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- gModernMap guard instead of VanillaMode in dudeSpawn
- No sound for player when jumping fix
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6f3ccdc651
commit
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2 changed files with 2 additions and 2 deletions
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@ -1578,7 +1578,7 @@ void ProcessInput(PLAYER *pPlayer)
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break;
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default:
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if (!pPlayer->cantJump && pInput->buttonFlags.jump && pXSprite->height == 0) {
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if ((packItemActive(pPlayer, 4) && pPosture->pwupJumpZ > 1000) || pPosture->normalJumpZ > 1000)
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if ((packItemActive(pPlayer, 4) && pPosture->pwupJumpZ != 0) || pPosture->normalJumpZ != 0)
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sfxPlay3DSound(pSprite, 700, 0, 0);
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if (packItemActive(pPlayer, 4)) zvel[nSprite] = pPosture->pwupJumpZ; //-0x175555;
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@ -1275,7 +1275,7 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
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spritetype* pSpawn = NULL;
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// By NoOne: add spawn random dude feature - works only if at least 2 data fields are not empty.
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if (!VanillaMode()) {
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if (gModernMap) {
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if ((pSpawn = spawnRandomDude(pSprite)) == NULL)
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pSpawn = actSpawnDude(pSprite, pXSprite->data1, -1, 0);
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} else {
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