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- SW: Add some nullptr checks to some inlines to prevent noclip crashes.
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1 changed files with 3 additions and 3 deletions
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@ -1893,17 +1893,17 @@ int SpawnBlood(DSWActor* actor, DSWActor* weapActor, short hit_ang, int hit_x, i
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inline bool FAF_ConnectCeiling(sectortype* sect)
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inline bool FAF_ConnectCeiling(sectortype* sect)
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{
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{
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return (sect->ceilingpicnum == FAF_MIRROR_PIC);
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return (sect && sect->ceilingpicnum == FAF_MIRROR_PIC);
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}
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}
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inline bool FAF_ConnectFloor(sectortype* sect)
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inline bool FAF_ConnectFloor(sectortype* sect)
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{
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{
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return (sect->floorpicnum == FAF_MIRROR_PIC);
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return (sect && sect->floorpicnum == FAF_MIRROR_PIC);
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}
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}
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inline bool FAF_ConnectArea(sectortype* sect)
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inline bool FAF_ConnectArea(sectortype* sect)
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{
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{
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return (FAF_ConnectCeiling(sect) || FAF_ConnectFloor(sect));
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return sect && (FAF_ConnectCeiling(sect) || FAF_ConnectFloor(sect));
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}
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}
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bool PlayerCeilingHit(PLAYERp pp, int zlimit);
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bool PlayerCeilingHit(PLAYERp pp, int zlimit);
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