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update Makefile.deps
git-svn-id: https://svn.eduke32.com/eduke32@1951 1a8010ca-5511-0410-912e-c29ae57300e0
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85fba8755b
commit
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1 changed files with 32 additions and 5 deletions
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@ -1,15 +1,39 @@
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duke3d_h=$(EINC)/build.h $(EINC)/polymer.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(JAUDIOLIBDIR)/include/fx_man.h $(JAUDIOLIBDIR)/include/music.h $(INC)/namesdyn.h $(INC)/duke3d.h $(INC)/player.h $(INC)/sector.h $(INC)/game.h $(INC)/actors.h
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duke3d_h=\
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$(EINC)/compat.h \
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$(EINC)/pragmas.h \
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$(EINC)/build.h \
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$(EINC)/baselayer.h \
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$(EINC)/polymer.h \
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$(EINC)/cache1d.h \
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$(SRC)/jmact/file_lib.h \
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$(SRC)/jmact/keyboard.h \
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$(SRC)/jmact/control.h \
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$(INC)/gamedefs.h \
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$(INC)/function.h \
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$(INC)/config.h \
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$(INC)/sounds.h \
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$(INC)/rts.h \
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$(INC)/_rts.h \
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$(INC)/soundefs.h \
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$(JAUDIOLIBDIR)/include/fx_man.h \
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$(JAUDIOLIBDIR)/include/music.h \
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$(INC)/namesdyn.h \
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$(INC)/duke3d.h \
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$(INC)/player.h \
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$(INC)/sector.h \
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$(INC)/game.h \
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$(INC)/actors.h
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gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h
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$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h)
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h)
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$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
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@ -17,7 +41,7 @@ $(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
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$(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h)
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$(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h)
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$(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h)
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$(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h)
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$(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h
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$(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h
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$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h)
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$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h) $(SRC)/savegame.h
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$(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h)
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$(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h)
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$(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h)
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$(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h)
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$(OBJ)/rts.$o: $(SRC)/rts.c $(duke3d_h)
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$(OBJ)/rts.$o: $(SRC)/rts.c $(duke3d_h)
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@ -26,6 +50,9 @@ $(OBJ)/winbits.$o: $(SRC)/winbits.c
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$(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(EINC)/osd.h
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$(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(EINC)/osd.h
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$(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
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$(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
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$(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h
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$(OBJ)/astub.$o: $(SRC)/astub.c $(SRC)/mapster32.h $(EINC)/build.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/editor.h
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$(OBJ)/astub.$o: $(SRC)/astub.c $(SRC)/mapster32.h $(EINC)/build.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/editor.h
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$(OBJ)/game_icon.$o: $(RSRC)/game_icon.c
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$(OBJ)/game_icon.$o: $(RSRC)/game_icon.c
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