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- SW: Tidy up use of cl_nomeleeblur
use within panel code.
This commit is contained in:
parent
e491d15ff9
commit
5d07c768b2
1 changed files with 12 additions and 32 deletions
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@ -789,6 +789,8 @@ SwordBlur(PANEL_SPRITEp psp)
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void
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SpawnSwordBlur(PANEL_SPRITEp psp)
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{
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if (cl_nomeleeblur) return;
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PANEL_SPRITEp nsp;
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//PICITEMp pip;
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@ -1030,10 +1032,7 @@ pSwordPresent(PANEL_SPRITEp psp)
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void
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pSwordSlide(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnSwordBlur(psp);
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}
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SpawnSwordBlur(psp);
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psp->backupcoords();
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@ -1046,10 +1045,7 @@ pSwordSlide(PANEL_SPRITEp psp)
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void
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pSwordSlideDown(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnSwordBlur(psp);
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}
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SpawnSwordBlur(psp);
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auto ang = SwordAng + psp->ang + psp->PlayerP->SwordAng;
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@ -1096,10 +1092,7 @@ pSwordSlideDown(PANEL_SPRITEp psp)
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void
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pSwordSlideR(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnSwordBlur(psp);
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}
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SpawnSwordBlur(psp);
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psp->backupcoords();
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@ -1112,10 +1105,7 @@ pSwordSlideR(PANEL_SPRITEp psp)
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void
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pSwordSlideDownR(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnSwordBlur(psp);
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}
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SpawnSwordBlur(psp);
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auto ang = SwordAng + psp->ang - psp->PlayerP->SwordAng;
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@ -5730,6 +5720,8 @@ FistBlur(PANEL_SPRITEp psp)
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void
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SpawnFistBlur(PANEL_SPRITEp psp)
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{
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if (cl_nomeleeblur) return;
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PANEL_SPRITEp nsp;
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//PICITEMp pip;
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@ -5991,10 +5983,7 @@ pFistPresent(PANEL_SPRITEp psp)
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void
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pFistSlide(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnFistBlur(psp);
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}
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SpawnFistBlur(psp);
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//psp->backupx();
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psp->backupy();
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@ -6008,10 +5997,7 @@ pFistSlide(PANEL_SPRITEp psp)
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void
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pFistSlideDown(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnFistBlur(psp);
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}
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SpawnFistBlur(psp);
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short vel = 3500;
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auto ang = FistAng + psp->ang + psp->PlayerP->FistAng;
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@ -6094,10 +6080,7 @@ pFistSlideDown(PANEL_SPRITEp psp)
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void
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pFistSlideR(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnFistBlur(psp);
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}
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SpawnFistBlur(psp);
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//psp->backupx();
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psp->backupy();
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@ -6111,10 +6094,7 @@ pFistSlideR(PANEL_SPRITEp psp)
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void
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pFistSlideDownR(PANEL_SPRITEp psp)
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{
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if (!cl_nomeleeblur)
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{
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SpawnFistBlur(psp);
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}
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SpawnFistBlur(psp);
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short vel = 3500;
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auto ang = FistAng + psp->ang + psp->PlayerP->FistAng;
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