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C-CON: Enumify quick structure access.
git-svn-id: https://svn.eduke32.com/eduke32@5087 1a8010ca-5511-0410-912e-c29ae57300e0
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4682da7a22
commit
5c8a2e3ea6
4 changed files with 55 additions and 43 deletions
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@ -1628,7 +1628,7 @@ static void C_GetNextVarType(int32_t type)
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if (i < 0)
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{
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i=GetDefID(label+(g_numLabels<<6));
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if (i < g_iSpriteVarID || i > g_iActorVarID)
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if ((unsigned) (i - g_iStructVarIDs) >= NUMQUICKSTRUCTS)
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i = -1;
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if (EDUKE32_PREDICT_FALSE(i < 0))
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@ -1686,16 +1686,24 @@ static void C_GetNextVarType(int32_t type)
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C_GetNextLabelName();
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/*initprintf("found xxx label of \"%s\"\n", label+(g_numLabels<<6));*/
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if (i == g_iSpriteVarID)
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switch (i - g_iStructVarIDs)
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{
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case STRUCT_SPRITE:
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lLabelID=C_GetLabelNameOffset(&actorH,Bstrtolower(label+(g_numLabels<<6)));
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else if (i == g_iSectorVarID)
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break;
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case STRUCT_SECTOR:
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lLabelID=C_GetLabelNameOffset(§orH,Bstrtolower(label+(g_numLabels<<6)));
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else if (i == g_iWallVarID)
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break;
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case STRUCT_WALL:
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lLabelID=C_GetLabelNameOffset(&wallH,Bstrtolower(label+(g_numLabels<<6)));
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else if (i == g_iPlayerVarID)
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break;
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case STRUCT_PLAYER:
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lLabelID=C_GetLabelNameOffset(&playerH,Bstrtolower(label+(g_numLabels<<6)));
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else if (i == g_iActorVarID)
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break;
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case STRUCT_ACTORVAR:
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lLabelID=GetDefID(label+(g_numLabels<<6));
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break;
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}
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//printf("LabelID is %d\n",lLabelID);
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if (EDUKE32_PREDICT_FALSE(lLabelID == -1))
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@ -1707,8 +1715,9 @@ static void C_GetNextVarType(int32_t type)
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bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
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if (i == g_iSpriteVarID)
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switch (i - g_iStructVarIDs)
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{
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case STRUCT_SPRITE:
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*g_scriptPtr++=ActorLabels[lLabelID].lId;
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//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
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@ -1719,13 +1728,14 @@ static void C_GetNextVarType(int32_t type)
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// get the ID of the DEF
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C_GetNextVarType(0);
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}
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}
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else if (i == g_iSectorVarID)
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break;
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case STRUCT_SECTOR:
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*g_scriptPtr++=SectorLabels[lLabelID].lId;
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else if (i == g_iWallVarID)
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*g_scriptPtr++=SectorLabels[lLabelID].lId;
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else if (i == g_iPlayerVarID)
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{
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break;
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case STRUCT_WALL:
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*g_scriptPtr++=WallLabels[lLabelID].lId;
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break;
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case STRUCT_PLAYER:
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*g_scriptPtr++=PlayerLabels[lLabelID].lId;
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//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
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@ -1736,9 +1746,11 @@ static void C_GetNextVarType(int32_t type)
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// get the ID of the DEF
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C_GetNextVarType(0);
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}
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}
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else if (i == g_iActorVarID)
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break;
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case STRUCT_ACTORVAR:
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*g_scriptPtr++=lLabelID;
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break;
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}
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}
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return;
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}
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@ -55,11 +55,18 @@ extern int32_t g_iLoTagID; // var ID of "LOTAG"
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extern int32_t g_iHiTagID; // var ID of "HITAG"
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extern int32_t g_iTextureID; // var ID of "TEXTURE"
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extern int32_t g_iThisActorID; // var ID of "THISACTOR"
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extern int32_t g_iSpriteVarID;
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extern int32_t g_iSectorVarID;
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extern int32_t g_iWallVarID;
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extern int32_t g_iPlayerVarID;
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extern int32_t g_iActorVarID;
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// KEEPINSYNC gamevars.c: "special vars for struct access"
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enum QuickStructureAccess_t {
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STRUCT_SPRITE,
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STRUCT_SECTOR,
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STRUCT_WALL,
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STRUCT_PLAYER,
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STRUCT_ACTORVAR,
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NUMQUICKSTRUCTS,
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};
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extern int32_t g_iStructVarIDs;
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extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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#endif
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@ -76,11 +76,7 @@ int32_t g_iLoTagID = -1; // var ID of "LOTAG"
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int32_t g_iHiTagID = -1; // var ID of "HITAG"
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int32_t g_iTextureID = -1; // var ID of "TEXTURE"
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int32_t g_iThisActorID = -1; // var ID of "THISACTOR"
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int32_t g_iSpriteVarID = -1;
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int32_t g_iSectorVarID = -1;
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int32_t g_iWallVarID = -1;
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int32_t g_iPlayerVarID = -1;
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int32_t g_iActorVarID = -1;
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int32_t g_iStructVarIDs = -1;
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GAMEEXEC_STATIC void VM_Execute(int32_t loop);
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@ -3927,7 +3923,7 @@ finish_qsprintf:
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else if (*insptr&(MAXGAMEVARS<<3))
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{
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// FIXME FIXME FIXME
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if ((lVarID & (MAXGAMEVARS-1)) == g_iActorVarID)
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if ((lVarID & (MAXGAMEVARS-1)) == g_iStructVarIDs + STRUCT_ACTORVAR)
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{
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intptr_t const *oinsptr = insptr++;
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int32_t index = Gv_GetVarX(*insptr++);
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@ -653,9 +653,9 @@ nastyhacks:
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int indexvar = *insptr;
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int32_t index=Gv_GetVar(*insptr++, iActor, iPlayer);
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switch ((id&(MAXGAMEVARS-1)) - g_iSpriteVarID)
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switch ((id&(MAXGAMEVARS-1)) - g_iStructVarIDs)
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{
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case 0: //if (id == g_iSpriteVarID)
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case STRUCT_SPRITE:
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{
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int const label = *insptr++;
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@ -673,7 +673,7 @@ nastyhacks:
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break;
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}
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case 3: //else if (id == g_iPlayerVarID)
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case STRUCT_PLAYER:
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{
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int const label = *insptr++;
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@ -692,11 +692,11 @@ nastyhacks:
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break;
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}
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case 4: //else if (id == g_iActorVarID)
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case STRUCT_ACTORVAR:
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rv = Gv_GetVar(*insptr++, index, iPlayer);
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break;
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case 1: //else if (id == g_iSectorVarID)
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case STRUCT_SECTOR:
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if (indexvar == g_iThisActorID) index = sprite[vm.g_i].sectnum;
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if (EDUKE32_PREDICT_FALSE((unsigned) index >= MAXSECTORS))
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{
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@ -707,7 +707,7 @@ nastyhacks:
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rv = VM_GetSector(index, *insptr++);
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break;
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case 2: //else if (id == g_iWallVarID)
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case STRUCT_WALL:
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if (EDUKE32_PREDICT_FALSE((unsigned) index >= MAXWALLS))
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{
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iPlayer = index;
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@ -840,9 +840,9 @@ int32_t __fastcall Gv_GetSpecialVarX(int32_t id)
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int indexvar = *insptr;
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int index = Gv_GetVarX(*insptr++);
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switch ((id & (MAXGAMEVARS - 1)) - g_iSpriteVarID)
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switch ((id & (MAXGAMEVARS - 1)) - g_iStructVarIDs)
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{
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case 0: // if (id == g_iSpriteVarID)
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case STRUCT_SPRITE:
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{
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int const label = *insptr++;
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@ -861,7 +861,7 @@ int32_t __fastcall Gv_GetSpecialVarX(int32_t id)
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break;
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}
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case 3: // else if (id == g_iPlayerVarID)
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case STRUCT_PLAYER:
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{
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int const label = *insptr++;
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@ -882,11 +882,11 @@ int32_t __fastcall Gv_GetSpecialVarX(int32_t id)
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break;
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}
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case 4: // else if (id == g_iActorVarID)
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case STRUCT_ACTORVAR:
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rv = Gv_GetVar(*insptr++, index, vm.g_p);
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break;
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case 1: // else if (id == g_iSectorVarID)
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case STRUCT_SECTOR:
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if (indexvar == g_iThisActorID)
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index = sprite[vm.g_i].sectnum;
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@ -900,7 +900,7 @@ int32_t __fastcall Gv_GetSpecialVarX(int32_t id)
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rv = VM_GetSector(index, *insptr++);
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break;
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case 2: // else if (id == g_iWallVarID)
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case STRUCT_WALL:
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if (EDUKE32_PREDICT_FALSE((unsigned) index >= MAXWALLS))
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{
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id = index;
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@ -1140,11 +1140,7 @@ void Gv_ResetSystemDefaults(void)
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g_iTextureID = Gv_GetVarIndex("TEXTURE");
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g_iThisActorID = Gv_GetVarIndex("THISACTOR");
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g_iSpriteVarID = Gv_GetVarIndex("sprite");
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g_iSectorVarID = Gv_GetVarIndex("sector");
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g_iWallVarID = Gv_GetVarIndex("wall");
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g_iPlayerVarID = Gv_GetVarIndex("player");
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g_iActorVarID = Gv_GetVarIndex("actorvar");
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g_iStructVarIDs = Gv_GetVarIndex("sprite");
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#endif
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for (int i = 0; i <= MAXTILES - 1; i++)
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@ -1467,6 +1463,7 @@ static void Gv_AddSystemVars(void)
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Gv_NewVar("THISACTOR", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
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// special vars for struct access
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// KEEPINSYNC gamedef.h: enum QuickStructureAccess_t
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Gv_NewVar("sprite", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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Gv_NewVar("sector", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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Gv_NewVar("wall", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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