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don't crash wall alignment with void-tiled walls
git-svn-id: https://svn.eduke32.com/eduke32@1958 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -9321,6 +9321,9 @@ static void AlignWalls(int32_t w0, int32_t z0, int32_t w1, int32_t z1, int32_t t
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{
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{
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int32_t n;
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int32_t n;
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if (tilesizx[tilenum]==0 || tilesizy[tilenum]==0)
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return;
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//do the x alignment
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//do the x alignment
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wall[w1].xpanning = (uint8_t)((wall[w0].xpanning + (wall[w0].xrepeat<<3))%tilesizx[tilenum]);
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wall[w1].xpanning = (uint8_t)((wall[w0].xpanning + (wall[w0].xrepeat<<3))%tilesizx[tilenum]);
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