- added script definitions for the base actor classes so that the engine can start up again.

This commit is contained in:
Christoph Oelckers 2022-01-23 11:58:54 +01:00
parent 531a42e801
commit 43f2601bd6
6 changed files with 22 additions and 0 deletions

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@ -33,6 +33,12 @@ version "4.3"
#include "zscript/summary.zs" #include "zscript/summary.zs"
#include "zscript/statusbar.zs" #include "zscript/statusbar.zs"
#include "zscript/usermapmenu.zs" #include "zscript/usermapmenu.zs"
#include "zscript/coreactor.zs"
#include "zscript/games/duke/dukeactor.zs"
#include "zscript/games/blood/bloodactor.zs"
#include "zscript/games/sw/swactor.zs"
#include "zscript/games/exhumed/exhumedactor.zs"
#include "zscript/games/duke/dukegame.zs" #include "zscript/games/duke/dukegame.zs"
#include "zscript/games/duke/ui/sbar.zs" #include "zscript/games/duke/ui/sbar.zs"
#include "zscript/games/duke/ui/sbar_d.zs" #include "zscript/games/duke/ui/sbar_d.zs"

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@ -0,0 +1,4 @@
class CoreActor native
{
}

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@ -0,0 +1,3 @@
class BloodActor : CoreActor native
{
}

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@ -0,0 +1,3 @@
class DukeActor : CoreActor native
{
}

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@ -0,0 +1,3 @@
class ExhumedActor : CoreActor native
{
}

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@ -0,0 +1,3 @@
class SWActor : CoreActor native
{
}