mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- CoreActor setposition natives.
This commit is contained in:
parent
de51b65ead
commit
53e43d6d1e
2 changed files with 41 additions and 0 deletions
|
@ -549,6 +549,7 @@ DEFINE_FIELD_NAMED(DCoreActor, sprext.alpha, alpha)
|
|||
DEFINE_FIELD_NAMED(DCoreActor, time, spawnindex)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spritesetindex, spritesetpic)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle)
|
||||
DEFINE_FIELD(DCoreActor, vel)
|
||||
|
||||
void coreactor_setpos(DCoreActor* self, double x, double y, double z, int relink)
|
||||
{
|
||||
|
@ -633,3 +634,34 @@ DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, backuppos, coreactor_backuppos)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void coreactor_setposition(DCoreActor* self, double x, double y, double z)
|
||||
{
|
||||
SetActor(self, DVector3(x, y, z));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setposition, coreactor_setposition)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DCoreActor);
|
||||
PARAM_FLOAT(x);
|
||||
PARAM_FLOAT(y);
|
||||
PARAM_FLOAT(z);
|
||||
coreactor_setposition(self, x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void coreactor_setpositionz(DCoreActor* self, double x, double y, double z)
|
||||
{
|
||||
SetActorZ(self, DVector3(x, y, z));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setpositionz, coreactor_setpositionz)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DCoreActor);
|
||||
PARAM_FLOAT(x);
|
||||
PARAM_FLOAT(y);
|
||||
PARAM_FLOAT(z);
|
||||
coreactor_setpositionz(self, x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
|
||||
enum EClipMask
|
||||
{
|
||||
CLIPMASK0 = (1 << 16) + 1,
|
||||
CLIPMASK1 = (256 << 16) + 64
|
||||
};
|
||||
|
||||
class CoreActor native
|
||||
{
|
||||
native readonly sectortype sectp;
|
||||
|
@ -32,6 +38,7 @@ class CoreActor native
|
|||
native float alpha;
|
||||
native double clipdist;
|
||||
native double angle;
|
||||
native Vector3 vel;
|
||||
|
||||
native readonly int16 spritesetpic;
|
||||
native readonly int spawnindex;
|
||||
|
@ -41,5 +48,7 @@ class CoreActor native
|
|||
native void move(Vector3 newpos, bool relink = true);
|
||||
native void setSpritePic(int index); // index into actor's spriteset.
|
||||
native void backuppos();
|
||||
native void setPosition(Vector3 pos);
|
||||
native void setPositionZ(Vector3 pos);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue