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- CoreActor setposition natives.
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2 changed files with 41 additions and 0 deletions
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@ -549,6 +549,7 @@ DEFINE_FIELD_NAMED(DCoreActor, sprext.alpha, alpha)
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DEFINE_FIELD_NAMED(DCoreActor, time, spawnindex)
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DEFINE_FIELD_NAMED(DCoreActor, time, spawnindex)
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DEFINE_FIELD_NAMED(DCoreActor, spritesetindex, spritesetpic)
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DEFINE_FIELD_NAMED(DCoreActor, spritesetindex, spritesetpic)
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DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle)
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DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle)
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DEFINE_FIELD(DCoreActor, vel)
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void coreactor_setpos(DCoreActor* self, double x, double y, double z, int relink)
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void coreactor_setpos(DCoreActor* self, double x, double y, double z, int relink)
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{
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{
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@ -633,3 +634,34 @@ DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, backuppos, coreactor_backuppos)
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return 0;
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return 0;
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}
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}
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void coreactor_setposition(DCoreActor* self, double x, double y, double z)
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{
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SetActor(self, DVector3(x, y, z));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setposition, coreactor_setposition)
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{
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PARAM_SELF_PROLOGUE(DCoreActor);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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coreactor_setposition(self, x, y, z);
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return 0;
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}
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void coreactor_setpositionz(DCoreActor* self, double x, double y, double z)
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{
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SetActorZ(self, DVector3(x, y, z));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setpositionz, coreactor_setpositionz)
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{
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PARAM_SELF_PROLOGUE(DCoreActor);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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coreactor_setpositionz(self, x, y, z);
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return 0;
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}
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@ -1,4 +1,10 @@
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enum EClipMask
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{
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CLIPMASK0 = (1 << 16) + 1,
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CLIPMASK1 = (256 << 16) + 64
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};
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class CoreActor native
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class CoreActor native
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{
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{
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native readonly sectortype sectp;
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native readonly sectortype sectp;
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@ -32,6 +38,7 @@ class CoreActor native
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native float alpha;
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native float alpha;
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native double clipdist;
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native double clipdist;
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native double angle;
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native double angle;
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native Vector3 vel;
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native readonly int16 spritesetpic;
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native readonly int16 spritesetpic;
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native readonly int spawnindex;
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native readonly int spawnindex;
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@ -41,5 +48,7 @@ class CoreActor native
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native void move(Vector3 newpos, bool relink = true);
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native void move(Vector3 newpos, bool relink = true);
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native void setSpritePic(int index); // index into actor's spriteset.
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native void setSpritePic(int index); // index into actor's spriteset.
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native void backuppos();
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native void backuppos();
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native void setPosition(Vector3 pos);
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native void setPositionZ(Vector3 pos);
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}
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}
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