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Fix overflow issue with tsprite shade of gibs.
Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@6625 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4082,7 +4082,7 @@ PALONLY:
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if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && pSprite->yvel >= 0)
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if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && pSprite->yvel >= 0)
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t->picnum = pSprite->yvel < MAXUSERTILES ? pSprite->yvel : 0;
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t->picnum = pSprite->yvel < MAXUSERTILES ? pSprite->yvel : 0;
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else t->picnum += T1(i);
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else t->picnum += T1(i);
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t->shade -= 6;
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t->shade = -128+6 < t->shade ? t->shade-6 : -128;
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G_MaybeTakeOnFloorPal(t, sect);
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G_MaybeTakeOnFloorPal(t, sect);
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break;
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break;
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