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- renaming in movemasterswitch and detonate.
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parent
38e0ac1e3f
commit
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1 changed files with 21 additions and 21 deletions
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@ -929,8 +929,8 @@ void moveflammable(DDukeActor* actor, int tire, int box, int pool)
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void detonate(int i, int explosion)
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void detonate(int i, int explosion)
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{
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{
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auto s = &sprite[i];
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auto spri = &sprite[i];
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auto ht = &hittype[i];
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auto actor = &hittype[i];
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auto t = &hittype[i].temp_data[0];
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auto t = &hittype[i].temp_data[0];
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earthquaketime = 16;
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earthquaketime = 16;
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@ -939,38 +939,38 @@ void detonate(int i, int explosion)
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while ((j = itj.NextIndex()) >= 0)
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while ((j = itj.NextIndex()) >= 0)
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{
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{
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auto sj = &sprite[j];
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auto sj = &sprite[j];
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auto htj = &hittype[j];
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auto effector = &hittype[j];
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if (s->hitag == sj->hitag)
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if (spri->hitag == sj->hitag)
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{
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{
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if (sj->lotag == SE_13_EXPLOSIVE)
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if (sj->lotag == SE_13_EXPLOSIVE)
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{
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{
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if (htj->temp_data[2] == 0)
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if (effector->temp_data[2] == 0)
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htj->temp_data[2] = 1;
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effector->temp_data[2] = 1;
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}
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}
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else if (sj->lotag == SE_8_UP_OPEN_DOOR_LIGHTS)
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else if (sj->lotag == SE_8_UP_OPEN_DOOR_LIGHTS)
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htj->temp_data[4] = 1;
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effector->temp_data[4] = 1;
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else if (sj->lotag == SE_18_INCREMENTAL_SECTOR_RISE_FALL)
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else if (sj->lotag == SE_18_INCREMENTAL_SECTOR_RISE_FALL)
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{
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{
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if (htj->temp_data[0] == 0)
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if (effector->temp_data[0] == 0)
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htj->temp_data[0] = 1;
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effector->temp_data[0] = 1;
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}
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}
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else if (sj->lotag == SE_21_DROP_FLOOR)
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else if (sj->lotag == SE_21_DROP_FLOOR)
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htj->temp_data[0] = 1;
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effector->temp_data[0] = 1;
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}
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}
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}
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}
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s->z -= (32 << 8);
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spri->z -= (32 << 8);
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if ((t[3] == 1 && s->xrepeat) || s->lotag == -99)
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if ((t[3] == 1 && spri->xrepeat) || spri->lotag == -99)
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{
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{
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int x = s->extra;
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int x = spri->extra;
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fi.spawn(i, explosion);
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fi.spawn(i, explosion);
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fi.hitradius(i, seenineblastradius, x >> 2, x - (x >> 1), x - (x >> 2), x);
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fi.hitradius(i, seenineblastradius, x >> 2, x - (x >> 1), x - (x >> 2), x);
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S_PlayActorSound(PIPEBOMB_EXPLODE, i);
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S_PlayActorSound(PIPEBOMB_EXPLODE, i);
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}
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}
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if (s->xrepeat)
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if (spri->xrepeat)
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for (int x = 0; x < 8; x++) RANDOMSCRAP(s, i);
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for (int x = 0; x < 8; x++) RANDOMSCRAP(spri, i);
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deletesprite(i);
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deletesprite(i);
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@ -984,16 +984,16 @@ void detonate(int i, int explosion)
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void movemasterswitch(int i, int spectype1, int spectype2)
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void movemasterswitch(int i, int spectype1, int spectype2)
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{
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{
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auto s = &sprite[i];
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auto spri = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto t = &hittype[i].temp_data[0];
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if (s->yvel == 1)
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if (spri->yvel == 1)
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{
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{
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s->hitag--;
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spri->hitag--;
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if (s->hitag <= 0)
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if (spri->hitag <= 0)
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{
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{
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operatesectors(s->sectnum, i);
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operatesectors(spri->sectnum, i);
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SectIterator it(s->sectnum);
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SectIterator it(spri->sectnum);
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int j;
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int j;
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while ((j = it.NextIndex()) >= 0)
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while ((j = it.NextIndex()) >= 0)
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{
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{
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