This fixes the issue with running in 16-bit color, and it doesn't look like it breaks depth peeling...

git-svn-id: https://svn.eduke32.com/eduke32@479 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2007-01-29 23:01:28 +00:00
parent ef81aee7be
commit 6ff2a7d2cc

View file

@ -2765,7 +2765,7 @@ static int SetupOpenGL(int width, int height, int bitspp)
PFD_TYPE_RGBA, //Request An RGBA Format
0, //Select Our Color Depth
0,0,0,0,0,0, //Color Bits Ignored
8, //No Alpha Buffer
0, //No Alpha Buffer
0, //Shift Bit Ignored
0, //No Accumulation Buffer
0,0,0,0, //Accumulation Bits Ignored