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Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed. git-svn-id: https://svn.eduke32.com/eduke32@7762 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 4 deletions
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@ -46,7 +46,7 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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"Fire",
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"Fire",
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"Open",
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"Open",
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"Run",
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"Run",
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"AutoRun",
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"Alt_Fire",
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"Jump",
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"Jump",
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"Crouch",
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"Crouch",
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"Look_Up",
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"Look_Up",
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@ -110,7 +110,7 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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#endif
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#endif
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"Dpad_Select",
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"Dpad_Select",
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"Dpad_Aiming",
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"Dpad_Aiming",
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"Alt_Fire",
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"AutoRun",
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"Last_Used_Weapon",
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"Last_Used_Weapon",
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"Quick_Save",
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"Quick_Save",
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"Quick_Load",
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"Quick_Load",
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@ -51,7 +51,7 @@ enum GameFunction_t
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gamefunc_Fire,
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gamefunc_Fire,
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gamefunc_Open,
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gamefunc_Open,
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gamefunc_Run,
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gamefunc_Run,
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gamefunc_AutoRun,
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gamefunc_Alt_Fire,
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gamefunc_Jump,
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gamefunc_Jump,
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gamefunc_Crouch,
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gamefunc_Crouch,
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gamefunc_Look_Up,
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gamefunc_Look_Up,
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@ -99,7 +99,7 @@ enum GameFunction_t
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gamefunc_Show_DukeMatch_Scores,
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gamefunc_Show_DukeMatch_Scores,
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gamefunc_Dpad_Select,
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gamefunc_Dpad_Select,
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gamefunc_Dpad_Aiming,
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gamefunc_Dpad_Aiming,
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gamefunc_Alt_Fire,
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gamefunc_AutoRun,
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gamefunc_Last_Weapon,
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gamefunc_Last_Weapon,
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gamefunc_Quick_Save,
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gamefunc_Quick_Save,
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gamefunc_Quick_Load,
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gamefunc_Quick_Load,
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