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Make glColor3f() available as bglColor3f()
git-svn-id: https://svn.eduke32.com/eduke32@4618 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 6 additions and 0 deletions
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@ -163,6 +163,8 @@ typedef void (APIENTRY * bglVertex3dvProcPtr)( const GLdouble *v );
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extern bglVertex3dvProcPtr bglVertex3dv;
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extern bglVertex3dvProcPtr bglVertex3dv;
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typedef void (APIENTRY * bglRectdProcPtr)( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
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typedef void (APIENTRY * bglRectdProcPtr)( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
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extern bglRectdProcPtr bglRectd;
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extern bglRectdProcPtr bglRectd;
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typedef void (APIENTRY * bglColor3fProcPtr)(GLfloat red, GLfloat green, GLfloat blue);
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extern bglColor3fProcPtr bglColor3f;
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typedef void (APIENTRY * bglColor4fProcPtr)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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typedef void (APIENTRY * bglColor4fProcPtr)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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extern bglColor4fProcPtr bglColor4f;
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extern bglColor4fProcPtr bglColor4f;
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typedef void (APIENTRY * bglColor4ubProcPtr)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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typedef void (APIENTRY * bglColor4ubProcPtr)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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@ -645,6 +647,7 @@ void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *src
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#define bglVertex3fv glVertex3fv
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#define bglVertex3fv glVertex3fv
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#define bglVertex3dv glVertex3dv
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#define bglVertex3dv glVertex3dv
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#define bglRectd glRectd
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#define bglRectd glRectd
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#define bglColor3f glColor3f
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#define bglColor4f glColor4f
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#define bglColor4f glColor4f
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#define bglColor4ub glColor4ub
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#define bglColor4ub glColor4ub
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#define bglTexCoord2d glTexCoord2d
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#define bglTexCoord2d glTexCoord2d
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@ -69,6 +69,7 @@ bglVertex3dProcPtr bglVertex3d;
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bglVertex3fvProcPtr bglVertex3fv;
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bglVertex3fvProcPtr bglVertex3fv;
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bglVertex3dvProcPtr bglVertex3dv;
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bglVertex3dvProcPtr bglVertex3dv;
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bglRectdProcPtr bglRectd;
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bglRectdProcPtr bglRectd;
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bglColor3fProcPtr bglColor3f;
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bglColor4fProcPtr bglColor4f;
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bglColor4fProcPtr bglColor4f;
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bglColor4ubProcPtr bglColor4ub;
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bglColor4ubProcPtr bglColor4ub;
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bglTexCoord2dProcPtr bglTexCoord2d;
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bglTexCoord2dProcPtr bglTexCoord2d;
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@ -441,6 +442,7 @@ int32_t loadgldriver(const char *driver)
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bglVertex3fv = (bglVertex3fvProcPtr) GETPROC("glVertex3fv");
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bglVertex3fv = (bglVertex3fvProcPtr) GETPROC("glVertex3fv");
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bglVertex3dv = (bglVertex3dvProcPtr) GETPROC("glVertex3dv");
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bglVertex3dv = (bglVertex3dvProcPtr) GETPROC("glVertex3dv");
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bglRectd = (bglRectdProcPtr) GETPROC("glRectd");
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bglRectd = (bglRectdProcPtr) GETPROC("glRectd");
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bglColor3f = (bglColor3fProcPtr) GETPROC("glColor3f");
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bglColor4f = (bglColor4fProcPtr) GETPROC("glColor4f");
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bglColor4f = (bglColor4fProcPtr) GETPROC("glColor4f");
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bglColor4ub = (bglColor4ubProcPtr) GETPROC("glColor4ub");
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bglColor4ub = (bglColor4ubProcPtr) GETPROC("glColor4ub");
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bglTexCoord2d = (bglTexCoord2dProcPtr) GETPROC("glTexCoord2d");
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bglTexCoord2d = (bglTexCoord2dProcPtr) GETPROC("glTexCoord2d");
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@ -730,6 +732,7 @@ int32_t unloadgldriver(void)
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bglVertex3fv = (bglVertex3fvProcPtr) NULL;
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bglVertex3fv = (bglVertex3fvProcPtr) NULL;
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bglVertex3dv = (bglVertex3dvProcPtr) NULL;
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bglVertex3dv = (bglVertex3dvProcPtr) NULL;
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bglRectd = (bglRectdProcPtr) NULL;
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bglRectd = (bglRectdProcPtr) NULL;
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bglColor3f = (bglColor3fProcPtr) NULL;
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bglColor4f = (bglColor4fProcPtr) NULL;
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bglColor4f = (bglColor4fProcPtr) NULL;
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bglColor4ub = (bglColor4ubProcPtr) NULL;
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bglColor4ub = (bglColor4ubProcPtr) NULL;
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bglTexCoord2d = (bglTexCoord2dProcPtr) NULL;
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bglTexCoord2d = (bglTexCoord2dProcPtr) NULL;
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