag==fofmode && sprite[j].hitag==sprite[floor1].hitag)
{
floor1=j;
fofmode=sprite[j].lotag;
ok++;
break;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode==40) k=41;
else k=40;
for (j=headspritestat[15]; j>=0; j=nextspritestat[j])
{
if (sprite[j].picnum==1 && sprite[j].lotag==k && sprite[j].hitag==sprite[floor1].hitag)
{
floor2=j;
ok++;
break;
}
}
i=floor1;
offx=sprite[floor2].x-sprite[floor1].x;
offy=sprite[floor2].y-sprite[floor1].y;
offz=0;
if (sprite[floor2].ang >= 1024)
offz = sprite[floor2].z;
else if (fofmode==41)
offz = sector[sprite[floor2].sectnum].floorz;
else
offz = sector[sprite[floor2].sectnum].ceilingz;
if (sprite[floor1].ang >= 1024)
offz -= sprite[floor1].z;
else if (fofmode==40)
offz -= sector[sprite[floor1].sectnum].floorz;
else
offz -= sector[sprite[floor1].sectnum].ceilingz;
// if(ok==2) { Message("no floor2",RED); return; }
for (j=headspritestat[15]; j>=0; j=nextspritestat[j]) // raise ceiling or floor
{
if (sprite[j].picnum==1 && sprite[j].lotag==k+2 && sprite[j].hitag==sprite[floor1].hitag)
{
if (k==40)
{
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].floorz;
sector[sprite[j].sectnum].floorz+=(((z-sector[sprite[j].sectnum].floorz)/32768)+1)*32768;
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].floorpicnum;
sector[sprite[j].sectnum].floorpicnum=562;
}
else
{
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingz;
sector[sprite[j].sectnum].ceilingz+=(((z-sector[sprite[j].sectnum].ceilingz)/32768)-1)*32768;
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingpicnum;
sector[sprite[j].sectnum].ceilingpicnum=562;
}
draw_both = 1;
}
}
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
G_DoSpriteAnimations(x,y,a,smoothratio);
drawmasks();
if (draw_both)
{
for (j=headspritestat[15]; j>=0; j=nextspritestat[j]) // restore ceiling or floor for the draw both sectors
{
if (sprite[j].picnum==1 &&
sprite[j].lotag==k+2 &&
sprite[j].hitag==sprite[floor1].hitag)
{
if (k==40)
{
sector[sprite[j].sectnum].floorz=tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].floorpicnum=tempsectorpicnum[sprite[j].sectnum];
}
else
{
sector[sprite[j].sectnum].ceilingz=tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].ceilingpicnum=tempsectorpicnum[sprite[j].sectnum];
}
}// end if
}// end for
// Now re-draw
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
G_DoSpriteAnimations(x,y,a,smoothratio);
drawmasks();
}
} // end SE40
void se40code(int32_t x,int32_t y,int32_t z,int32_t a,int32_t h, int32_t smoothratio)
{
int32_t i= headspritestat[15];
while (i >= 0)
{
int32_t t = sprite[i].lotag;
switch (t)
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 42:
case 43:
case 44:
case 45:
if (g_player[screenpeek].ps->cursectnum == sprite[i].sectnum)
SE40_Draw(i,x,y,z,a,h,smoothratio);
break;
}
i = nextspritestat[i];
}
}
#endif /* SE40 */
static int32_t oyrepeat=-1; static int32_t oyrepeat=-1;
extern float r_ambientlight; extern float r_ambientlight;
char ror_protectedsectors[MAXSECTORS];
int32_t drawing_ror = 0;
void G_SE40(int32_t smoothratio)
{
if (getrendermode() != 4 && ror_sprite != -1)
{
int32_t x, y, z;
int16_t sect;
int32_t level = 0;
spritetype *sp = &sprite[ror_sprite];
int32_t sprite2 = sp->yvel;
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
level = 1;
x = ud.camerax - sp->x;
y = ud.cameray - sp->y;
z = ud.cameraz - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);
sect = sprite[sprite2].sectnum;
updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, &sect);
if (sect != -1)
{
int32_t renderz, picnum;
int16_t backupstat[numsectors];
int32_t backupz[numsectors];
int32_t i;
int32_t pix_diff, newz;
// initprintf("drawing ror\n");
if (level)
{
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesizy[sprite[sprite2].picnum]<<1);
picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
tilesizx[562] = tilesizy[562] = 0;
pix_diff = klabs(z) >> 8;
newz = - ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].ceilingstat;
backupz[i] = sector[i].ceilingz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].ceilingstat = 1;
sector[i].ceilingz += newz;
}
}
}
else
{
// renderz = sector[sprite[sprite2].sectnum].floorz;
renderz = sprite[sprite2].z;
picnum = sector[sprite[sprite2].sectnum].floorpicnum;
sector[sprite[sprite2].sectnum].floorpicnum = 562;
tilesizx[562] = tilesizy[562] = 0;
pix_diff = klabs(z) >> 8;
newz = ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].floorstat;
backupz[i] = sector[i].floorz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].floorstat = 1;
sector[i].floorz = +newz;
}
}
}
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
z + renderz, ud.cameraang, ud.camerahoriz, sect);
drawing_ror = 1 + level;
// dupe the sprites touching the portal to the other sector
if (drawing_ror == 2) // viewing from top
{
int32_t k = headspritesect[sp->sectnum];
while (k != -1)
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));
tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + ActorExtra[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
k = nextspritesect[k];
}
}
/*
else // viewing from bottom
{
int32_t k = headspritesect[sprite[sp->yvel].sectnum];
while (k != -1)
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sprite[sp->yvel].z))
{
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));
tsprite[spritesortcnt].x -= (sprite[sp->yvel].x-sp->x);
tsprite[spritesortcnt].y -= (sprite[sp->yvel].y-sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sprite[sp->yvel].z + ActorExtra[ror_sprite].ceilingz;
tsprite[spritesortcnt].sectnum = sp->sectnum;
tsprite[spritesortcnt].owner = k;
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
k = nextspritesect[k];
}
}
*/
G_DoSpriteAnimations(ud.camerax,ud.cameray,ud.cameraang,smoothratio);
drawmasks();
if (level)
{
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].ceilingstat = backupstat[i];
sector[i].ceilingz = backupz[i];
}
}
else
{
sector[sprite[sprite2].sectnum].floorpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].floorstat = backupstat[i];
sector[i].floorz = backupz[i];
}
}
}
}
}
void G_DrawRooms(int32_t snum,int32_t smoothratio) void G_DrawRooms(int32_t snum,int32_t smoothratio)
{ {
int32_t dst,j,fz,cz; int32_t dst,j,fz,cz;
@ -4343,13 +4320,13 @@ void G_DrawRooms(int32_t snum,int32_t smoothratio)
else if (s->yvel > 199) s->yvel = 300; else if (s->yvel > 199) s->yvel = 300;
ud.cameraang = ActorExtra[ud.camerasprite].tempang+mulscale16((int32_t)(((s->ang+1024-ActorExtra[ud.camerasprite].tempang)&2047)-1024),smoothratio); ud.cameraang = ActorExtra[ud.camerasprite].tempang+mulscale16((int32_t)(((s->ang+1024-ActorExtra[ud.camerasprite].tempang)&2047)-1024),smoothratio);
#ifdef SE40
se40code(s->x,s->y,s->z,ud.cameraang,s->yvel,smoothratio);
#endif
#ifdef POLYMER #ifdef POLYMER
if (getrendermode() == 4) if (getrendermode() == 4)
polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, ud.cameraang, smoothratio); polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, ud.cameraang, smoothratio);
#endif #endif
G_SE40(smoothratio);
drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum); drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio); G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio);
drawmasks(); drawmasks();
@ -4495,9 +4472,6 @@ void G_DrawRooms(int32_t snum,int32_t smoothratio)
if (apScriptGameEvent[EVENT_DISPLAYROOMS]) if (apScriptGameEvent[EVENT_DISPLAYROOMS])
X_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1); X_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1);
#ifdef SE40
se40code(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,smoothratio);
#endif
if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0) if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
#if defined(POLYMOST) && defined(USE_OPENGL) #if defined(POLYMOST) && defined(USE_OPENGL)
&& (getrendermode() != 4) && (getrendermode() != 4)
@ -4539,8 +4513,43 @@ void G_DrawRooms(int32_t snum,int32_t smoothratio)
polymer_setanimatesprites(G_DoSpriteAnimations, ud.camerax,ud.cameray,ud.cameraang,smoothratio); polymer_setanimatesprites(G_DoSpriteAnimations, ud.camerax,ud.cameray,ud.cameraang,smoothratio);
} }
#endif #endif
G_SE40(smoothratio);
drawrooms(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,ud.camerasect); drawrooms(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,ud.camerasect);
// dupe the sprites touching the portal to the other sector
if (ror_sprite != -1)
{
spritetype *sp = &sprite[ror_sprite];
// viewing from bottom
if (drawing_ror == 1)
{
int32_t k = headspritesect[sp->sectnum];
while (k != -1)
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));
tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + ActorExtra[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
k = nextspritesect[k];
}
}
}
G_DoSpriteAnimations(ud.camerax,ud.cameray,ud.cameraang,smoothratio); G_DoSpriteAnimations(ud.camerax,ud.cameray,ud.cameraang,smoothratio);
drawing_ror = 0;
drawmasks(); drawmasks();
if (g_screenCapture == 1) if (g_screenCapture == 1)
@ -4582,7 +4591,7 @@ void G_DrawRooms(int32_t snum,int32_t smoothratio)
static void G_DumpDebugInfo(void) static void G_DumpDebugInfo(void)
{ {
int32_t i,j,x; int32_t i,j,x;
// FILE * fp=fopen("condebug.log","w"); // FILE * fp=fopen("condebug.log","w");
OSD_Printf("Current gamevar values:\n"); OSD_Printf("Current gamevar values:\n");
for (i=0; i<MAX_WEAPONS; i++) for (i=0; i<MAX_WEAPONS; i++)
@ -6098,7 +6107,23 @@ int32_t A_Spawn(int32_t j, int32_t pn)
switch (sp->lotag) switch (sp->lotag)
{ {
case 40:
case 41:
sp->cstat = 32;
sp->xrepeat = sp->yrepeat = 64;
changespritestat(i, STAT_EFFECTOR);
for (j=0; j < MAXSPRITES; j++)
if (sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 40 || sprite[j].lotag == 41) &&
sprite[j].hitag == sp->hitag && i != j)
{
// initprintf("found ror match\n");
sp->yvel = j;
break;
}
goto SPAWN_END;
break;
case 46:
ror_protectedsectors[sp->sectnum] = 1;
case 49: case 49:
case 50: case 50:
changespritestat(i, STAT_EFFECTOR); changespritestat(i, STAT_EFFECTOR);
@ -6539,21 +6564,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
break; break;
} }
switch (sprite[i].lotag) changespritestat(i, STAT_EFFECTOR);
{
case 40:
case 41:
case 42:
case 43:
case 44:
case 45:
changespritestat(i,15);
break;
default:
changespritestat(i, STAT_EFFECTOR);
break;
}
break; break;
case SEENINE__STATIC: case SEENINE__STATIC:
@ -6676,6 +6687,36 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
if (!spritesortcnt) return; if (!spritesortcnt) return;
ror_sprite = -1;
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
{
//is the perfect time to animate sprites
t = &tsprite[j];
i = t->owner;
s = &sprite[i];
switch (DynamicTileMap[s->picnum])
{
case SECTOREFFECTOR__STATIC:
if (s->lotag == 40 || s->lotag == 41)
{
t->cstat = 32768;
if (ror_sprite == -1) ror_sprite = i;
}
if (t->lotag == 27 && ud.recstat == 1)
{
t->picnum = 11+((totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
}
}
for (j=spritesortcnt-1; j>=0; j--) for (j=spritesortcnt-1; j>=0; j--)
{ {
t = &tsprite[j]; t = &tsprite[j];
@ -6779,15 +6820,6 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
switch (DynamicTileMap[s->picnum]) switch (DynamicTileMap[s->picnum])
{ {
case SECTOREFFECTOR__STATIC:
if (t->lotag == 27 && ud.recstat == 1)
{
t->picnum = 11+((totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
case NATURALLIGHTNING__STATIC: case NATURALLIGHTNING__STATIC:
t->shade = -127; t->shade = -127;
break; break;
@ -7290,7 +7322,7 @@ PALONLY:
} }
*/ */
if (t4) if (t4 && t4 != 1)
{ {
l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8) l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8)
@ -12277,7 +12309,7 @@ static void Net_DoPrediction(void)
if (lz >= 0 && (lz&49152) == 49152) if (lz >= 0 && (lz&49152) == 49152)
{ {
j = lz&(MAXSPRITES-1); j = lz&(MAXSPRITES-1);
if ((sprite[j].cstat&33) == 33) if ((sprite[j].cstat&33) == 33 || (sprite[j].cstat&17) == 17)
{ {
psectlotag = 0; psectlotag = 0;
spritebridge = 1; spritebridge = 1;
@ -12358,11 +12390,13 @@ static void Net_DoPrediction(void)
if (my.z > (fz-(15<<8))) if (my.z > (fz-(15<<8)))
my.z += ((fz-(15<<8))-my.z)>>1; my.z += ((fz-(15<<8))-my.z)>>1;
if (my.z < (cz+(4<<8))) /*
{ if (my.z < (cz+(4<<8)))
my.z = cz+(4<<8); {
myvel.z = 0; my.z = cz+(4<<8);
} myvel.z = 0;
}
*/
} }
else if (p->jetpack_on) else if (p->jetpack_on)

View file

@ -1517,7 +1517,7 @@ static int32_t C_GetNextKeyword(void) //Returns its code #
*g_scriptPtr = i + (IFELSE_MAGIC<<12); *g_scriptPtr = i + (IFELSE_MAGIC<<12);
else *g_scriptPtr = i + (g_lineNumber<<12); else *g_scriptPtr = i + (g_lineNumber<<12);
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
textptr += l; textptr += l;
g_scriptPtr++; g_scriptPtr++;
@ -1552,13 +1552,13 @@ static void C_GetNextVarType(int32_t type)
{ {
if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug) if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug)
initprintf("%s:%d: debug: accepted constant %d in place of gamevar.\n",g_szScriptFileName,g_lineNumber,atol(textptr)); initprintf("%s:%d: debug: accepted constant %d in place of gamevar.\n",g_szScriptFileName,g_lineNumber,atol(textptr));
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=MAXGAMEVARS; *g_scriptPtr++=MAXGAMEVARS;
if (tolower(textptr[1])=='x') if (tolower(textptr[1])=='x')
sscanf(textptr+2,"%" PRIxPTR "",g_scriptPtr); sscanf(textptr+2,"%" PRIxPTR "",g_scriptPtr);
else else
*g_scriptPtr=atoi(textptr); *g_scriptPtr=atoi(textptr);
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
g_scriptPtr++; g_scriptPtr++;
#if 1 #if 1
while (!ispecial(*textptr) && *textptr != ']') textptr++; while (!ispecial(*textptr) && *textptr != ']') textptr++;
@ -1616,7 +1616,7 @@ static void C_GetNextVarType(int32_t type)
f |= (MAXGAMEVARS<<3); f |= (MAXGAMEVARS<<3);
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=(i|f); *g_scriptPtr++=(i|f);
C_GetNextVarType(0); C_GetNextVarType(0);
C_SkipComments(); C_SkipComments();
@ -1680,7 +1680,7 @@ static void C_GetNextVarType(int32_t type)
return; return;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
if (i == g_iSpriteVarID) if (i == g_iSpriteVarID)
{ {
@ -1732,9 +1732,9 @@ static void C_GetNextVarType(int32_t type)
{ {
if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug) if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug)
initprintf("%s:%d: debug: accepted defined label `%s' instead of gamevar.\n",g_szScriptFileName,g_lineNumber,label+(i<<6)); initprintf("%s:%d: debug: accepted defined label `%s' instead of gamevar.\n",g_szScriptFileName,g_lineNumber,label+(i<<6));
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=MAXGAMEVARS; *g_scriptPtr++=MAXGAMEVARS;
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=labelcode[i]; *g_scriptPtr++=labelcode[i];
return; return;
} }
@ -1772,7 +1772,7 @@ static void C_GetNextVarType(int32_t type)
if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug > 1) if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug > 1)
initprintf("%s:%d: debug: accepted gamevar `%s'.\n",g_szScriptFileName,g_lineNumber,label+(g_numLabels<<6)); initprintf("%s:%d: debug: accepted gamevar `%s'.\n",g_szScriptFileName,g_lineNumber,label+(g_numLabels<<6));
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=(i|f); *g_scriptPtr++=(i|f);
} }
@ -1831,12 +1831,12 @@ static int32_t C_GetNextValue(int32_t type)
} }
if (labeltype[i] != LABEL_DEFINE && labelcode[i] >= (intptr_t)&script[0] && labelcode[i] < (intptr_t)&script[g_scriptSize]) if (labeltype[i] != LABEL_DEFINE && labelcode[i] >= (intptr_t)&script[0] && labelcode[i] < (intptr_t)&script[g_scriptSize])
bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7));
else bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); else bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*(g_scriptPtr++) = labelcode[i]; *(g_scriptPtr++) = labelcode[i];
textptr += l; textptr += l;
return labeltype[i]; return labeltype[i];
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*(g_scriptPtr++) = 0; *(g_scriptPtr++) = 0;
textptr += l; textptr += l;
el = (char *)C_GetLabelType(type); el = (char *)C_GetLabelType(type);
@ -1853,7 +1853,7 @@ static int32_t C_GetNextValue(int32_t type)
{ {
C_ReportError(ERROR_PARAMUNDEFINED); C_ReportError(ERROR_PARAMUNDEFINED);
g_numCompilerErrors++; g_numCompilerErrors++;
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = 0; *g_scriptPtr = 0;
g_scriptPtr++; g_scriptPtr++;
textptr+=l; textptr+=l;
@ -1883,7 +1883,7 @@ static int32_t C_GetNextValue(int32_t type)
if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug > 1) if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug > 1)
initprintf("%s:%d: debug: accepted constant %d.\n",g_szScriptFileName,g_lineNumber,atol(textptr)); initprintf("%s:%d: debug: accepted constant %d.\n",g_szScriptFileName,g_lineNumber,atol(textptr));
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
if (tolower(textptr[1])=='x') if (tolower(textptr[1])=='x')
sscanf(textptr+2,"%" PRIxPTR "",g_scriptPtr); sscanf(textptr+2,"%" PRIxPTR "",g_scriptPtr);
@ -2075,7 +2075,7 @@ static int32_t C_ParseCommand(void)
*g_scriptPtr = labelcode[j]; *g_scriptPtr = labelcode[j];
if (labelcode[j] >= (intptr_t)&script[0] && labelcode[j] < (intptr_t)&script[g_scriptSize]) if (labelcode[j] >= (intptr_t)&script[0] && labelcode[j] < (intptr_t)&script[g_scriptSize])
bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7));
else bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); else bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
g_scriptPtr++; g_scriptPtr++;
return 0; return 0;
} }
@ -2187,7 +2187,7 @@ static int32_t C_ParseCommand(void)
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=ProjectileLabels[lLabelID].lId; *g_scriptPtr++=ProjectileLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",PlayerLabels[lLabelID].flags); //printf("member's flags are: %02Xh\n",PlayerLabels[lLabelID].flags);
@ -2353,7 +2353,7 @@ static int32_t C_ParseCommand(void)
while (j>-1) while (j>-1)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = 0; *g_scriptPtr = 0;
g_scriptPtr++; g_scriptPtr++;
j--; j--;
@ -2385,7 +2385,7 @@ static int32_t C_ParseCommand(void)
g_scriptPtr--; g_scriptPtr--;
j |= *g_scriptPtr; j |= *g_scriptPtr;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = j; *g_scriptPtr = j;
g_scriptPtr++; g_scriptPtr++;
@ -2430,7 +2430,7 @@ static int32_t C_ParseCommand(void)
for (k=j; k>=0; k--) for (k=j; k>=0; k--)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = 0; *g_scriptPtr = 0;
g_scriptPtr++; g_scriptPtr++;
} }
@ -2639,7 +2639,7 @@ static int32_t C_ParseCommand(void)
g_scriptPtr--; g_scriptPtr--;
k |= *g_scriptPtr; k |= *g_scriptPtr;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = k; *g_scriptPtr = k;
g_scriptPtr++; g_scriptPtr++;
return 0; return 0;
@ -2647,7 +2647,7 @@ static int32_t C_ParseCommand(void)
} }
for (k=j; k<3; k++) for (k=j; k<3; k++)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = 0; *g_scriptPtr = 0;
g_scriptPtr++; g_scriptPtr++;
} }
@ -2706,7 +2706,7 @@ static int32_t C_ParseCommand(void)
} }
for (k=j; k>=0; k--) for (k=j; k>=0; k--)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*(g_scriptPtr++) = 0; *(g_scriptPtr++) = 0;
} }
} }
@ -2749,7 +2749,7 @@ static int32_t C_ParseCommand(void)
g_scriptPtr--; g_scriptPtr--;
j |= *g_scriptPtr; j |= *g_scriptPtr;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = j; *g_scriptPtr = j;
g_scriptPtr++; g_scriptPtr++;
break; break;
@ -2760,7 +2760,7 @@ static int32_t C_ParseCommand(void)
{ {
for (i=4-j; i; i--) for (i=4-j; i; i--)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*(g_scriptPtr++) = 0; *(g_scriptPtr++) = 0;
} }
break; break;
@ -2904,7 +2904,7 @@ static int32_t C_ParseCommand(void)
for (j=0; j<4; j++) for (j=0; j<4; j++)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*(g_parsingActorPtr+j) = 0; *(g_parsingActorPtr+j) = 0;
if (j == 3) if (j == 3)
{ {
@ -2915,7 +2915,7 @@ static int32_t C_ParseCommand(void)
g_scriptPtr--; g_scriptPtr--;
j |= *g_scriptPtr; j |= *g_scriptPtr;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = j; *g_scriptPtr = j;
g_scriptPtr++; g_scriptPtr++;
break; break;
@ -2926,7 +2926,7 @@ static int32_t C_ParseCommand(void)
{ {
for (i=4-j; i; i--) for (i=4-j; i; i--)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*(g_scriptPtr++) = 0; *(g_scriptPtr++) = 0;
} }
break; break;
@ -2979,7 +2979,7 @@ static int32_t C_ParseCommand(void)
while (j > -1) while (j > -1)
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = 0; *g_scriptPtr = 0;
g_scriptPtr++; g_scriptPtr++;
j--; j--;
@ -3173,7 +3173,7 @@ static int32_t C_ParseCommand(void)
C_ReportError(ERROR_SYMBOLNOTRECOGNIZED); C_ReportError(ERROR_SYMBOLNOTRECOGNIZED);
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=lLabelID; *g_scriptPtr++=lLabelID;
// now at target VAR... // now at target VAR...
@ -3308,7 +3308,7 @@ static int32_t C_ParseCommand(void)
C_ReportError(ERROR_SYMBOLNOTRECOGNIZED); C_ReportError(ERROR_SYMBOLNOTRECOGNIZED);
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=lLabelID; *g_scriptPtr++=lLabelID;
// now at target VAR... // now at target VAR...
@ -3376,7 +3376,7 @@ static int32_t C_ParseCommand(void)
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=PlayerLabels[lLabelID].lId; *g_scriptPtr++=PlayerLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",PlayerLabels[lLabelID].flags); //printf("member's flags are: %02Xh\n",PlayerLabels[lLabelID].flags);
@ -3457,7 +3457,7 @@ static int32_t C_ParseCommand(void)
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=InputLabels[lLabelID].lId; *g_scriptPtr++=InputLabels[lLabelID].lId;
// now at target VAR... // now at target VAR...
@ -3507,7 +3507,7 @@ static int32_t C_ParseCommand(void)
C_ReportError(ERROR_SYMBOLNOTRECOGNIZED); C_ReportError(ERROR_SYMBOLNOTRECOGNIZED);
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=lLabelID; *g_scriptPtr++=lLabelID;
// now at target VAR... // now at target VAR...
@ -3641,7 +3641,7 @@ static int32_t C_ParseCommand(void)
} }
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=i; // the ID of the DEF (offset into array...) *g_scriptPtr++=i; // the ID of the DEF (offset into array...)
switch (tw) switch (tw)
@ -3712,7 +3712,7 @@ static int32_t C_ParseCommand(void)
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=ActorLabels[lLabelID].lId; *g_scriptPtr++=ActorLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags); //printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
@ -3795,7 +3795,7 @@ static int32_t C_ParseCommand(void)
return 0; return 0;
} }
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=TsprLabels[lLabelID].lId; *g_scriptPtr++=TsprLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags); //printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
@ -3957,7 +3957,7 @@ static int32_t C_ParseCommand(void)
i=GetADefID(label+(g_numLabels<<6)); i=GetADefID(label+(g_numLabels<<6));
if (i > (-1)) if (i > (-1))
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=i; *g_scriptPtr++=i;
} }
else else
@ -3969,7 +3969,7 @@ static int32_t C_ParseCommand(void)
i=GetADefID(label+(g_numLabels<<6)); i=GetADefID(label+(g_numLabels<<6));
if (i > (-1)) if (i > (-1))
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=i; *g_scriptPtr++=i;
} }
else else
@ -3996,7 +3996,7 @@ static int32_t C_ParseCommand(void)
i=GetADefID(label+(g_numLabels<<6)); i=GetADefID(label+(g_numLabels<<6));
if (i > (-1)) if (i > (-1))
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=i; *g_scriptPtr++=i;
} }
else else
@ -4026,7 +4026,7 @@ static int32_t C_ParseCommand(void)
i=GetADefID(label+(g_numLabels<<6)); i=GetADefID(label+(g_numLabels<<6));
if (i > (-1)) if (i > (-1))
{ {
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=i; *g_scriptPtr++=i;
} }
else else
@ -4518,12 +4518,12 @@ static int32_t C_ParseCommand(void)
tempscrptr= g_scriptPtr; tempscrptr= g_scriptPtr;
tempoffset = (unsigned)(tempscrptr-script); tempoffset = (unsigned)(tempscrptr-script);
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=0; // leave spot for end location (for after processing) *g_scriptPtr++=0; // leave spot for end location (for after processing)
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=0; // count of case statements *g_scriptPtr++=0; // count of case statements
g_caseScriptPtr=g_scriptPtr; // the first case's pointer. g_caseScriptPtr=g_scriptPtr; // the first case's pointer.
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=0; // leave spot for 'default' location (null if none) *g_scriptPtr++=0; // leave spot for 'default' location (null if none)
temptextptr=textptr; temptextptr=textptr;
@ -4561,9 +4561,9 @@ static int32_t C_ParseCommand(void)
while (j--) while (j--)
{ {
// leave room for statements // leave room for statements
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=0; // value check *g_scriptPtr++=0; // value check
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=0; // code offset *g_scriptPtr++=0; // code offset
C_SkipComments(); C_SkipComments();
} }
@ -4851,7 +4851,7 @@ repeatcase:
j |= *g_scriptPtr; j |= *g_scriptPtr;
} }
while (C_GetKeyword() == -1); while (C_GetKeyword() == -1);
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr = j; *g_scriptPtr = j;
g_scriptPtr++; g_scriptPtr++;
break; break;
@ -5474,7 +5474,7 @@ repeatcase:
else else
{ {
*(ScriptQuoteRedefinitions[g_numQuoteRedefinitions]+i) = '\0'; *(ScriptQuoteRedefinitions[g_numQuoteRedefinitions]+i) = '\0';
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=g_numQuoteRedefinitions; *g_scriptPtr++=g_numQuoteRedefinitions;
g_numQuoteRedefinitions++; g_numQuoteRedefinitions++;
} }

View file

@ -2238,11 +2238,6 @@ static int32_t X_DoExecute(register int32_t once)
#endif #endif
G_DoInterpolations(smoothratio); G_DoInterpolations(smoothratio);
#define SE40
#ifdef SE40
se40code(x,y,z,a,horiz,smoothratio);
#endif
if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0) if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
#if defined(POLYMER) && defined(USE_OPENGL) #if defined(POLYMER) && defined(USE_OPENGL)
&& (getrendermode() != 4) && (getrendermode() != 4)

View file

@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include "duke3d.h" #include "duke3d.h"
const char *s_buildDate = "20090616"; const char *s_buildDate = "20090701";
char *MusicPtr = NULL; char *MusicPtr = NULL;
int32_t g_musicSize; int32_t g_musicSize;

View file

@ -3891,7 +3891,7 @@ void P_ProcessInput(int32_t snum)
{ {
j = lz&(MAXSPRITES-1); j = lz&(MAXSPRITES-1);
if ((sprite[j].cstat&33) == 33) if ((sprite[j].cstat&33) == 33 || (sprite[j].cstat&17) == 17)
{ {
psectlotag = 0; psectlotag = 0;
p->footprintcount = 0; p->footprintcount = 0;
@ -4356,7 +4356,7 @@ void P_ProcessInput(int32_t snum)
if (p->posz > (fz-(15<<8))) if (p->posz > (fz-(15<<8)))
p->posz += ((fz-(15<<8))-p->posz)>>1; p->posz += ((fz-(15<<8))-p->posz)>>1;
if (p->posz < (cz+(4<<8))) if ((psectlotag != 2 || cz != sector[p->cursectnum].ceilingz) && p->posz < (cz+(4<<8)))
{ {
p->posz = cz+(4<<8); p->posz = cz+(4<<8);
p->poszv = 0; p->poszv = 0;
@ -4456,10 +4456,12 @@ void P_ProcessInput(int32_t snum)
{ {
if (p->on_ground == 1) if (p->on_ground == 1)
{ {
if (p->dummyplayersprite == -1) /*
p->dummyplayersprite = if (p->dummyplayersprite == -1)
A_Spawn(pi,PLAYERONWATER); p->dummyplayersprite =
sprite[p->dummyplayersprite].pal = sprite[p->i].pal; A_Spawn(pi,PLAYERONWATER);
sprite[p->dummyplayersprite].pal = sprite[p->i].pal;
*/
p->footprintcount = 6; p->footprintcount = 6;
if (sector[p->cursectnum].floorpicnum == FLOORSLIME) if (sector[p->cursectnum].floorpicnum == FLOORSLIME)
p->footprintpal = 8; p->footprintpal = 8;
@ -4655,7 +4657,7 @@ void P_ProcessInput(int32_t snum)
p->posz += p->poszv; p->posz += p->poszv;
if (p->posz < (cz+(4<<8))) if ((psectlotag != 2 || cz != sector[p->cursectnum].ceilingz) && p->posz < (cz+(4<<8)))
{ {
p->jumping_counter = 0; p->jumping_counter = 0;
if (p->poszv < 0) if (p->poszv < 0)

View file

@ -881,12 +881,14 @@ static inline void prelevel(char g)
int32_t i, nexti, j, startwall, endwall, lotaglist; int32_t i, nexti, j, startwall, endwall, lotaglist;
int32_t lotags[MAXSPRITES]; int32_t lotags[MAXSPRITES];
int32_t switchpicnum; int32_t switchpicnum;
extern char ror_protectedsectors[MAXSECTORS];
clearbufbyte(show2dsector,sizeof(show2dsector),0L); clearbufbyte(show2dsector,sizeof(show2dsector),0L);
clearbufbyte(show2dwall,sizeof(show2dwall),0L); clearbufbyte(show2dwall,sizeof(show2dwall),0L);
clearbufbyte(show2dsprite,sizeof(show2dsprite),0L); clearbufbyte(show2dsprite,sizeof(show2dsprite),0L);
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
resetprestat(0,g); resetprestat(0,g);
g_numClouds = 0; g_numClouds = 0;