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- missed this... :(
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1 changed files with 1 additions and 2 deletions
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@ -35,7 +35,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "aistate.h"
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#include "map2d.h"
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#include "loadsave.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "choke.h"
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#include "view.h"
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@ -756,7 +755,7 @@ private:
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{
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BeginStatusBar(320, 200, 28);
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if (pPlayer->throwPower)
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TileHGauge_Old(2260, 124, 175, pPlayer->throwPower, 65536);
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TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
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else
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drawInventory(pPlayer, 166, 200 - tilesiz[2201].y / 2);
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}
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