player.c: make four functions file-local.

git-svn-id: https://svn.eduke32.com/eduke32@3418 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-01-20 21:17:19 +00:00
parent 9103d4987c
commit 671bd67aa8
2 changed files with 4 additions and 9 deletions

View file

@ -2005,7 +2005,7 @@ static void P_FireWeapon(DukePlayer_t *p)
}
}
void P_DoWeaponSpawn(DukePlayer_t *p)
static void P_DoWeaponSpawn(const DukePlayer_t *p)
{
int32_t j, snum = sprite[p->i].yvel;
@ -3341,7 +3341,7 @@ void P_CheckWeapon(DukePlayer_t *p)
P_ChangeWeapon(p, weapon);
}
void P_CheckTouchDamage(DukePlayer_t *p, int32_t obj)
static void P_CheckTouchDamage(DukePlayer_t *p, int32_t obj)
{
if ((obj = VM_OnEvent(EVENT_CHECKTOUCHDAMAGE, p->i, sprite[p->i].yvel, -1, obj)) == -1)
return;
@ -3415,7 +3415,7 @@ void P_CheckTouchDamage(DukePlayer_t *p, int32_t obj)
}
}
int32_t P_CheckFloorDamage(DukePlayer_t *p, int32_t tex)
static int32_t P_CheckFloorDamage(DukePlayer_t *p, int32_t tex)
{
spritetype *s = &sprite[p->i];
@ -4043,7 +4043,6 @@ static void P_ProcessWeapon(int32_t snum)
}
else if (((*kb) == (PWEAPON(snum, p->curr_weapon, Reload) - (i/3)) &&
!(PWEAPON(snum, p->curr_weapon, Flags) & WEAPON_RELOAD_TIMING)) ||
((*kb) == (PWEAPON(snum, p->curr_weapon, Reload) - i+4) &&
(PWEAPON(snum, p->curr_weapon, Flags) & WEAPON_RELOAD_TIMING)))
{
@ -4142,7 +4141,7 @@ static void P_ProcessWeapon(int32_t snum)
}
}
int32_t P_DoFist(DukePlayer_t *p)
static int32_t P_DoFist(DukePlayer_t *p)
{
// the fist punching NUKEBUTTON

View file

@ -339,13 +339,9 @@ void getinput(int32_t snum);
void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount);
void P_AddWeapon(DukePlayer_t *p,int32_t weapon);
void P_AddWeaponNoSwitch(DukePlayer_t *p,int32_t weapon);
int32_t P_CheckFloorDamage(DukePlayer_t *p,int32_t j);
void P_CheckTouchDamage(DukePlayer_t *p,int32_t j);
void P_CheckWeapon(DukePlayer_t *p);
void P_DisplayScuba(int32_t snum);
void P_DisplayWeapon(int32_t snum);
int32_t P_DoFist(DukePlayer_t *p);
void P_DoWeaponSpawn(DukePlayer_t *p);
void P_DropWeapon(DukePlayer_t *p);
int32_t P_FindOtherPlayer(int32_t p,int32_t *d);
void P_FragPlayer(int32_t snum);