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- Exhumed - fixed wrong sound origin for special effect sound
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1 changed files with 1 additions and 1 deletions
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@ -345,7 +345,7 @@ void StartSwirly(int nActiveSound)
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nVolume = 220;
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soundEngine->StopSound(SOURCE_Swirly, &swirly, -1);
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soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
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soundEngine->StartSound(SOURCE_Swirly, &swirly, nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
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}
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//==========================================================================
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